ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
adder wrote: I Don't believe The 15 turn Anomaly reveal is a good idea.
Its not realistic. Also if a system is in enemy territory and you can't reach it due to a block or borders, but is in your influence zone you would eventually know all about the system before you even visited it. This would be unfair.
I'm afraid that it's going to be like adder says.. too unfair.
Nightmare90 wrote: Like this. Also think that 15 turns IS a good measure.
Using scouts is more efficient then after all.
I Don't believe The 15 turn Anomaly reveal is a good idea.
Its not realistic. Also if a system is in enemy territory and you can't reach it due to a block or borders, but is in your influence zone you would eventually know all about the system before you even visited it. This would be unfair.
Simple, if a unexplored system is in your detection radius you should be able to see it like you normally would if you sent a ship there. My reasoning is that if you could see incoming ships, why can't you see big honking planets?
For instance that blue sun is WELL within my detection radius, so I should be able to see it like the yellow sun system. Maybe not being able to see everything like anomalies, resources, and wonders. So you still have a reason to scout. But you should at least be able to see the number, size, & type of planet. Heck, we can do that now with telescopes. This will also make the stellar guardians & meticulous analysis more useful too.
You might want to clarify to everyone that you are not, of course, talking about the blue circle. Influence area has nothing to do with it (But Im not saying that that is what you said lol)
Perhaps a (cheap) system improvement? Like, Sensor Confinement Aray or something? Or maybe even that sattelite improvement could serve two purposes...
I answered "Maybe", thinking that planets are complicated things, and the sensors may not be "designed" to see their details... but then again, if your sensor has a fine enough resolution to detect the weaponry of a relatively tiny warship in orbit around that star, it could probably detect the details of the planets in orbit.
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