ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
This thread used to be the Submission summary sheet and is now Suggestion Discussion thread for everyone.
If you have an idea post it on your own thread link it to this thread with a summary and we will look at it and add it to the summary list linked here.
If the idea is related to any to known bug or balancing issue refer here.
From there if the Dev Team may take an interest this will be posting onto the tracking list linked here.
REMINDER: Any ideas or suggestion posted on your thread and here please make them clear, concise and to the point.
Any suggestions or ideas with a Poll on your original post must be run for a minimum period of 7 days. In order to assess to community popularity to your idea and or suggestion. If very popular after 7 days then will be added to summary list. In addition any suggestion or idea with a poll achieves less than 10 votes overall this will not be added to summary list as deemed the community is not interested.
Play be email - PLEM has been suggested (/#/endless-space/forum/28-game-design/thread/13091-play-by-email) and though it has not had much of a response yet, it would open up tremendous possibilities for genuine strategic depth among gamers, and real relationships being formed between players for the longer term.
The idea with tech steal sounds hard. As there are questions that needs to be answered. Will it work between races? Doesn't that require research itself then to be order to understand and reverse engineer that tech? What's the point in researching yourself then when you can just steal others? And lastly, to what point can you steal the research? Also, if you were to target the A.I that researches the most, haven't they then likely researched something against espionage?
Inquisitioner wrote: The idea with tech steal sounds hard. As there are questions that needs to be answered. Will it work between races? Doesn't that require research itself then to be order to understand and reverse engineer that tech? What's the point in researching yourself then when you can just steal others? And lastly, to what point can you steal the research? Also, if you were to target the A.I that researches the most, haven't they then likely researched something against espionage?
This thread is a summary of all the suggestion and ideas for the game, so far. If you have concerns then submit them to the approriate thread.
defenxe system that deplyed near a star so if you will be invaded they will fight those defenced or they will help you against the enemy in your solar system i have more but i won't wrrite it all in one comment
jetkar wrote: This thread is a summary of all the suggestion and ideas for the game, so far. If you have concerns then submit them to the approriate thread.
I would if you'd setup a link to it instead of just listing it.
Hello. I like to play with the game, but I had also some advice.
-end turn button in submenues
-assign botton to submenues (for example list of systems F1 (or 1) fleets F2, research F3
-manual in the game folder ( i did not find)
-someone already said the idle ship key (for example , or .)
-the fight of the ship a bit strange. (not bad) After a few battle I used the auto. Would be good to see a battle like legions of iron or Galactic civ. 2. or sins of solar empire.
One long list is mind boggling, and becomes TL;DR.
It would help if the items were separated into clusters that pertain to various parts of the game.
They don't have to all neatly fit into mutually exclusive categories, but if you can group three or more into one general topic, you're on the right track.
AngleWyrm wrote: One long list is mind boggling, and becomes TL;DR.
It would help if the items were separated into clusters that pertain to various parts of the game.
They don't have to all neatly fit into mutually exclusive categories, but if you can group three or more into one general topic, you're on the right track.
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