ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I noticed I put a Bomb on a Cruiser early in the game and left it there. During my tech upgrades, somehow the weight for Bombs got lost during tech upgrades and retrofitting. This happened with and Bombs from the Support Modules. Not only with my Cruiser, but I also have Battleships and Dreadnaughts like this too. It did this to all my refitted ships too. If I try to remove the Bombs, I can't put them back, so at least that part is correct. If I remove other modules, I CAN put them back.
I'm not sure when it happened, wish I knew exactly how it happened. Below is a list of Modules on my ship. As you can see, it wont add up correctly.
As you can see from the picture, the total tons on this ship is 478/500. It's exactly 150 tons short.
As you can see, the ships total tonnage is missing exactly 150 tons from the loaded Bombs Module. Anyways, if you want a copy of the saved game, just let me know.
I noticed this too. Anti-building bombs don't add any weight. You still need enough free space to fit one but when you do it doesn't actually take up any of it.
That's not what needs to be subtracted. Follow the math son. Count each Module's tonnage on that ship and the final tonnage should be 628/500 but it's showing 478/500.
I second to this issue, no tonnage space decrease on hull when adding the module. I am pretty new to the game and this thing confused me a lot so I went searching on Google finding this topic. It would be nice to bring some light into this.
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