ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I'm kind of surprised that this wasn't added with the latest add-on. This cannot possibly be a very difficult thing to fix, can it? Just a tweak here and there in the way the game saves info to its config files, and perhaps a UI tweak to add a checkbox or something. Is this something that can be easily modded in by a player?
I don't mind having an asteroid belt in my systems myself, they look cool and add something exotic to the game. However, should you ever find yourself with a system comprising mostly huge planets which you can terraform, then you're in for a real treat, because you'll be able to have rediculously massive output!
Ah, if you are also adding in the requirement of no asteroids/gas giants then yes, it becomes a lot more difficult to meet the criteria On the other hand, I actually prefer having a gas giant/asteroid or two in a system, so long as it has at least 2 "moderate" planets in the system as well (moderate meaning not worse than arctic/desert and size at least medium unless I'm playing with the crowded planets trait). So long as you have 2 moderate or better planets for the early growth of the system (or a single large/huge terran/jungle) having a couple gas giants or asteroids is actually better for mid-game production once you can handle the approval penalties with morale boosting improvements.
Yes, apologies, I had already factored that in: what I meant was that, despite having the map settings on many planets per system etc, I have nevertheless never ended up with a six planet starting system which comprised planets only and not asteroid belts etc.
My maximum all-planet starting system was five proper planets with the sixth slot being empty.
I get the feeling though that I simply have to start more games and then, surely, fortune will favour me at some point! lol
With the normal map settings, a full 6 planet system is very rare to begin with, very unlikely to see in your starting area in general much less directly in your home system. If you want to have more chance, you can change the map settings to have more planets per system prior to starting a new game
All for it, have frequently ended SP games myself because my starting system was crap and therefore had to restart.
Btw, I've never had a six planet system as a starting system despite once restarting the game an incredible 15 times... I wonder why that is, anyone else experience that? Perhaps I was just incredibly unlucky...
Sorry to make a redundant request, but I can only spare SO much time to search for something before I just go ahead and make a new post. But seriously, this should be a no-brainer, and it can't be that hard to implement, can it?
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