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[EXP] Fighters & Bombers

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11 years ago
Apr 19, 2013, 6:58:22 PM
I think their should be a new ship class called a carrier that has a decrease in tonnage for fighters and bombers.
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11 years ago
Apr 20, 2013, 4:47:39 AM
Adventurer_Blitz wrote:
I think their should be a new ship class called a carrier that has a decrease in tonnage for fighters and bombers.




Or have the Dreadnoughts and Transport ships fill this role.



(+1 for the Transports who only see combat when they are getting killed smiley: cry )
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11 years ago
Apr 21, 2013, 1:35:04 PM
There's just one problem with fighters in Endless Space: Flak.



Ships equipped with Flak are able to knock missiles right out of space who doing their damndest to move and dodge in such a way that they hit their target, perhaps firing countermeasures at the same time as well, depending on the level of technology we're dealing with. Imperium Aeturna even went so far as to add MIRVs to play, making missiles split into other missiles at launch. Furthermore, missiles can execute maneuvers that would apply so much force to a human pilot that he/she would black out. And my last point here is that AAA in WW2 worked by basically launching a big bomb surrounded by a shell of shrapnel. This was INCREDIBLY effective at dealing with aircraft as it absolutely shredded their fuselages, and the only limit to the range of AoE was, more or less, air friction. How much more effective would this anti-fighter technology be in space where there's nothing to slow down the tiny bits of shrapnel?



The technology can further be improved by changing the payload. What would flak do if the shrapnel was replaced by flechettes (mini-needles, basically), or, god forbid, hostile dust leaping from fighter to fighter and converting them to more hostile dust? Bottom line: Fighters. Not the best idea ever.



Edit: It probably would have helped if I read the previous posts to see if this was mentioned before. Yes, flak in Endless space can amount to plasma shields, but would YOU want to fly your tiny little fighter through that?
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11 years ago
Apr 21, 2013, 3:00:57 PM
Turrets now deal with fighters, Flak is for missiles.
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11 years ago
Apr 21, 2013, 4:52:47 PM
Well it depends on the balance the Dev's want, but ideally Fighters of your own will be the best counter, making it a shield and weapon.
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11 years ago
Apr 21, 2013, 8:46:00 PM
The fighters probably have small shields that can stop the shrapnel from hitting their ship but are overwhelmed by enemy fire.
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11 years ago
Apr 21, 2013, 11:38:20 PM
Well I would see it as that because Flak isn't really flak by mid game and is actually a Shield, its more like the fighters fly through gaps in the shield that orients to incoming missile waves.



And then get blitzed by turrets that probably are what they say on the tin.
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11 years ago
Apr 21, 2013, 11:47:15 PM
Adventurer_Blitz wrote:
The fighters probably have small shields that can stop the shrapnel from hitting their ship but are overwhelmed by enemy fire.




Well, THAT's some creative lampshading smiley: wink
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11 years ago
Apr 22, 2013, 12:15:48 AM
But still what is with kinetics?

....in battles in which the enemy fleets uses a large amount of kinetics which are flying widely arround cause of the low accuracy what happen then to the fighters and bombers?

i mean in battle with massive kinetics it is like a storm of projectiles between the two fleets...and iam curious how the Devs want to manage this?



it would be a shame if the kinetic projectiles would just fly through the fighters/bombers like they wouldnt be there.
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11 years ago
Apr 22, 2013, 12:53:02 AM
They fly around them like missiles?
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11 years ago
Apr 22, 2013, 1:23:58 AM
Igncom1 wrote:
They fly around them like missiles?




well good luck with that.
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11 years ago
Apr 22, 2013, 1:36:21 AM
Well I hope you are not planing on attempting to fire those huge shells with the intent of killing fighters.



The you just avoid the cross fire.
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11 years ago
Apr 22, 2013, 2:01:24 AM
to avoid them is not that easy

so i hope fighters and bombers are not flying straight to the enemy fleet.





@Stealh_Hawk



not the best example cause in ES

battles are always broadside battles with huge crossfire areas.
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11 years ago
Apr 22, 2013, 2:18:00 AM
Sovereign wrote:






@Stealh_Hawk



not the best example cause in ES

battles are always broadside battles with huge crossfire areas.






Meh, I'm not worried. At least I wouldn't be, if they could utilize Boid particle systems. Then again, the combat system doesn't have a physics engine, so I'm not familiar with that kind of coding. Unless they used avoidance modifiers...
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11 years ago
Apr 22, 2013, 9:07:51 AM
Sovereign wrote:
to avoid them is not that easy

so i hope fighters and bombers are not flying straight to the enemy fleet.




Well, if I were a strikecraft admiral, I would never ever, under no circumstances, approach ships in the direct line between carrier and target. That would just be an invitation to hit two flies with one go.

Anyone of you played Freelancer, Starlancer or Freespace? If you got into a fight of capital ships, you stay clear of the broadfire area in between and try to find other approach vectors. smiley: wink
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11 years ago
Apr 22, 2013, 5:59:19 PM
Nosferatiel wrote:
Well, if I were a strikecraft admiral, I would never ever, under no circumstances, approach ships in the direct line between carrier and target. That would just be an invitation to hit two flies with one go.

Anyone of you played Freelancer, Starlancer or Freespace? If you got into a fight of capital ships, you stay clear of the broadfire area in between and try to find other approach vectors. smiley: wink




Sure, but are we going to get that kind of control? a true 3D vector approach? does that also mean that ship defense and offense will now be directional like SoTS or is it global like ST? That would make this tactical game very strategic.
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11 years ago
Apr 22, 2013, 6:53:37 PM
I would think they would do it automatically, as combat is really more of a cinematic.



They would just be pathed to avoid it like missiles, for the cool and logical look.
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11 years ago
Apr 22, 2013, 7:26:52 PM
Igncom1 wrote:
I would think they would do it automatically, as combat is really more of a cinematic.



They would just be pathed to avoid it like missiles, for the cool and logical look.
Exactly, but that would mean that they would need to have a dozen or more different cinematics to cover the various possibilities of combat. As much as I love what they have now, they need more.
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