ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Solitas wrote: Wait what? 3000+ turns? Right now I'm playing a game in a huge galaxy, normal difficulty, slow speed, seven opponents: I'm at turn 300 and have researched 25/50 warfare, 25/32 science, 21/28 exploration and 19/29 trade. I have the strongest fleet, have more than twice the score of number 2, and am in lead for both science and economic victory.
So, yes, I think the research is done way too fast, along with the rest of the game.
Hmm... Reading that again, did you mean 3000+ turns to finish all the research?
Let's do a little maths then. Without any change in my empire as it is now, I will need ... 625 turns, and that includes the final science tech which right now will take 216 turns alone. Disregarding that one I will have researched everything in 409 more turns. That gives a grand total of 709 turns assuming no more science increases!
The thing is that I just got a tech that gives graviton-shielded laboratories, which increases science output in the system it is built in by 20%, and I not built any of those yet. Add to that that in 5 more turns I can build anomalies institutes, which will add 40% to system science.
I'm too tired to do the maths now, but I think it is safe to assume that I will finish all tech barring the final science one within another 200 turns, and that is if I don't get any more star systems; I have 16 now, and there are none non-colonised systems left. As a side bonus, most of my planetary exploitations are set to industry.
So, yeah. I still say that research is over way too fast.
dont know what you did but im on slow. 300 turns in and I only have at the most 20% of everything researched. Steam says 4 hours played.
my turns:
top - 5000 turns for last item
left - 3000 turns for last item
right - 8500 turns for last item
bottom- 1500 turns for last item
I have all scenarios turned off. I win when the rest are dead.
GenericAmerican wrote: Wow, 5 minutes a turn average? I can control half the galaxy and have 20 seperate fleets, and not take more than a minute per turn. . .maybe I'm too used to micromanaging things.
I have to agree here.
5 min average would have taken 25 hours to get to turn 300; I have not spent that long. :P
liq3 wrote: Damn, only 709 turns? Here I was hoping it'd take at least 10,000 turns to research everything! :rolleyes:
Assuming 5 minutes a turn average... 4x709 = 2836 / 60 = just over 47 hours. There are $50 games I play for less then 47 hours. -.-
Wow, 5 minutes a turn average? I can control half the galaxy and have 20 seperate fleets, and not take more than a minute per turn. . .maybe I'm too used to micromanaging things.
Report comment
Why do you report GenericAmerican?
Are you sure you want to block GenericAmerican ?
BlockCancel
Are you sure you want to unblock GenericAmerican ?
Solitas wrote: Wait what? 3000+ turns? Right now I'm playing a game in a huge galaxy, normal difficulty, slow speed, seven opponents: I'm at turn 300 and have researched 25/50 warfare, 25/32 science, 21/28 exploration and 19/29 trade. I have the strongest fleet, have more than twice the score of number 2, and am in lead for both science and economic victory.
So, yes, I think the research is done way too fast, along with the rest of the game.
Hmm... Reading that again, did you mean 3000+ turns to finish all the research?
Let's do a little maths then. Without any change in my empire as it is now, I will need ... 625 turns, and that includes the final science tech which right now will take 216 turns alone. Disregarding that one I will have researched everything in 409 more turns. That gives a grand total of 709 turnsassuming no more science increases!
The thing is that I just got a tech that gives graviton-shielded laboratories, which increases science output in the system it is built in by 20%, and I not built any of those yet. Add to that that in 5 more turns I can build anomalies institutes, which will add 40% to system science.
I'm too tired to do the maths now, but I think it is safe to assume that I will finish all tech barring the final science one within another 200 turns, and that is if I don't get any more star systems; I have 16 now, and there are none non-colonised systems left. As a side bonus, most of my planetary exploitations are set to industry.
So, yeah. I still say that research is over way too fast.
Damn, only 709 turns? Here I was hoping it'd take at least 10,000 turns to research everything! :rolleyes:
Assuming 5 minutes a turn average... 4x709 = 2836 / 60 = just over 47 hours. There are $50 games I play for less then 47 hours. -.-
mokaiba wrote: hmm, I think 3,000+ turns is slow enough.
Wait what? 3000+ turns? Right now I'm playing a game in a huge galaxy, normal difficulty, slow speed, seven opponents: I'm at turn 300 and have researched 25/50 warfare, 25/32 science, 21/28 exploration and 19/29 trade. I have the strongest fleet, have more than twice the score of number 2, and am in lead for both science and economic victory.
So, yes, I think the research is done way too fast, along with the rest of the game.
Hmm... Reading that again, did you mean 3000+ turns to finish all the research?
Let's do a little maths then. Without any change in my empire as it is now, I will need ... 625 turns, and that includes the final science tech which right now will take 216 turns alone. Disregarding that one I will have researched everything in 409 more turns. That gives a grand total of 709 turns assuming no more science increases!
The thing is that I just got a tech that gives graviton-shielded laboratories, which increases science output in the system it is built in by 20%, and I not built any of those yet. Add to that that in 5 more turns I can build anomalies institutes, which will add 40% to system science.
I'm too tired to do the maths now, but I think it is safe to assume that I will finish all tech barring the final science one within another 200 turns, and that is if I don't get any more star systems; I have 16 now, and there are none non-colonised systems left. As a side bonus, most of my planetary exploitations are set to industry.
So, yeah. I still say that research is over way too fast.
Solitas wrote: I agree wholeheartedly. As it is now, research is over way too fast. That's from the point of view from someone who's only been playing on slow; either everything is way too fast, or the slow option is not working.
thatotherguy57 wrote: So far, I very much like the way this game is developing. I have a serious complaint about the tech trees, specifically, the Expansion tree. It's absurd that within the first 100 turns, I was able to colonise everything I ran across. This tech tree needs to be completely rethought, in my opinion. The techs fit nicely into the game, but their respective positions in the tree need to be reviewed. The Weapons tree feels good, though I think a little tweaking to it may still be needed. I haven't invested a whole lot into Applied Sciences or Diplomacy tech trees, so I don't have much opinion on those. Also, the speed of research should be slowed further.
I agree, some of the positions make no sense. I would prefer a sots type tech tree, meaning more individualized, rather than one large one. placing destroyers, next to the planet colonization techs make little sense. But as my sig says, it is an alpha, judge accordingly lol.
I agree wholeheartedly. As it is now, research is over way too fast. That's from the point of view from someone who's only been playing on slow; either everything is way too fast, or the slow option is not working.
thatotherguy57 wrote: So far, I very much like the way this game is developing. I have a serious complaint about the tech trees, specifically, the Expansion tree. It's absurd that within the first 100 turns, I was able to colonise everything I ran across. This tech tree needs to be completely rethought, in my opinion. The techs fit nicely into the game, but their respective positions in the tree need to be reviewed. The Weapons tree feels good, though I think a little tweaking to it may still be needed. I haven't invested a whole lot into Applied Sciences or Diplomacy tech trees, so I don't have much opinion on those. Also, the speed of research should be slowed further.
Play on the slow setting? I don't know, if you focus solely on the Expansion tree you will have difficulties not getting killed against the AI on the more advanced difficulties.
thatotherguy57 wrote: So far, I very much like the way this game is developing. I have a serious complaint about the tech trees, specifically, the Expansion tree. It's absurd that within the first 100 turns, I was able to colonise everything I ran across. This tech tree needs to be completely rethought, in my opinion. The techs fit nicely into the game, but their respective positions in the tree need to be reviewed. The Weapons tree feels good, though I think a little tweaking to it may still be needed. I haven't invested a whole lot into Applied Sciences or Diplomacy tech trees, so I don't have much opinion on those. Also, the speed of research should be slowed further.
I agree, it's very easy to unlock the best class ship, or colonizing techs.
mokaiba
Newcomer
mokaiba
Newcomer
100g2g ptsReport comment
Why do you report mokaiba?
Are you sure you want to block mokaiba ?
BlockCancelAre you sure you want to unblock mokaiba ?
UnblockCancelSolitas
Newcomer
Solitas
Newcomer
100g2g ptsReport comment
Why do you report Solitas?
Are you sure you want to block Solitas ?
BlockCancelAre you sure you want to unblock Solitas ?
UnblockCancelGenericAmerican
Newcomer
GenericAmerican
Newcomer
100g2g ptsReport comment
Why do you report GenericAmerican?
Are you sure you want to block GenericAmerican ?
BlockCancelAre you sure you want to unblock GenericAmerican ?
UnblockCancelliq3
Newcomer
liq3
Newcomer
100g2g ptsReport comment
Why do you report liq3?
Are you sure you want to block liq3 ?
BlockCancelAre you sure you want to unblock liq3 ?
UnblockCancelSolitas
Newcomer
Solitas
Newcomer
100g2g ptsReport comment
Why do you report Solitas?
Are you sure you want to block Solitas ?
BlockCancelAre you sure you want to unblock Solitas ?
UnblockCancelmokaiba
Newcomer
mokaiba
Newcomer
100g2g ptsReport comment
Why do you report mokaiba?
Are you sure you want to block mokaiba ?
BlockCancelAre you sure you want to unblock mokaiba ?
UnblockCancelHolyTerror
Newcomer
HolyTerror
Newcomer
10 100g2g ptsReport comment
Why do you report HolyTerror?
Are you sure you want to block HolyTerror ?
BlockCancelAre you sure you want to unblock HolyTerror ?
UnblockCancelSolitas
Newcomer
Solitas
Newcomer
100g2g ptsReport comment
Why do you report Solitas?
Are you sure you want to block Solitas ?
BlockCancelAre you sure you want to unblock Solitas ?
UnblockCancelArrowLance
Newcomer
ArrowLance
Newcomer
200g2g ptsReport comment
Why do you report ArrowLance?
Are you sure you want to block ArrowLance ?
BlockCancelAre you sure you want to unblock ArrowLance ?
UnblockCancelRandeng
Newcomer
Randeng
Newcomer
100g2g ptsReport comment
Why do you report Randeng?
Are you sure you want to block Randeng ?
BlockCancelAre you sure you want to unblock Randeng ?
UnblockCancel