ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I got an idea to implement kinetic AOE weapon as a last ditch effort for Larger ships when faced with al--m-ost certain defeat to seriously damage ships that go in to close for the ..... kill?
P.S. I used this tactic on STO with my BOP in PVP so it is effective(before all the nerfs)...to an extent (with the appropriate stats)
Wouldn't be as useful as you might think. With no atmosphere to conduct a shockwave, the "AOE" is limited to the size of the explosion. And flying debris.
Sleel wrote: Wouldn't be as useful as you might think. With no atmosphere to conduct a shockwave, the "AOE" is limited to the size of the explosion. And flying debris.
well if no AoE cannons then what about kamikaze ships, big ships loaded up with explosives that just want to collide with enemy fleet and BOOM! that would be cool.
VitunSuoPaska wrote: well if no AoE cannons then what about kamikaze ships, big ships loaded up with explosives that just want to collide with enemy fleet and BOOM! that would be cool.
Well I see what Vitun is saying. If Say your going against a dreadnought in a cruiser or battleship and your both about to die. The dreadnought obviously is is stronger so instead of going for a total loss there should be a battle objective for a fleet with a hero to collide your remaining ships with the enemies. It would be as a last ditch effort type of strategy but other than that completely useless. To make it fair there should be a chance for the ship to move out of the way too instead of it being a guaranteed hit along with damage based on ship size and appropriateness. After all I'm not going to crash my dread into a scout.
HorusLupercal wrote: Well I see what Vitun is saying. If Say your going against a dreadnought in a cruiser or battleship and your both about to die. The dreadnought obviously is is stronger so instead of going for a total loss there should be a battle objective for a fleet with a hero to collide your remaining ships with the enemies. It would be as a last ditch effort type of strategy but other than that completely useless. To make it fair there should be a chance for the ship to move out of the way too instead of it being a guaranteed hit along with damage based on ship size and appropriateness. After all I'm not going to crash my dread into a scout.
Joker169
Newcomer
Joker169
Newcomer
100g2g ptsReport comment
Why do you report Joker169?
Are you sure you want to block Joker169 ?
BlockCancelAre you sure you want to unblock Joker169 ?
UnblockCancelSleel
Newcomer
Sleel
Newcomer
6 000g2g ptsReport comment
Why do you report Sleel?
Are you sure you want to block Sleel ?
BlockCancelAre you sure you want to unblock Sleel ?
UnblockCancelVitunSuoPaska
Newcomer
VitunSuoPaska
Newcomer
100g2g ptsReport comment
Why do you report VitunSuoPaska?
Are you sure you want to block VitunSuoPaska ?
BlockCancelAre you sure you want to unblock VitunSuoPaska ?
UnblockCancelIgncom1
Craver
Infantry win firefights. Tanks win battles. Artillery win wars.
Igncom1
Craver
11 400g2g ptsReport comment
Why do you report Igncom1?
Are you sure you want to block Igncom1 ?
BlockCancelAre you sure you want to unblock Igncom1 ?
UnblockCancelHorusLupercal
Old
There is no such thing as innocence, only degrees of guilt.
HorusLupercal
Old
26 800g2g ptsReport comment
Why do you report HorusLupercal?
Are you sure you want to block HorusLupercal ?
BlockCancelAre you sure you want to unblock HorusLupercal ?
UnblockCancelVitunSuoPaska
Newcomer
VitunSuoPaska
Newcomer
100g2g ptsReport comment
Why do you report VitunSuoPaska?
Are you sure you want to block VitunSuoPaska ?
BlockCancelAre you sure you want to unblock VitunSuoPaska ?
UnblockCancel