ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Do we really need to know, though, what weapons they're using?
I've been doing fine in battle just by paying attention to which way they go. If I'm taking more damage than I think I should, I upgrade all my defenses. If I think I'm not doing enough damage, I upgrade my weapons. Knowing what weapons my enemies use would change how I'm researching things. Also, I do keeps all my ships balanced in what I put on them, if that matters.
Against the current AI I don't think it's quite so needed.
However in all player populated multiplayer games, designs would very likely be changing and adapting at a much faster pace which is where I think some kind of 'known ship designs' encyclopedia could be a very useful tool.
Even more so if future espionage features allow for the acquisition of ship design from target empires before encountering them in combat.
True, I didn't think about multiplayer matches. It would make sense to find this stuff out through espionage, otherwise, well...If an enemy fleet outguns your and destroys all your ships, there really isn't anyone left to report back to HQ what they went up against, is there?
FinalStrigon wrote: True, I didn't think about multiplayer matches. It would make sense to find this stuff out through espionage, otherwise, well...If an enemy fleet outguns your and destroys all your ships, there really isn't anyone left to report back to HQ what they went up against, is there?
Be thankful for FTL communications and pre and mid-combat reports.
What if the intel of another civilization's ships were connected to sensor range and possibly a tech or two? Say a tech unlocks a module that you can equip on a ship and if another civilization's ship(s) ends the previous turn within the sensor range of your ship, then you can get a report of their loadout. Maybe even have an analogue for planets - pretty useful for frontier planets, I think. And of course, this could be countered with a module/tech that requires your ships to be closer to be able to be read. Such a possibility would favor the Sophon with their bonused sensors.
I think I recall Galactic Civilizations doing this or something like it? Either way, I love this idea, it'll definitely let me make better-informed decisions when designing ships -- without having to manually note enemy ship stats when I see them.
We don't need such feature, ship design can change completely in a matter of several turns. So the info you're going to have in this "ship encyclopedia" might be old news already and you won't even know it.
Virus wrote: I like the idea but what is if you oponent destroys his design and adds a new one with the same name?
That never happens. They don't have the same name. The name of a ship uniquely identifies it's contents. Every instance of a given race's "Warrior 3" is identical.
This is probably on purpose for PvP combat, because otherwise players might rename ships to disguise their ship types.
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