ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
While it is wonderful that no longer can enemy ships simply walk past your huge armada causing tons of anger I do think that this is an interesting mechanic to consider as a feature. It would be nice to be able to build fleets that could bypass those blockades with something like a support module. These would of course be counteracted with a module also.
Also i think something needs to be done about system blockades. A few scout ships shouldn't be able to blockade a system with huge populations. I think something like requiring one ship for each resource blockaded, or one ship for each population of the system would make blockades much more reasonable as well as realistic.
The module in question should be a cloaking module and limited to the smaller ship sizes and/or some other limitation so you can't just load it on everything.
The counter module would be an advanced scanner.
As for the rest of it, there's another thread somewhere on that.
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