ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
There have been a few threads about diversifying racial gameplay, I think a good way to handle that would be providing every race with either a starting or very early tech Battle Action. Something that would encourage specific ship designs and cost dust:
enhanced kinetic accuracy for the Horatio(to allow them to be more effective at longer ranges)
Beam damage reflect for Sophons
massive +% armor for United Empire(that costs a similarly massive amount of dust)
self cannibalize, fleet damage in exchange for firepower for Cravers
etc...
I think further brainstorming could come up with better options but its a start.
I myself am not sure what to have the cards do. Balance is important. But at the same time I don't want them to be bland, or so weak as to not be worth using.
werewolf_nr wrote: A battle card for each race would be a good idea and make them fight noticeably different from each other. Just have to be careful with the balance.
That is I guess part of the point, it would be another thing to balance the races on that has a direct effect on player actions. Currently most of the racial modifiers are oriented around changing how players get resources and not how they use those resources.
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