ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Hello. am enjoying the game - looking forward to bug fixes / improvements.
no grand game-changing ideas here, just ones to fix annoyances/tedious tasks and lessen the micromanagement in the mid/late game.
system view
- respec all planet exploitations
queues up system-wide exploitations with one click.
idea for UI implementation - 4 small FIDS colour-coded clickable boxes under the system name / system FIDS in the top left.
info popup over these boxes shows predicted system FIDS values (for current pop/approval/taxrate/etc)
- survey all moons
adds all unexplored moon surveys to queue
idea for UI implementation - small menu underneath the suggestion above or under the 'population box' (popup info can show completed surveys/found wonders).
*the above 2 ideas could be unlocked through research, tagged on to an existing tech.
- quicksave production chain
saves the current queue order of improvement/ship (ignoring system specific exploit/colonize/moon) for loading into other systems.
UI implementation - a button in the queue menu creates an icon sent to first slot in development menu.
when loaded into a system queue it automatically removes already built improvements from the chain, and allows existing system-specific items in queue to finish first.
icon info shows the chain and build times.
empire view
- planet list sort by categories retain last view
on exit/enter the list always resets to order of system colonization. it should default to whatever last set to (i.e population) or have a menu box to lock view.
ship design view
- before and after comparison when modifying ship design
using the small info box for ship icon with detailed attack/defense/statistics that you see in galaxy and fleet view - have 2 of these boxes on the ship design screen showing comparison between existing and modified design.
Please see the suggestion thread linked in my sig for information about *where* they have been talked about before.
@ Arrow, my assumption is that if a player posts like this, it is because they already missed locating the suggestion thread. So it is worthwhile to link to it. I have it in my sig so it is always there. Of course YMMV.
davea wrote: Please see the suggestion thread linked in my sig for informatino about *where* they have been talked about before.
@ Arrow, my assumption is that if a player posts like this, it is because they already missed locating the suggestion thread. So it is worthwhile to link to it. I have it in my sig so it is always there. Of course YMMV.
It may be worthwhile to link to it, but I chose not to. I was simply letting the user know that his ideas were not outlandish and there were some common ideas on them already.
@davea, I checked the summary thread prior to making this. while there are a few things that overlap there's original content there as well. I have been playing the alpha for a week but only just signed up to the forum so had time to think about these suggestions.
edited the post to remove a few things that were already addressed.
jetkar asked me to elaborate more as to why these features would be useful :
- respec all planet exploitations
currently this is a hassle to do on multiple systems, 100s of clicks and switching screens for something that should be a 1-click task.
example 1 : mid/late game i want to research some techs asap, and then build a fleet. i want to set my 10 highest pop systems all to science exploit for research, and after switch all to industry exploit for building.
example 2 : set system-wide exploits to dust to speed up economic victory.
should be able to do this from the system view, and the empire view.
- survey all moons in system again should be 1-click, as it is now its tedious work that lessens my enjoyment of the game, the current mechanic is fine in early game, but not later on when you have 20+ systems with 30+ moons.
- empire view saves planet list order - another annoyance which should be a simple fix.
of lesser importance :
- quicksave production chain - this would be very useful and i do not see it in the summary list.
- before and after comparison when modifying ship design would be useful, again not in the summary list.
For #1, this is also one of my biggest requests. The method which I have seen proposed is actually to remove the ind->sci and ind->dust items altogether. Instead, all overproduction or production from systems with an empty queue goes into a single bucket. Then, a single slider in the empire management screen controls allocation of this overproduction by percentage, into either research or dust. This eliminates a *huge* amount of tedious button-clicking.
MC8192 wrote: edited the post to remove a few things that were already addressed.
jetkar asked me to elaborate more as to why these features would be useful :
- respec all planet exploitations
currently this is a hassle to do on multiple systems, 100s of clicks and switching screens for something that should be a 1-click task.
example 1 : mid/late game i want to research some techs asap, and then build a fleet. i want to set my 10 highest pop systems all to science exploit for research, and after switch all to industry exploit for building.
example 2 : set system-wide exploits to dust to speed up economic victory.
should be able to do this from the system view, and the empire view.
- survey all moons in system again should be 1-click, as it is now its tedious work that lessens my enjoyment of the game, the current mechanic is fine in early game, but not later on when you have 20+ systems with 30+ moons.
- empire view saves planet list order - another annoyance which should be a simple fix.
of lesser importance :
- quicksave production chain - this would be very useful and i do not see it in the summary list.
- before and after comparison when modifying ship design would be useful, again not in the summary list.
- survey all moons in system again should be 1-click, as it is now its tedious work that lessens my enjoyment of the game, the current mechanic is fine in early game, but not later on when you have 20+ systems with 30+ moons.
- empire view saves planet list order - another annoyance which should be a simple fix.
of lesser importance :
(..)
- before and after comparison when modifying ship design would be useful, again not in the summary list.
I second these three suggestions! Btw, they are already in the order I would set the priorities :-)
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