ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Hi! I'm obviously new here and bought the game a few days ago, but couldn't pull myself to come here as I was throwing hours away into the alpha . The game doesn't even feel like an alpha; very polished and stable so kudos to the devs. I had a suggestion to the end of traditional space combat. Many fights end before the "draw" at the end of the battle, but there are times where both fleets have a sufficient amount of HP to engage for another round. Here's where my suggestion comes in.
At the end of a full cycle (after close-range weapons) the draw phase is actually a navigation phase. In the navigation phase there are three cards that can be played: Withdraw, Re-position, and Pursue cards. Since most battles end before this I don't see something like this being priority, but it can certainly give more immersion from a tactical perspective. Further explanation below.
Tactical Cards:
Withdraw Card: Push all remaining energy to the thrusters, attempting to leave the battlefield. If the enemy pursues you suffer a -40% penalty to weapons due to power redistribution to the engines, and must fight one long-range (or middle) phase before you can successfully withdraw.
Re-position Card: Reposition the fleet back into battle formation, circling around back into long-range phase to fight against your opponent. You suffer no penalties with this card. If the opponent withdraws the fight ends in a tie. If the opponent pursues the battle will be joined in only two phases; the mid range phase and the close range phase. Your pursuing opponent will suffer a -25% weapon penalty and a +5% HP boost for one round.
Pursue Card: Push much of your energy into thrusters and minimal power into the hull, giving you the ability to chase down withdrawing targets for one long-range phase or to ignore the long-range phase against repositioning targets. If you play this card you get a -25% weapon penalty and +5% health boots of your maximum HP for one turn. Full HP pursuing ships gain a +5% health bonus if at full HP.
So basically:
Withdraw C vs Re-position C: Withdrawing fleet leaves the field ending the fight in a draw.
Withdraw C vs Withdraw C: Withdrawing fleet leaves the field ending the fight in a draw.
Withdraw C vs Pursue C: One last phase is fought (long/middle range). Withdrawing fleet suffers -40% weapon penalty and pursuing fleet suffers -25% weapon penalty with a +5% HP boost.
Re-position C vs Withdraw C: Withdrawing fleet leaves the field ending the fight in a draw.
Re-position C vs Re-position C: Both fleets re-position themselves into fighting formation, beginning at long range.
Re-position C vs Pursue C: Pursuing fleet is positioned much closer than normal, skipping the long range phase and starting off at middle range. Pursuing fleet has -25% weapon penalty and +5% HP boost for one turn.
Pursue C vs Withdraw C: One last phase is fought (long/middle range). Withdrawing fleet suffers -40% weapon penalty and pursuing fleet suffers -25% weapon penalty with a +5% health boost.
Pursue C vs Re-position C: Pursuing fleet is positioned much closer than normal, skipping the long range phase and starting off at middle range. Pursuing fleet has -25% weapon penalty and +5% HP for one turn.
Pursue C vs. Pursue C: Both sides suffer a -25% weapon penalty and +5% HP boost for one turn, and fight one (or two) close ranged phases.
Numbers, turns, and phase ranges are used as examples since it would require some balance; the rest is the prime idea behind this. What do you guys think?
I like this. You have the option to engage again and try to finish off a fleet that you couldn't quite kill, or to try and get away and out of the system before you own damaged fleet would be re-engaged and destroyed. And I liked the way you gave the new cards the rock-paper-scissors format the battle system has. Very nice.
I love this idea. It would be a great improvement over the current system which although good did create one or two anticlimactic moments for me during gameplay.
That's a good question; one I think would be based on what the community would want more (not negating balance however). My theory would be that it theoretically could be an endless chain, but cards and the system entirely would be balanced to a point where that would never happen. For instance nano-repair could allow both parties to gain more hull strength and then again for repairing their hull strength, so it may be possible to "tweak" with nano-repair over a period of time when using it consecutively. Granted in multiplayer a human opponent would be very likely to counter a nano-repair card, but the AI could be scripted to execute a counter as well if the human player abuses nano-repair consecutively as well. Balance on the cards would be a necessity to ensure that not one was too advantageous yet all ensure that both sides will be exposed to damage.
Or what if the amount of repeated cycles is based on the supply of the fleets engaging? There's a great deal of ways to approach this situation.
Siylenia
Newcomer
Siylenia
Newcomer
13 100g2g ptsReport comment
Why do you report Siylenia?
Are you sure you want to block Siylenia ?
BlockCancelAre you sure you want to unblock Siylenia ?
UnblockCancelVIPFinalStrigon
Sheredyn
VIPFinalStrigon
Sheredyn
33 000g2g ptsReport comment
Why do you report FinalStrigon?
Are you sure you want to block FinalStrigon ?
BlockCancelAre you sure you want to unblock FinalStrigon ?
UnblockCancelGc3
Newcomer
Gc3
Newcomer
100g2g ptsReport comment
Why do you report Gc3?
Are you sure you want to block Gc3 ?
BlockCancelAre you sure you want to unblock Gc3 ?
UnblockCanceltmparis
Newcomer
tmparis
Newcomer
100g2g ptsReport comment
Why do you report tmparis?
Are you sure you want to block tmparis ?
BlockCancelAre you sure you want to unblock tmparis ?
UnblockCancelRodomar705
Newcomer
Rodomar705
Newcomer
13 400g2g ptsReport comment
Why do you report Rodomar705?
Are you sure you want to block Rodomar705 ?
BlockCancelAre you sure you want to unblock Rodomar705 ?
UnblockCancelSiylenia
Newcomer
Siylenia
Newcomer
13 100g2g ptsReport comment
Why do you report Siylenia?
Are you sure you want to block Siylenia ?
BlockCancelAre you sure you want to unblock Siylenia ?
UnblockCancelXercesBlue
Survivor
XercesBlue
Survivor
27 400g2g ptsReport comment
Why do you report XercesBlue?
Are you sure you want to block XercesBlue ?
BlockCancelAre you sure you want to unblock XercesBlue ?
UnblockCancelTheVulture98
Timer
TheVulture98
Timer
12 500g2g ptsReport comment
Why do you report TheVulture98?
Are you sure you want to block TheVulture98 ?
BlockCancelAre you sure you want to unblock TheVulture98 ?
UnblockCancelhackysack4427
Newcomer
hackysack4427
Newcomer
100g2g ptsReport comment
Why do you report hackysack4427?
Are you sure you want to block hackysack4427 ?
BlockCancelAre you sure you want to unblock hackysack4427 ?
UnblockCancelSiylenia
Newcomer
Siylenia
Newcomer
13 100g2g ptsReport comment
Why do you report Siylenia?
Are you sure you want to block Siylenia ?
BlockCancelAre you sure you want to unblock Siylenia ?
UnblockCancel