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Question about Space Combat?

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13 years ago
May 3, 2012, 11:40:29 PM
Monarch wrote:
I would definitely like there to at least be an option for camera control. Maybe the default mode (what it is now) would be called "Cinematic" and we would have another one which lets us move around.




I believe that the devs stated in another thread that there will be manual camera implemented later smiley: smile
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13 years ago
May 3, 2012, 5:57:46 PM
I would definitely like there to at least be an option for camera control. Maybe the default mode (what it is now) would be called "Cinematic" and we would have another one which lets us move around.
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13 years ago
May 3, 2012, 5:09:59 PM
For sure, a separate orders on different kind of ships woul dbe cool.

Like the gambit system in FF12. That was pure awesomeness.
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13 years ago
May 3, 2012, 2:44:32 PM
lravenwing wrote:
Hah, that was an absolute gem when it came to planning battles. I am not expecting anything as robust and complex in Endless Space (thought I would love to) but it is a good example to use when talking about how important a well designed battle plan is.



One thing that bugs me about battles in Endless Space so far is that all of my ships follow same tactic leaving little room for specialized ships.

I would love to be able to set up general orders for different groups of ships within a fleet. For example I would like to designate some ships as phalanx to ensure that they take the brunt of enemy damage, others as support possibly reducing their damage output but allowing them to survive longer whilst still providing for example flak coverage and so on...




Specific orders for certain ship classes would indeed be nice. However i personally find my fleets not large enough to do so. (I cram in a dreadnaught,2 battleships,2 cruisers, and 3 destroyers)



Also it would be cool if you could control the position of where the camera is, or atleast what the camera is spectating. I hate it when im watching my ships shoot and then the camera switches to something less cool.
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13 years ago
May 3, 2012, 10:59:43 AM
VieuxChat wrote:
I would prefer something in the line of Dominions 3 : you set some triggers that would change the behavior of your units. But the combat is full automatic.




Hah, that was an absolute gem when it came to planning battles. I am not expecting anything as robust and complex in Endless Space (thought I would love to) but it is a good example to use when talking about how important a well designed battle plan is.



One thing that bugs me about battles in Endless Space so far is that all of my ships follow same tactic leaving little room for specialized ships.

I would love to be able to set up general orders for different groups of ships within a fleet. For example I would like to designate some ships as phalanx to ensure that they take the brunt of enemy damage, others as support possibly reducing their damage output but allowing them to survive longer whilst still providing for example flak coverage and so on...
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13 years ago
Mar 26, 2012, 6:50:40 PM
I'm just imagining two players in multiplayer choosing "flank left" in melee just to end up with their fleets on reverse side, minimal damage dealt to anybody. Intriguing in its own way.
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13 years ago
Apr 27, 2012, 8:14:14 AM
You summed the quandary up in a nutshell.



Reminds me of a wonderful short story from Heinrich Böll: Anecdote to the Decline of the Work Ethic.



maceman wrote:
yup real life. on the one hand it means you have plenty of money to feed a gaming addiction...



... just no time to play anymore.
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13 years ago
Apr 26, 2012, 4:25:25 PM
yup real life. on the one hand it means you have plenty of money to feed a gaming addiction...



... just no time to play anymore.
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13 years ago
Apr 26, 2012, 3:39:53 PM
Sharidann wrote:
Don't worry m8, same goes for me. We got infected by a virus, it's called real life, very dangerous, very contagious...

It can mutate fast in almost uncurable forms: RL-GL, RL-Wife, RL-Family....

smiley: smile




The singleness vaccine can help prevent some of those illnesses, but once you're infected......
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13 years ago
Apr 26, 2012, 11:56:09 AM
SpaceVoyager wrote:
Do we know what can a player do before the battle starts?




Not really, special abilities we know about but how exactly the battle plan is set for each of the phases is not clear yet.
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13 years ago
Apr 26, 2012, 11:54:57 AM
Don't worry m8, same goes for me. We got infected by a virus, it's called real life, very dangerous, very contagious...

It can mutate fast in almost uncurable forms: RL-GL, RL-Wife, RL-Family....

smiley: smile

Boygor wrote:
I've not played any of the games cited previously. I must've been living under a rock or something!
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13 years ago
Apr 26, 2012, 11:43:48 AM
I've not played any of the games cited previously. I must've been living under a rock or something!
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13 years ago
Apr 26, 2012, 11:24:13 AM
I would prefer something in the line of Dominions 3 : you set some triggers that would change the behavior of your units. But the combat is full automatic.
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13 years ago
Mar 20, 2012, 10:13:07 PM
Jorgen, I'm with you. give me some quality ships I put time and effort into designing over an endless horde of 1000 of the same little ship. And let them take damage to different ship systems instead of just hit points.
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13 years ago
Mar 22, 2012, 6:22:38 PM
Well I saw a dev say he worked on Heroes VI, then I read about the retreat option and that made me recall the AI behavior in Heroes VI beta. It was running from battle like there is no tomorrow, leading to a game of running around the map, chasing, retreating from battle, chasing again... Needless to say it was not fun. So when I said abusing I meant that I don't want the retreat option to be implemented in such a way that would break the gameplay, allowing you or the AI to constantly retreat without any serious consequences, leading not to strategy gameplay but to an endless game of catch the mouse.
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13 years ago
Mar 22, 2012, 2:51:50 PM
I really cant see a way to abuse the retreat from battle option.



Except if you retreat and attack every 4 seconds.
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13 years ago
Mar 22, 2012, 2:22:17 PM
How could we know anything is abusive without knowing anything about the game mechanic?



Why does it necessarily have to be abusive to retreat from battle?
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13 years ago
Mar 20, 2012, 10:36:13 PM
Yes, I believe there will be allot of customization to ships but we don't know much about how ships are damaged and behave when damaged. Are the customizations viewable on the ships or perhaps this is not even important because you never give such specific attention to your ships in battle?



If I had to guess, based on what I have read so far, we get about a dozen ship types/classes for each raze. Everything from fighters up to the biggest types of capital warships. Each ship can be completely customized with weapons, electronics, armour, shields, engines and special ability modules.



I also guess (and hope) from the fact that each ship will gain experience (and there are special characters) that fleets will not be that big and ships (especially the larger ones) will tend to survive engagements even when you are on the loosing side. I really hope this is the case because it is things I would like.



But I'm just guessing now, so we will have to see. smiley: smile
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