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Cool, they fixed the MP exploit...

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13 years ago
Jul 13, 2012, 1:33:17 AM
It'd be nice if you could at least build some kind of structure on a planet to enable it to repair ships faster.
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13 years ago
Jul 13, 2012, 1:08:35 AM
Shivetya wrote:
okay, is it preventing people from using exploited races in mp actually? It stops you from creating one but what about selecting an existing one?




Well i noticed 3 things:

1st my "God" Race based on Sheriden had removed all of its Abilites after the patch.

2nd when i try to create an "God" Race by hand (editing another custom race with) the file will be deletet on the start of the game (when the exisiting Custom races are loaded)

3rd when i try to creat any cutsom race that would be valid by hand it will keep it and you can access it like any other custom race you created ingame (too from another Existing Custom race, as there is a kind of checksum/encoding part in the name Line of the custom races files i havent figured out yet)



So the exploit/God races should be dealt with by now in MP and SP



EDIT:

And yeah they should rework this repair Mechanic somehow completly or at least should adjust the Rates of infight and offfight repair alot towards offfightrepair (or even better remove infight repair :P) at least...



But thasts just my opinion, we will see what they/we will decide on that matter
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13 years ago
Jul 12, 2012, 11:47:01 PM
M'yeah - I'm not overly satisfied with how repairs work now. I used to be able to keep a single fleet running forever against endless AI fleets. Simply because they wasted the enemy in phase 1, then repaired once or twice before each combat ended.
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13 years ago
Jul 12, 2012, 11:11:13 PM
okay, is it preventing people from using exploited races in mp actually? It stops you from creating one but what about selecting an existing one?
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13 years ago
Jul 12, 2012, 10:01:44 PM
Honestly, the nano-repair thing makes so little sense to take away. So I can repair as long as one enemy ship manages to last to 85% of the previous phase and gets the long drawn out explosion animation that takes it into the next phase ... but if I blow it up 2 seconds earlier, I lose the chance?
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13 years ago
Jul 12, 2012, 9:50:55 PM
Chibiabos wrote:
I miss it already smiley: frown I would always play two Nano Repairs/
Yep, me too.
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13 years ago
Jul 12, 2012, 9:32:40 PM
I miss it already smiley: frown I would always play two Nano Repairs after a Retreat, or at least one Nano Repair if I was confident I would win the fight by the medium range battle stage, now it doesn't work :/ Worse, Retreat now allows two combat rounds instead of one, so I get a double dose of Kinetic or Laser weapons. :/
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