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Multiplayer Issues - more desynchronization

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12 years ago
Mar 3, 2013, 7:16:58 PM
I'm playing a multiplayer game with one other person, and 6 AI players on a huge map. I'm hosting it, and we needed to reload the game for a bug (the other player could not invade a system, it said there was a battle in progress but there were no fleets on the system).



After we reloaded the game, the other player noticed they lost:

* two systems - one from invades, one from colonization

* the system that went back to neutral had a hero on it....and took that hero with it

* lost colonization one planet in a system

* several improvements across a several of the systems

* lost a ship in one fleet

* lost points on many heroes, and one lost director 2, but has director 1 and director 3



Everything that was lost was put back in the queues, but they were taken away essentially.



It's really not fun to keep having this happen. It's a great game, but multiplayer is just completely useless. Can I send the save files anywhere for debugging? Please fix this! smiley: frown smiley: frown smiley: frown
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12 years ago
Mar 4, 2013, 10:21:35 AM
Can I send the save files anywhere for debugging?
Advice: If you have them handy always upload them (along with the outputlog if have it from the game in question), saves time from a dev having to request you do it and then wait for it to be done.
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12 years ago
Mar 5, 2013, 12:35:13 AM
The player with the issues is red (I'm the light green player).



Fluffy Bunnies - Turn 137.zip



Also, I see some log-like files in {user}/Documents/Endless Space/ but I don't know if they are from this game or a different game. smiley: frown I have none dated with the same date as the save.
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12 years ago
Mar 5, 2013, 1:15:05 PM
The log you want (they are overwritten on every load of ES so the one from the game in question is likely gone) are in {steaminstallfolder}\steamapps\common\endless space\EndlessSpace_Data\outputlog.txt, at least on the windows platform. -just fyi
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