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Crazy Science since patch

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12 years ago
Nov 30, 2012, 12:14:35 AM
Screen shot and/or other proof?



It's not theoretically possibly to make enough science to win a science victory by turn 53.
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12 years ago
Nov 30, 2012, 12:18:00 AM
It sure is... i think the autosaves have overwritten it since i played another game? Can I get the save from the game before that one still?



Before patch I could get sci victory before turn 70



My home system had 1k science @ turn 50 with the new corp hero upgrades.
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12 years ago
Nov 30, 2012, 4:31:54 AM
EvilTactician wrote:
Screen shot and/or other proof?



It's not theoretically possibly to make enough science to win a science victory by turn 53.




OK so just to prove this to you... I have attached a save with sci victory @ turn 60...



I messed this one up because I forgot about the new heros science upgrades for corp. I added one on the last few turns.



Additionally I forgot to research the virtual artifacts tech fast enough smiley: smile



In the 53 turn sci win I played pretty much epic. I had the weapons and armor up two further tears.... Also game events were active.... When I beat a sci win for turn 60 i will upload here.... Probably very soon ^^
sci-victory-turn-60.zip
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12 years ago
Nov 30, 2012, 9:16:49 AM
You're going to have to breakdown your methodology of acquiring that much science that quickly. This way we can evaluate and come up with ideas on how to counter this - as it's definitely not intended game design and therefore would fall under the category of exploits.



The game simply isn't designed to be won with a science victory that early on.



At turn 53 as you claimed, you would still be expanding, balancing your population growth with production/science and your hero wouldn't be anywhere near high enough level to give high enough bonuses to acquire enough science to win a victory.



So if you found a way to do this, run us through it so that it can be prevented/fixed.
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12 years ago
Nov 30, 2012, 10:01:04 AM
Lol dmt,



its windkitty, sup.



i played another game after our desync against tundra, and crushed him, i thought you should know i got revenge
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12 years ago
Nov 30, 2012, 12:53:10 PM
EvilTactician wrote:
You're going to have to breakdown your methodology of acquiring that much science that quickly. This way we can evaluate and come up with ideas on how to counter this - as it's definitely not intended game design and therefore would fall under the category of exploits.



The game simply isn't designed to be won with a science victory that early on.



At turn 53 as you claimed, you would still be expanding, balancing your population growth with production/science and your hero wouldn't be anywhere near high enough level to give high enough bonuses to acquire enough science to win a victory.



So if you found a way to do this, run us through it so that it can be prevented/fixed.




There is no exploit that I am aware of.... I have been winning sci victories before turn 70 since like beta. It was quicker before addon 1..... then it was about 10 turns slower on average after addon 1. Now with addon 2 it seems to be about 15 turns faster than even before add on 1.



I have not met anyone who can expand as fast as myself and I also have all the sci traits on my civ... I dont even change my planets to global science tech parks either and I have never used a system governor in any game for any system, no matter how many systems I have... Can manually manage 40 systems in 135 seconds last turn timer.... Master of queues smiley: smile



I will post a few more save games, maybe that will help.



Certainly the new game events & hero traits make science a cakewalk even though the events are disabled in the save above smiley: smile
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12 years ago
Nov 30, 2012, 12:53:40 PM
kaydiechii wrote:
Lol dmt,



its windkitty, sup.



i played another game after our desync against tundra, and crushed him, i thought you should know i got revenge




Rofl smiley: smile Nice one Windkitty smiley: smile
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12 years ago
Nov 30, 2012, 12:58:32 PM
EvilTactician wrote:
You're going to have to breakdown your methodology of acquiring that much science that quickly. This way we can evaluate and come up with ideas on how to counter this - as it's definitely not intended game design and therefore would fall under the category of exploits.



The game simply isn't designed to be won with a science victory that early on.



At turn 53 as you claimed, you would still be expanding, balancing your population growth with production/science and your hero wouldn't be anywhere near high enough level to give high enough bonuses to acquire enough science to win a victory.



So if you found a way to do this, run us through it so that it can be prevented/fixed.




Also I dont balance anything.... Build food & production on most.... I only build science on artics and barrens smiley: smile



I find lots of players afraid of barrens & artics, I kinda love them! smiley: smile I dont even have cloning to justify me liking them smiley: smile



The only thing I find that I have to manage is when I am about to spam colonise the planets in my systems such as gas giants lava etc... The happiness goes down, to preempt this I simply build all happiness building within about 4 turns otherwise will be taxing at 50 / 60% smiley: smile
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12 years ago
Nov 29, 2012, 7:33:08 PM
I thought science would be slower with the trade reduction to science.



I just achieved a record science win... turn 53 @ 32K science per turn.



Nice smiley: science
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12 years ago
Nov 30, 2012, 1:05:37 PM
In fact I challenge the devs to a mp game.... smiley: smile



Come on, bring it on!!!! smiley: smile



Dont worry, I will peacefully kick your asses (Unless Ryousi finds his way into the game) smiley: smile
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12 years ago
Nov 30, 2012, 2:40:05 PM
DMT wrote:
+ this is FAST mode.... does that make a difference? ^^




Yes it does. I would never consider playing on fast mode in any 4x game as I always felt it's meant for people without long-term vision or patience. I don't feel it's how games like this are meant to be played. In a game like Birth of the Federation it worked as it had completely pre-set ships and it was more about the tactical combat, but it's not the game in Endless Space.



Usually the balance is wildly off due to the faster construction and research times. Since games like this start slow and get exponentially faster, 'FAST' mode just doesn't work all that well. E.g. suppose you half all the construction times and researches. The actual game length is not halved, but rather increased by a much larger factor.
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12 years ago
Nov 30, 2012, 2:46:55 PM
yes it does ^^



All the cost (technology, ship and improvement) are divided per two, and your population growths faster =)



Moreover, the bonuses from the exploration event are not affected by the game speed, only their duration so that's maybe why you seem to have a crazy science since the new add on.
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12 years ago
Dec 13, 2012, 6:17:13 AM
Considering tech trading is still allowed science becomes irrelevant (unless you have Science Victory on) very quickly.
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12 years ago
Dec 17, 2012, 11:38:12 PM
LOL DMT, playing on fast mode again, are we? No wonder you got it so fast. If you were playing normal, that would have been well past turn 100.
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12 years ago
Dec 17, 2012, 11:53:32 PM
EvilTactician wrote:
Yes it does. I would never consider playing on fast mode in any 4x game as I always felt it's meant for people without long-term vision or patience. I don't feel it's how games like this are meant to be played. In a game like Birth of the Federation it worked as it had completely pre-set ships and it was more about the tactical combat, but it's not the game in Endless Space.



Usually the balance is wildly off due to the faster construction and research times. Since games like this start slow and get exponentially faster, 'FAST' mode just doesn't work all that well. E.g. suppose you half all the construction times and researches. The actual game length is not halved, but rather increased by a much larger factor.


How do you people have the time to play or patience to play on anything other than fast? No offence to Endless space or anything but if the game lasts longer than 100 turns I'm asleep and gone. I suppose its because I like to win fast and get something else done as well but I seriously can't understand how people can play 10+ hours on one game. The best bits at the start with the exploring and fighting to get a good start over the other factions.

Anyway, I think this is a little off topic so I shall return to the topic in hand. I can see how its possible to get a science victory that fast if you're so inclined to head straight for one, I myself have had a victory of the science kind in 62 turns. This 53 turn victory however would be quite a hard record to beat. I shall have to try and see if I can manage to outdo this one. When I get the time that is.
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