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12 years ago
Jul 29, 2012, 6:49:58 PM
AVAILABLE MODS









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DISHARMONY





CLASSIC





This thread is intended to act as a "shopping mall" for mods. Each post will act as a "store" for one modder. Please describe only released mods here, which can be downloaded. Feel free to advertise mod concepts in this forum, just not on this thread.



To modders: please make *one* post which advertises your mods. Give a brief description, the current version number, and a link to the thread with more details. If you add more mods, please *edit* your post.



To players:

  • If a mod says it is compatible with one version of ES, be careful using it with any newer version. You may get weird and unpredictable effects, anywhere from a crash, to a subtle balance problem. If a mod has not been updated in a few months, check the game release note thread to see if any "major" game releases have happened since then. If the mod is a major release behind, or more, it will probably not even load.

  • Regarding MP, as long as all players have the exact same version of the same mod, it will work correctly without *additional* out of sync effects.

  • To start the game with a mod loaded, go to the steam library and right click on the entry for Endless Space, choose Properties, choose Launch Options, and add the following onto the command line: "+mod (directory name)".

  • The game does not support loading multiple mods. If there are two mods you want to use together, you must merge them, or more likely request the authors to merge them. Some more information on that is available here:

    https://www.games2gether.com/endless-space/forum/37-modding/thread/15801-released-community-bug-fix-balance-mod

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12 years ago
Mar 12, 2013, 4:50:26 PM
ESMapEditor

Current version: v1.2.171.1

Last Updated: 12/13/2014

Compatible with: ES v1.1.49+ (Disharmony Exp or Classic)

Parent Thread: --> Click Here <--



Summary: Not a mod in the true sense.

It is a GUI based editor that allows manipulation of many elements of a particular game's save file such as editing details about a system (number of planets, planet types, anomalies, wonders,resources, improvements,etc.), moving systems around a map, warp and wormhole editing, creation\deletion of systems, colonizing or un-colonizing a system, hero editing and assignation, empire editing such as research, dust, and various other properties. See parent thread for more detail.



Requirements: Windows™ based system with .Net Runtimes 4.0 installed.
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11 years ago
Mar 26, 2013, 2:52:30 PM
Rheem's Player Color Mod



This mod simply changes the color of players, specifically the greenish-yellow color to plain yellow and the gold color to brown.

This is so that in general there is less confusion between players with similar colors.



Rheem's Player Color Mod



If you wish you maybe easily change the color values manually.

If you would like to add this to your mod or whatnot, I have no objections, just please give credit.



Enjoy!



PS: Comments are appreciated here.
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11 years ago
Apr 6, 2013, 12:18:10 PM
Mod Name: Heroic Attributes

Author: Et Misera Games

Version: 1.1

Compatible with: 1.0.66



Description: This mod replaces the hero stats and classes. Heroes are divided into Governor and Admiral roles with appropriate class and stat choices. Governors are given the Administrator and Corporate classes, and have Labor, Wit, and Melee stats. Admirals are given the Commander and Pilot classes, and have Offense and Defense stats.



http://forums.amplitude-studios.com/showthread.php?16805





Arrataz

Et Misera Games
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11 years ago
Apr 12, 2013, 3:40:27 PM
Description



This modification has been created by Amplitude Studios; It was the result of the community’s “Save the Sowers” campaign, aiming at pointing out the faction’s weakness, in 1.0.66. You will find in this mod an overall balancing as well as a few improvements regarding the Sowers.





Changelog



  • Faction trait UE becomes: 0%-100% Tax rate will give 0%-60% industry bonus
  • Conversion improvements buildings: from 25% to 33%
  • Sowers Conversion Food to Industry: convert 30% ind to food instead of 40%
  • Sophons: -50% support module cost is now a trait (that they have) costing 12 /24 for -25% / -50%
  • Create Trait Fleet09Norm1 & Fleet09Norm2: + 4 / + 10 XP on ship
  • Terran affinity does not give + 10 XP on ship anymore, but they have Fleet09Norm2 per default
  • Planetery FIDS and Infrastructure descriptor have new values
  • Horatios: fatigue recovery up from 50% to 100%
  • Colony module cost 250 instead of 125
  • Trade route distance bonus increased
  • Trade route DustToScience increased from 0.5 to 0.75
  • Colonial base now gives +5 FI bonus / colonized planet
  • Added an Expansion Effort mechanism: every system loses dust & food equal to -2 * (Outpost / Colony)

    [LIST=1]
  • This one is a test feature/value and your feedback will be welcomed
  • Science is now reduced by 0.5 on system outside the empire (like dust)
  • Expansion disapproval is applied as the following from now on:

    [LIST=1]
  • -25% on system under players' influence
  • +50% on system under neutral / allies' influence
  • +100% on system under enemies' influence
  • [/LIST]
  • Updated cost of the faction traits

    [LIST=1]
  • All the traits which previously gave 10% / 20% / 30% now gives 10% / 15% / 20%
  • Deadly weapons and human weapons now gives 10% / 20% / 30% instead of 12% / 24% / 36%
  • [/LIST]
  • Modified AIBuildingParameters from Ail's proposal

  • [/LIST]





    Download



    SaveTheSowers.zip





    Please, post your comments here.





    Enjoy! smiley: approval
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    11 years ago
    May 7, 2013, 4:14:20 AM
    UPLIFT D MOD (Compatible with Disharmony) Version 1.5.0



    This Mod attempts to recreate the Uplift Universe of David Brin. It introduces the hydrogen breathing race the Zang (which replaces the Harmony and whose race art is based on concept art of the amoeba). The second race the Jophur take the place of the Horatio (but have some of the production bonuses of the United Empire and even less scruples). The new third race are the Gubru who take the place of the Hissho. The fourth are the Thennanin who are as stabilizing force and replace the Sophon.







    The tech trees have had extensive changes to make the tech and improvement have some correlation.

    The combat systems and improvements have more variety rather than just being bigger.

    Ship development and colonization is spread out so you have to hold and fight for garden planets with

    cruisers and destroyers rather than be able to colonize everything and have your first combat ship be

    a dreadnaught.



    Also the improvements relate more to the technology being discovered and develop in a more logical progression.





    DOWNLOAD HERE



    http://www.mediafire.com/download/uc125819gqy0i4l/UpliftD1.5.zip



    LINK TO PAGE



    /#/endless-space/forum/37-modding/thread/16332-mod-uplift-d-new-site-compatable-with-disharmony
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    11 years ago
    Jun 11, 2013, 12:51:00 AM
    Heavy Nova rebalances fleet combat in Endless Space



    Here are some reasons you might want to try it:



    1. The fleet battles look better and the visuals now accurately reflect the actual damage being done.

    2. The other factions are more challenging with properly designed ships and improved AI.

    3. You will get a smoother progression through the campaign because all items increase proportionally.

    4. More strategies and choices are viable because costs and benefits are more closely balanced.



    Forum Thread:

    /#/endless-space/forum/37-modding/thread/16275-heavy-nova-mod-launched
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    11 years ago
    Jun 20, 2013, 4:25:24 AM
    I have successfully compiled alternativ Galaxy Generator, Colored Anomalies (and Planets), Heroic Attributes, Imperium Aeterna, Pirate Appearance, and Scions of the Endless.

    You can find the the thread here.

    I am hoping to receive requests to add mods and create different variations.
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    11 years ago
    Jul 14, 2013, 12:31:29 AM
    Antera Faction Trait Mod



    Current version: v1.1.18.0

    Last Updated: 9/14/2013

    Compatible with: Disharmony v1.1.0.0+

    Thread: Antera-Faction-Trait-Mod



    Features: (See thread for full details)



    • Adds a large variety of traits to game, click here for full list
    • Adds trait tags to improve the general organization of the custom race window
    • Adds trait title to allow players to better keep track of what trait is doing what
    • Designed for players who wants to try out new ideas for races they want to pit against the ES universe









    Hectic Combat



    Current version: v1.1.1.0

    Last Updated: 11/17/2013

    Compatible with: Disharmony v1.1.0.0+

    Thread: Hectic-Combat



    Features: (See thread for full details)



    • Make combat (graphically) more hectic
    • Make combat more interesting
    • Make combat more balanced

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