ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I have no idea why this game doesn't already have multiple galaxies. It seems like a rather trivial thing to do, though I can see it becoming pretty tedious. Maybe make it so when you "win" you unlock another galaxy, and you can start sending some fleets there to conquer whoever is hanging out there?
Simply put, it's impossible to add this to the game. It would require rewrite a large part of the AI so they can move from galaxy to galaxy and act like nothing happened, and there's the memory issue. Larger map equals more processing power, and computers have their limits. The max we can do is suggest to the dev team to create an expansion (AKA a whole new game with the same face as ES), but I'm pretty sure they wouldn't do that. Programming a game to use multi-core has to be tricky and time consuming, specially when you have a great game recently released. But give the game some time, maybe in a few months we'll see DLC (as they are the new identity of "expansions").
I've been brainstorming about this idea, and come up with these stuff so far:
Requirements:
-A custom galaxy background (multiple galaxies in fact, a very large one)
-A custom & bigger galaxy density map
-Bigger galaxy size
-Ability to zoom out even further
OR, instead of above 3;
-Keeping the galaxy size and zoom etc... the same, but lowering ship/fleet speeds, reducing influence areas, sensor ranges, and distance between clusters & stars to make room for & imitate multiple galaxies
-A custom galaxy density map, however since the size is the same and you just imitate multiple galaxies, this may require a modification to galaxy generation
In both cases, galaxy density should match the "custom background", no matter what. If you want to take it further, somehow making the game pick 2-8 galaxy backgrounds & density maps, and combining them into a grand one (don't think this is possible / or it'll take a huge work).
-Modifications on existing stuff to match the slower game-play (as the scale goes up, but the progression stays the same, game plays slower by itself - at least it should be in my opinion)
Extras
-Even more technologies and stuff to enrich the experience
-New rules, bonuses for controlling a galaxy, maybe
That is actually a really good idea. I think it would extend the game time and longevity of the entire game. It would also finally give us that satisfying battle when massive fleets collide. For the most part i have been kind of disappointed with the combat system. It just doesn't have those "wow" moments and i think if your idea comes into the game we could finally get those moments.
Actually the current galaxy even if set to Huge and with maximum density in the number of planets still feels a bit to small.
In my opinion it would be awesome to unlock technologies that will allow our faction to explore those galaxy sized clouds that always seem to exist in the galaxy background
They could even add a 'Grand Campaign' for it, kind of like the Total War series (Medieval and Empire)
It would be nice for a bit lager maximum fleet sizes to go with it, and a more RTS version of the fighting if possible (also much like Total War), just for the fun of it
Basically as research expands the idea is you would be able to acquire technology to travel between galaxies using wormholes. Probably useful as part of some sort of extension: maybe after this happens you move to a universe map and begin taking over entire galaxies with armadas (fleets x fleets used for combat on a massive universal scale). Maybe some different rules and increased massiveness (streamlining: galaxies are the new systems, constellations are the new planets, assign acquisition of ships from galaxies, etc.). Galaxies could be invaded, downsizing to galaxy view and sending your fleets into the galaxy to capture. Maybe a good mod idea or something?
It might be possible to expand on this for early to mid game as well. Hidden systems off the wormhole charts that require you to send your scout ships off the normal paths to have a chance to find. Possibly even endless derelicts or abandoned stations. This would give a reason for your scouts ships to continue running around even after you have finished mapping the easily accessible parts.
This should probably be moved over to the suggestions board, it's more of a game feature than a mod idea. The post above me outlines a very easy-to-make change that would be very cool, even if the overall complex galactic-scale idea is passed on..
It would also be very cool with how my proposal (see sig) would intertwine with this, requiring huge carriers or massive fuel stores, huge more-than-a-galaxy covering communication systems, etc..
Think this is a great idea, i would love to take it universe wide, maybe even add some more races into it, Maybe even add new weapon and armor types to the game once you reach a new galaxy to mix it up a bit
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