Hello everybody,
it’s been a while since we could last share a Feature Focus with all of you, so instead of dwelling on how the change to Work From Home has affected how we create these videos, let’s just dive right in:
The sound is as important to immersing yourself in a video game as the visuals are. Little pulls you out of an experience as quickly as what you hear not matching what you see. So we wanted to make sure that what you hear in Humankind always reflects the environment you see.
We have recorded many hours of sounds for this, and have combined them to create appropriate soundscapes for the different landscapes you can find in the eleven biomes in Humankind. The sound system is also dynamic and adjust to what you are looking at and how far away it is, so for example as you pan around the map and move closer to the ocean, you will hear the crashing of waves, as you zoom in on a jungle, the sounds of animals will fade in.
However, all of this is best experienced by checking out the two videos below with more details and examples!
We hope you enjoyed this little look at the sounds of Humankind!