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3 years ago Jan 11,2022, 14:59:40 PM

Cultures of Africa DLC Available for Pre-order

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One of the toughest choices when working on Humankind was which cultures to include. We knew we would only be able to include 60 cultures in the game at release, but there are so many fascinating cultures across the globe and all of history to choose from! So even while we were working on the game, we already knew that we would want to come back after release and add more cultures. 


Today, we are announcing the first DLC for Humankind, featuring six remarkable cultures from Africa (no, they are not all Merchant cultures): 




So, who are the cultures included in the “Cultures of Africa” DLC? 


  • Era 1 – Bantu (Expansionist): The first Bantu speaking peoples began their migration across Central Africa 6,000 years ago, creating many population centers. This phenomenon, referred to as the Bantu Expansion, made their language family one of the most spoken on the continent.   
  • Era 2 – Garamantes (Agrarian): Between the 17th and 14th centuries BCE, a major ecological mutation changed the environment of the Sahara. True farmers of the desert, the Garamantes fully adapted to this hostile environment thanks to their mastery of underground waters, ensuring a thriving culture between the 4th century BCE and the 3rd century.  
  • Era 3 – Swahili (Merchant): Scattered all along the East African coastline, the Swahili settlements were deeply connected to the trade routes running across the Indian Ocean. These lasting contacts with the world made their cities and culture flourish between the 10th and 15th centuries.   
  • Era 4 – Maasai (Agrarian): Between the 16th and 17th centuries, the Maasai established themselves as one of the main groups among the pastoral societies that dominated the land between the Great Lakes, the Great Rift and the coasts adjoining the Indian Ocean. This is where they led their herds on the vast plains of present-day Kenya and Tanzania.    
  • Era 5 – Ethiopians (Militarist): From the 19th century onwards, Ethiopia benefited from the reigns of great rulers which allowed a significant territorial expansion. The increase in its military capacities were the basis of the Empire's resounding military successes which guaranteed its independence.     
  • Era 6 – Nigerians (Agrarian): Nigeria has the peculiarity of bringing together in the same State an immense diversity of peoples and cultures. Since its independence it has been Africa's largest oil producer, but also one of the biggest agricultural producers, thanks to its diverse and fertile lands.  


In addition to these six cultures, the DLC includes over a dozen new events (and their consequences), as well as five new wonders: 

  • Lake Natron 
  • Mount Kilimandjaro 
  • Victoria Falls 
  • Zuma Rock 
  • The Great Mosque of Djenne 




The “Cultures of Africa” DLC will be available for $8.99/8.99€/£6.99 on Humankind.game, Steam, Epic Games Store, and the Microsoft Store, though you can already pre-order it for a 10% discount between now and January 20th! 



We’re excited to hear your stories of these cultures in Humankind, 

The Amplitude Team 




Note to Mac Users: The DLC is currently not available to Mac Users as we are investigating the reports of Mac users being unable to access DLC content they bought. Once this problem has been resolved, the DLC will be available on Mac.


EDIT: Fixed typo in the price in Pound.


EDIT 2: It has been pointed out that the Stadia logo is present on the end slate of the trailer. Unfortunately, I have to tell you that this does not mean that this DLC will be available on Stadia (yet).

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3 years ago
Jan 15, 2022, 1:03:52 AM
docktorkain wrote:
Pastoru wrote:

I've got a question though: one of the core aspects of the game is the choice, at each era, between a limited roster of cultures. If, let's say after 5 DLCs, you have 15 choices, the race towards the next culture (rather than optimizing your era stars) will become less and less interesting since there will still be many choices even if you chose after a few other players. Will there be a way to limit the choices? What I imagined: a slider when you create the game with which you can limit the choice at each era (currently a choice between 10 and 11, but the latter number will grow). For this feature to be perfect, there should be a code that forces each affinity to be represented in the roster.

This is a fantastic suggestion. I hope it gets implemented in the game.

Something I would also love to see. That would also introduce an element of surprise as you wouldn't be able to plan ahead for your next culture if you had 15 or 20 available but only 10 randomly selected to choose from.

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3 years ago
Jan 16, 2022, 10:03:51 AM

Sorry to be a bit negative, but that's not the kind of content the game need now.

There are tons of good mods with new civs. So, it's basicaly a culture pack mod.

I already played with the Uncle2fire's culture pack mods, many more cultures, that's something!


What could I expect is rather:

- correct the bug if any of course.

- work on the content any one know there is still some problems. The problem of cities or armies stuck in a war when they shouldn't be for example.

- create content any modder can't create. For example, make a better use of religion in the game. 

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3 years ago
Jan 16, 2022, 10:06:33 AM
SpikedWallMan wrote:

I've been thinking quite a bit about this announcement, and I'm not completely sure that I'm seeing the overall vision here.  It looks like Amplitude is trying to follow the successful "faction DLC" strategy that they used for Endless Legend and Endless Space (which is understandable - it's always good to focus on your strengths), but I question if this model is going to translate well in the context of Humankind.  The reason for this is that the cultures in Humankind don't feel as meaningful as the factions in the Endless games.  The Endless factions usually lock you into a certain play style, and Endless DLCs usually add an entire mechanic to the game along with a faction that focuses on this mechanic.  However, the cultures in Humankind are more or less a collection of perks which makes this Humankind DLC sound like just a small set of additional options to choose from when minmaxing instead of a full-blown Africa faction on the same scope that I would expect for an Endless game.  So the direction taken with this DLC feels a little odd due to mechanical differences between Endless Legend and Humankind, and the quandary is that I don't exactly know what suggestions I can offer as a potential improvement .  Hopefully these concerns will be dispelled after the DLC releases though.

Just that!

The only value in this is the new 3d models of units and districts. 

Just the new wonders are more worth than the culture pack itself.

Updated 3 years ago.
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3 years ago
Jan 16, 2022, 2:19:30 PM

If you need money go to kickstarter etc., but asking your supporters to pay for contend, which should be in a free update is a no go! I would be willing to support your efforts to buy the licence from your publisher, so you can treat humankind human, rather than to see it in hands of capitalists .

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3 years ago
Jan 16, 2022, 9:02:03 PM

I started with Endless Space and fell in love with the world that Amplitude Studio came up with. Then there was the amazing game Endless Legend, which has improved over the years. I bought all the add-ons and this is my favorite game. Then you made a deal with Sega and announced that you always dreamed of making a game about humanity...It was unexpected because you had your own cool world, but I was in no hurry to be negative. However, I didn't buy Humankind and I don't plan to buy it, because it seems to me that the studio that made Endless Universe no longer exists. I see that Humankind has a lot of bugs and mechanics that don't work, but all in all you offer a minor dlc. I'm very disappointed, I hope that the team that makes Humankind will play Endless Legend to understand what level of quality is needed.

It's very sad to see what is happening. 

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3 years ago
Jan 17, 2022, 6:52:22 AM
ritchiaro wrote:
USSER wrote:
ritchiaro wrote:
USSER wrote:
ritchiaro wrote:
HawkSeraph wrote:

Very disappointed to see DLC sold before the many outstanding issues are fixed.

So the musicians and art creators who worked on the new cultures should have taken a software development course instead? ;)

The development of these kinds of DLCs take almost no time of the people who fix the outstanding issues. So complaining about that makes absolutely no sense.

In no way was HawkSeraph even implying that the "Artists & Musicians" (who I imagine are outsourced contractors, since Game studios rarely have in-house Artistic teams) should be taking "a software development course instead".


He is clearly communicating that, it's questionable that Amplitude is releasing DLC while there are outstanding issues with the base game (Bugs, questionable design choices, 'missing' feature, lack of QoL options, etc.).


And I agree, it's bad practice. Or at least leaves a bad tase in their audiance's mouth.  

What exactly are you saying here? Since you are not saying they should have increased their development resources and since you acknowledge that the new DLC is developed independently from the fixes the only logical alternative would be to keep the finished DLC unreleased, which makes no sense since it only prevents users from accessing finished content.

If that is not what you are suggesting, then maybe you could explain precisely how you expect them to reallocate their resources by still taking into consideration that different tasks require different expertise.

I'm actually exactly saying that. 

I'm saying 2 things: 1) No one is denigrating the Art teams (which are in-house), or suggesting that they need to do dev work (?). 2) Imo the focus rn should be on refining the game and not working on and releasing DLCs.


How exactly is DLC "developed independently" vis-avis fixing the game? I don't run Amplitude BUT I imagine that allocating resources to one area of development (DLC) logically would mean *not" allocating that effort into another area (like improving the game)?


I don't mind that DLC exists, that's a given. Just surprised it's being released os soon while the base game needs refinement (Religion, achievenments not unlocking, lack of tutorials, etc.).    

How exactly is DLC "developed independently" vis-avis fixing the game?

DLCs with new cultures mostly require musicians for the music, art creators for the 3D and 2D graphics. There are no new features in that DLC. There are no UI changes. It's just new media content from a game development perspective. As I tried to explain earlier, all of this work is done by people who are no software developers. The development of a new cultures DLC  takes away no resources from bug fixing, new features, UI changes, or any of the other issues. ;)

You were right, as per the statment from dev SpaceTroll.


Regardless, this still leaves a bad taste in my mouth. I wanted to see comprehensive fixes coming through and an better clarity for the mundane and often confusing systems (switching cultures, the meta, and religion).

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3 years ago
Jan 17, 2022, 6:54:59 AM
Fudgeyman wrote:
USSER wrote:
ritchiaro wrote:
HawkSeraph wrote:

Very disappointed to see DLC sold before the many outstanding issues are fixed.

So the musicians and art creators who worked on the new cultures should have taken a software development course instead? ;)

The development of these kinds of DLCs take almost no time of the people who fix the outstanding issues. So complaining about that makes absolutely no sense.

In no way was HawkSeraph even implying that the "Artists & Musicians" (who I imagine are outsourced contractors, since Game studios rarely have in-house Artistic teams) should be taking "a software development course instead".


He is clearly communicating that, it's questionable that Amplitude is releasing DLC while there are outstanding issues with the base game (Bugs, questionable design choices, 'missing' feature, lack of QoL options, etc.).


And I agree, it's bad practice. Or at least leaves a bad tase in their audiance's mouth.  

Basically every games studio has in-house artist teams what are you talking about?

Every AAA & some AA studios. Amplitude is probs a AA studio, and they do have an in-house team. From what I know of the modern game studio, AA studios mostly do not have in-house teams. Figured Amplitude would be among them.


I was wrong.

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3 years ago
Jan 18, 2022, 5:27:09 PM

I'm trying to remain as optimistic as possible, but the reviews are just getting worse, the review ratings are threatening to break record for lowest ratings ever for this game, the recent review ratings itself right now is 55%, a percentage that was seen back in November of last year, this does not bold well for the game.

Updated 3 years ago.
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3 years ago
Jan 19, 2022, 1:15:19 AM
Xahutek wrote:
Theming it after continents is great! Also love to see the representation some of these lesser known cultures probably deserve.

I hope we get an Australia & Oceania DLC at some point, that would be dope!

I'd prefer they added more cultures that are part of the histories of the cultures they currently have in the game, that are part of their timelines if you will. Ethiopia and I think the Bantu were good in that regard, but it seems like the Maasai, Nigerians, Garamentes, and Swahili were just chosen randomly. It's something I always though we were going to be able with the culture swapping mechanic. I imagined myself being able to retrace the complete history of a given culture through the game if I so chose, but that isn't possible now. At least they haven't completed the timelines of any of the cultures in game, so no bias I guess.

Updated 3 years ago.
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3 years ago
Jan 22, 2022, 12:00:30 AM

No offense, but the game is so riddled with bugs and visual issues on macOS - no way you're getting me to shell our more $$ for a DLC. I am regretting the $60 I spent on the core game and wish I hadn't.  I've gone back to playing Civ6 with my friend because the game actually works.  No graphic issues or crashes.  



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3 years ago
Feb 15, 2022, 2:00:16 PM

I'll definitely put it on my list, once I get more accustomed to the game.

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3 years ago
Jan 11, 2022, 3:44:37 PM
USSER wrote:
ritchiaro wrote:
HawkSeraph wrote:

Very disappointed to see DLC sold before the many outstanding issues are fixed.

So the musicians and art creators who worked on the new cultures should have taken a software development course instead? ;)

The development of these kinds of DLCs take almost no time of the people who fix the outstanding issues. So complaining about that makes absolutely no sense.

In no way was HawkSeraph even implying that the "Artists & Musicians" (who I imagine are outsourced contractors, since Game studios rarely have in-house Artistic teams) should be taking "a software development course instead".


He is clearly communicating that, it's questionable that Amplitude is releasing DLC while there are outstanding issues with the base game (Bugs, questionable design choices, 'missing' feature, lack of QoL options, etc.).


And I agree, it's bad practice. Or at least leaves a bad tase in their audiance's mouth.  

What exactly are you saying here? Since you are not saying they should have increased their development resources and since you acknowledge that the new DLC is developed independently from the fixes the only logical alternative would be to keep the finished DLC unreleased, which makes no sense since it only prevents users from accessing finished content.

If that is not what you are suggesting, then maybe you could explain precisely how you expect them to reallocate their resources by still taking into consideration that different tasks require different expertise.

Updated 3 years ago.
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3 years ago
Jan 11, 2022, 4:19:38 PM
HawkSeraph wrote:

Very disappointed to see DLC sold before the many outstanding issues are fixed.

Agree, it feels a bit tone-deaf given the continued rumblings on the forums.  I would have thought delaying a DLC announcement until a major patch could be announced at the same time would have headed off many of the negative comments I see associated with this announcement on Steam and here.  Personally, I like the game and am on board for the long haul, but will only be buying DLC in line with significant base game improvements.  

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3 years ago
Jan 11, 2022, 4:14:47 PM
ritchiaro wrote:
USSER wrote:
ritchiaro wrote:
HawkSeraph wrote:

Very disappointed to see DLC sold before the many outstanding issues are fixed.

So the musicians and art creators who worked on the new cultures should have taken a software development course instead? ;)

The development of these kinds of DLCs take almost no time of the people who fix the outstanding issues. So complaining about that makes absolutely no sense.

In no way was HawkSeraph even implying that the "Artists & Musicians" (who I imagine are outsourced contractors, since Game studios rarely have in-house Artistic teams) should be taking "a software development course instead".


He is clearly communicating that, it's questionable that Amplitude is releasing DLC while there are outstanding issues with the base game (Bugs, questionable design choices, 'missing' feature, lack of QoL options, etc.).


And I agree, it's bad practice. Or at least leaves a bad tase in their audiance's mouth.  

What exactly are you saying here? Since you are not saying they should have increased their development resources and since you acknowledge that the new DLC is developed independently from the fixes the only logical alternative would be to keep the finished DLC unreleased, which makes no sense since it only prevents users from accessing finished content.

If that is not what you are suggesting, then maybe you could explain precisely how you expect them to reallocate their resources by still taking into consideration that different tasks require different expertise.

I'm actually exactly saying that. 

I'm saying 2 things: 1) No one is denigrating the Art teams (which are in-house), or suggesting that they need to do dev work (?). 2) Imo the focus rn should be on refining the game and not working on and releasing DLCs.


How exactly is DLC "developed independently" vis-avis fixing the game? I don't run Amplitude BUT I imagine that allocating resources to one area of development (DLC) logically would mean *not" allocating that effort into another area (like improving the game)?


I don't mind that DLC exists, that's a given. Just surprised it's being released os soon while the base game needs refinement (Religion, achievenments not unlocking, lack of tutorials, etc.).    

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3 years ago
Jan 11, 2022, 4:11:20 PM

As much as I hope Amplitude team is still looking at the game's core mechanics for fine tuning and, why not, some big changes in the weaker areas, this DLC announcement is very positive for me.

1) The price is honest. Same as Civ VI's DLCs of 2 civs and some wonders for 6 cultures and some wonders (and maybe some more content, like new avatars?).

2) The design is logical: 1 culture per era.

3) The new cultures are interesting and original. This focus per continent will allow for a lot of interesting discoveries.

I've got a question though: one of the core aspects of the game is the choice, at each era, between a limited roster of cultures. If, let's say after 5 DLCs, you have 15 choices, the race towards the next culture (rather than optimizing your era stars) will become less and less interesting since there will still be many choices even if you chose after a few other players. Will there be a way to limit the choices? What I imagined: a slider when you create the game with which you can limit the choice at each era (currently a choice between 10 and 11, but the latter number will grow). For this feature to be perfect, there should be a code that forces each affinity to be represented in the roster.

Updated 3 years ago.
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3 years ago
Jan 11, 2022, 4:08:28 PM

wow, really, again no love for the Stadia platform? Why? I really don't get this... take any longer with updating the game and releasing this and I am really gonna demand a refund. Especially if there is no comment coming from you guys.

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3 years ago
Jan 11, 2022, 3:59:43 PM

Looking forward to this DLC, it's great to see the game being supported and developed. Hoping for some bug and balance fixes around the same time - there's some good feedback and ideas on the forums and in the various mods people have made. 


How will it work now there are 11 choices per era - can you have 11 players now instead of 10? 


Also if you don't get the DLC, can the AI choose these cultures or are they locked out also?


If I make a custom map with the new natural wonders will it require the DLC to play it?  

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3 years ago
Jan 11, 2022, 3:48:20 PM
Horton_Hears_A_Jew wrote:

I have what might be a stupid question. For someone who preordered the game prior to release and have the deluxe version, what exactly is the Notre Dame DLC pack in relation to this DLC? Is it already included in the game right now or is it a future DLC beyond this one? Is the Cultures of Africa DLC a replacement for the Notre Dame pack and therefore included as part of the Deluxe edition? 

It's a new DLC. Notre Dame is included in the Deluxe edition, Africa is not.

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