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3 years ago Jan 11,2022, 14:59:40 PM

Cultures of Africa DLC Available for Pre-order

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One of the toughest choices when working on Humankind was which cultures to include. We knew we would only be able to include 60 cultures in the game at release, but there are so many fascinating cultures across the globe and all of history to choose from! So even while we were working on the game, we already knew that we would want to come back after release and add more cultures. 


Today, we are announcing the first DLC for Humankind, featuring six remarkable cultures from Africa (no, they are not all Merchant cultures): 




So, who are the cultures included in the “Cultures of Africa” DLC? 


  • Era 1 – Bantu (Expansionist): The first Bantu speaking peoples began their migration across Central Africa 6,000 years ago, creating many population centers. This phenomenon, referred to as the Bantu Expansion, made their language family one of the most spoken on the continent.   
  • Era 2 – Garamantes (Agrarian): Between the 17th and 14th centuries BCE, a major ecological mutation changed the environment of the Sahara. True farmers of the desert, the Garamantes fully adapted to this hostile environment thanks to their mastery of underground waters, ensuring a thriving culture between the 4th century BCE and the 3rd century.  
  • Era 3 – Swahili (Merchant): Scattered all along the East African coastline, the Swahili settlements were deeply connected to the trade routes running across the Indian Ocean. These lasting contacts with the world made their cities and culture flourish between the 10th and 15th centuries.   
  • Era 4 – Maasai (Agrarian): Between the 16th and 17th centuries, the Maasai established themselves as one of the main groups among the pastoral societies that dominated the land between the Great Lakes, the Great Rift and the coasts adjoining the Indian Ocean. This is where they led their herds on the vast plains of present-day Kenya and Tanzania.    
  • Era 5 – Ethiopians (Militarist): From the 19th century onwards, Ethiopia benefited from the reigns of great rulers which allowed a significant territorial expansion. The increase in its military capacities were the basis of the Empire's resounding military successes which guaranteed its independence.     
  • Era 6 – Nigerians (Agrarian): Nigeria has the peculiarity of bringing together in the same State an immense diversity of peoples and cultures. Since its independence it has been Africa's largest oil producer, but also one of the biggest agricultural producers, thanks to its diverse and fertile lands.  


In addition to these six cultures, the DLC includes over a dozen new events (and their consequences), as well as five new wonders: 

  • Lake Natron 
  • Mount Kilimandjaro 
  • Victoria Falls 
  • Zuma Rock 
  • The Great Mosque of Djenne 




The “Cultures of Africa” DLC will be available for $8.99/8.99€/£6.99 on Humankind.game, Steam, Epic Games Store, and the Microsoft Store, though you can already pre-order it for a 10% discount between now and January 20th! 



We’re excited to hear your stories of these cultures in Humankind, 

The Amplitude Team 




Note to Mac Users: The DLC is currently not available to Mac Users as we are investigating the reports of Mac users being unable to access DLC content they bought. Once this problem has been resolved, the DLC will be available on Mac.


EDIT: Fixed typo in the price in Pound.


EDIT 2: It has been pointed out that the Stadia logo is present on the end slate of the trailer. Unfortunately, I have to tell you that this does not mean that this DLC will be available on Stadia (yet).

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3 years ago
Jan 12, 2022, 8:17:28 AM
Pastoru wrote:

3) The new cultures are interesting and original. This focus per continent will allow for a lot of interesting discoveries.

I've got a question though: one of the core aspects of the game is the choice, at each era, between a limited roster of cultures. If, let's say after 5 DLCs, you have 15 choices, the race towards the next culture (rather than optimizing your era stars) will become less and less interesting since there will still be many choices even if you chose after a few other players. Will there be a way to limit the choices? What I imagined: a slider when you create the game with which you can limit the choice at each era (currently a choice between 10 and 11, but the latter number will grow). For this feature to be perfect, there should be a code that forces each affinity to be represented in the roster.

I would like an answer from game designers about this topic. (i don't have any opinion for now, I'm just wondering if you already think about it)

Will we have always the choice between all civs on each era, or do you plan at a point to add a limit on how many civs will be used on a game ?

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3 years ago
Jan 13, 2022, 12:18:55 PM

$9 for a tiny culture DLC. I shudder to think what your actual expansion DLCs will be priced at.


Nope. Game's done for.

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3 years ago
Jan 13, 2022, 4:41:52 AM
SpikedWallMan wrote:

I've been thinking quite a bit about this announcement, and I'm not completely sure that I'm seeing the overall vision here.  It looks like Amplitude is trying to follow the successful "faction DLC" strategy that they used for Endless Legend and Endless Space (which is understandable - it's always good to focus on your strengths), but I question if this model is going to translate well in the context of Humankind.  The reason for this is that the cultures in Humankind don't feel as meaningful as the factions in the Endless games.  The Endless factions usually lock you into a certain play style, and Endless DLCs usually add an entire mechanic to the game along with a faction that focuses on this mechanic.  However, the cultures in Humankind are more or less a collection of perks which makes this Humankind DLC sound like just a small set of additional options to choose from when minmaxing instead of a full-blown Africa faction on the same scope that I would expect for an Endless game.  So the direction taken with this DLC feels a little odd due to mechanical differences between Endless Legend and Humankind, and the quandary is that I don't exactly know what suggestions I can offer as a potential improvement .  Hopefully these concerns will be dispelled after the DLC releases though.

I'm a bit disappointed there isn't a bit more. Getting only one new cultural wonder is a bit underwhelming. But - maybe that means they'll be taking another pass at the bonuses wonder's offer. While not bad they are a bit underwhelming and it's good they aren't like mandatory to win but I definitely understand players reactions being mostly underwhelming. 

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3 years ago
Jan 13, 2022, 4:39:40 AM

So ... those are good explanation / bit of hype videos ... 

... buuuuuuuuuuuuuuuuuuuuuuuuuuut can we have a video for the people who haven't abandoned ship talking about bug patches? Even if it's like 5 minutes? An announcement about what the QA/bug-fixing-teams have tried to tackle/address? Or possibly some hint of a road map of the what bug fixes have priority or not. For example some things the mod community have redressed are the naval bonuses applying to all units. But some things seem impossibly out of reach to the modding community like when cities or units are trapped/locked by a battle between second/third parties or the ignoble IP exploits that exist.

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3 years ago
Jan 12, 2022, 11:42:46 PM

I've been thinking quite a bit about this announcement, and I'm not completely sure that I'm seeing the overall vision here.  It looks like Amplitude is trying to follow the successful "faction DLC" strategy that they used for Endless Legend and Endless Space (which is understandable - it's always good to focus on your strengths), but I question if this model is going to translate well in the context of Humankind.  The reason for this is that the cultures in Humankind don't feel as meaningful as the factions in the Endless games.  The Endless factions usually lock you into a certain play style, and Endless DLCs usually add an entire mechanic to the game along with a faction that focuses on this mechanic.  However, the cultures in Humankind are more or less a collection of perks which makes this Humankind DLC sound like just a small set of additional options to choose from when minmaxing instead of a full-blown Africa faction on the same scope that I would expect for an Endless game.  So the direction taken with this DLC feels a little odd due to mechanical differences between Endless Legend and Humankind, and the quandary is that I don't exactly know what suggestions I can offer as a potential improvement .  Hopefully these concerns will be dispelled after the DLC releases though.

Updated 3 years ago.
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3 years ago
Jan 12, 2022, 9:14:01 PM

I was hoping some new mechanics on the DLCs... as well as having the Stadia version updated. A bit too expensive for so little game changes... :S

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3 years ago
Jan 12, 2022, 1:55:57 PM

Regarding Mac users being unable to download DLC - all of a sudden, I am now able to get access to the Notre Dame DLC. 


Not sure when this happened but noticed it the other day. For the longest time, Humankind told me it wasn't downloaded and now, I guess Steam downloaded it.

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3 years ago
Jan 12, 2022, 12:15:23 PM
Pastoru wrote:

I've got a question though: one of the core aspects of the game is the choice, at each era, between a limited roster of cultures. If, let's say after 5 DLCs, you have 15 choices, the race towards the next culture (rather than optimizing your era stars) will become less and less interesting since there will still be many choices even if you chose after a few other players. Will there be a way to limit the choices? What I imagined: a slider when you create the game with which you can limit the choice at each era (currently a choice between 10 and 11, but the latter number will grow). For this feature to be perfect, there should be a code that forces each affinity to be represented in the roster.

This is a fantastic suggestion. I hope it gets implemented in the game.

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3 years ago
Jan 12, 2022, 10:21:38 AM

FUUU!

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3 years ago
Jan 13, 2022, 2:24:53 PM

The most important thing is, will it be patched with DLC? Many problems of the game are ruining gameplay experience, I will support Amplitude by buying it, like I always did, even I don't really hype about this DLC, but we need feedback about the current state of the game. It is really strong ES2 vibes here when a game with great potential was buried under its problems.

Updated 3 years ago.
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3 years ago
Jan 12, 2022, 5:15:27 AM

So all the people complaining about the game needed balance changes and the like. They basically just announced they are patching the game on the 20th. I have NEVER seen a DLC release that didn't come with bug fixes and balance changes from previous versions. 

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3 years ago
Jan 11, 2022, 10:56:12 PM

Love the art, love the design work. New content is always good.
I do hope the original stuff is given a fresh coat of paint, though. I can see some improvements needed with late-game stuff, such as game pacing, the tech tree and nuclear weaponry.

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3 years ago
Jan 11, 2022, 10:52:17 PM
Sublustris wrote:
DragonGaming wrote:

it had just been confirmed in their stream today that there will be a patch on top of the dlc, would have avoided some backlash had they announced it here with the dlc but the damage is already done.

Patch isn't going to change much. Amplitude always iterates too slow on already released game systems. They roll out few updates, get some things fixed (if we are lucky), break other, then move on. Repeat.

I'm not saying much has to be changed, but at the pace they change things few people will stay hooked for long.

While I do try to remain optimistic, something about this dlc tells me that humankind may see record low ratings soon.

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3 years ago
Jan 11, 2022, 9:12:20 PM
Kyell wrote:

Under the system requirements on Steam, I can only find a Windows version. Epic shows Windows and Mac. Will the DLC also be available for macOS?

(And I want to renew my request here that the graphics bug in battles will be fixed when using Rosetta (black tiles). Or better would be a native M version in the future.)

I am ready to pre-order but am hesitant without knowing if it'll be available for Mac.  And yes, full-throated request for native Mx version.

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3 years ago
Jan 11, 2022, 8:50:07 PM
DragonGaming wrote:

it had just been confirmed in their stream today that there will be a patch on top of the dlc, would have avoided some backlash had they announced it here with the dlc but the damage is already done.

Patch isn't going to change much. Amplitude always iterates too slow on already released game systems. They roll out few updates, get some things fixed (if we are lucky), break other, then move on. Repeat.

I'm not saying much has to be changed, but at the pace they change things few people will stay hooked for long.

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3 years ago
Jan 11, 2022, 8:22:57 PM

I wonder if there's an update for base game when dlc is released. Besides fixing broken game mechanics, you devs promised day1 mod(which had to be provided at the release of the game) and mod tool(which is still beta version). I really hope Amplitude worked on what they promised as well as what they want to sell. 

Updated 3 years ago.
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3 years ago
Jan 13, 2022, 4:52:45 PM
hey cool idea, why not change all these cultures to either Builder or Scientist? people might actually pick them.
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3 years ago
Jan 13, 2022, 8:35:00 PM
As great as new cultures are, I would have much preferred bug fixes, balance patches, and mechanical reworks before paid DLC. This is in poor taste IMO
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