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The-Cat-o-Nine-Tales

2 years ago Sep 07,2022, 14:03:26 PM

Together We Rule Expansion Announcement

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Many players have told us that they see great potential in Humankind, that the game offers a great foundation to add not just more content but new systems to explore aspects like diplomacy or religion in greater depth. We’re happy to announce that we’ve been working on Together We Rule, the first expansion for Humankind! Aiming to expand your diplomatic gameplay, this expansion will include: 




  • Agents: A new class of units that can serve as diplomats or hidden agents; they can act on enemy cities or collect... 
  • Leverage: A new resource that can be used for various diplomatic actions 
  • Embassies: Form stronger ties with other empires and access cooperative treaties, like mutual access to Emblematic Units 
  • Congress of Humankind: Vote on globally enacted laws and resolve conflicts through diplomatic pressure 
  • New Cultures and Affinity: Sumerians, Han, Bulgarians, Swiss, Scots, and Singaporeans, sharing the new Diplomatic Affinity 
  • New Content: Natural Wonders, Cultural Wonders, and Narrative Events 


 


Together We Rule will be released in Fall 2022, and will be accompanied by a free Update to the base game including the following main features: 


  • Third party Reinforcements: Lend control of your armies to an ally for a battle 
  • Reworked Stealth System: Based on depleting a “reserve” of stealth rather than a binary yes/no check 
  • Improved Independent People: Stronger competition for patronage and more detailed treaties 


We’ll be talking in greater detail about the features of the Update and the Together We Rule expansion in the coming weeks, so stay tuned if you want to learn more!



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2 years ago
Sep 7, 2022, 2:12:44 PM
komodowaran wrote:

"Reworked Stealth System: Based on depleting a “reserve” of stealth rather than a binary yes/no check "



I hope this actualy makes your stealth units invisible to your enemys.


Since in multiplayer u will have shared allys so atm, they can just see all your stealth units inside and outside of combat

not only in multplayer, in single player too

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2 years ago
Sep 7, 2022, 2:10:11 PM
komodowaran wrote:

I hope this actualy makes your stealth units invisible to your enemys.

Yeah, I never really figured out how to use the Saboteur.


I built a couple to see what they could do but I never knew what to do with them. 

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2 years ago
Sep 7, 2022, 2:09:29 PM
The-Cat-o-Nine-Tales wrote:
...mutual access to Emblematic Units 

On its own this is enough to make a huge impact on Diplomacy gameplay.

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2 years ago
Sep 7, 2022, 2:05:19 PM

"Reworked Stealth System: Based on depleting a “reserve” of stealth rather than a binary yes/no check "



I hope this actualy makes your stealth units invisible to your enemys.

 

(Since atm the shared map mechanic makes it so that everyone can see everyones stealth units, even when at war)



Updated 2 years ago.
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2 years ago
Sep 7, 2022, 9:20:57 PM

Frankly speaking, there is still a fundamental difference between incorporating an ally's unit into command and actually joining the battlefield as a third party.

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2 years ago
Sep 8, 2022, 12:35:39 AM
Josean wrote:

Frankly speaking, there is still a fundamental difference between incorporating an ally's unit into command and actually joining the battlefield as a third party.

I agree. I hope more player fighting in the same battlefield

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2 years ago
Sep 7, 2022, 11:36:56 PM

Thanks for telling me

Sumerians and Han made sense but I don’t know why

Swiss and Singaporeans definitely have reasons

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2 years ago
Sep 7, 2022, 11:07:37 PM

I'm excited!


Although I'm not a fan of World Congress type thing. It breaks immersion a lot, because humans never were (and probably never will) united under a single banner. I'd split World Congress into smaller scale 3-4 NATO type alliances. That would be much more realistic.

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2 years ago
Sep 7, 2022, 10:49:07 PM

While I would also prefer the Tang (or Song), the Mongols are certainly an option. I just remember one game wondering when I was ever going to build anything other than these Confucian Schools...


DNLH wrote:

Bulgarian Tsardom did a lot to unite Southern Slavs and even ended up recognized by Pope, IIRC. It had a bit of a rocky history for the era, vanishing for a bit - but even in that they found unexpected allies to aid their rebellion against Byzantines. Definitely an interesting and surprising culture to be put in the spotlight and sometimes I think that's what HK does the best with their picks.

Good points. I certainly echo your final sentence. Humankind can be a good platform to spotlight cultures.

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2 years ago
Sep 7, 2022, 10:25:55 PM
saxogrammaticus wrote:
Jkchart wrote:

 I do lament for the lack of what could have been a nice British Isles culture path though with Celts - > English - > Scots - > British now not being possible though :P

I share the sentiment, as I do like the role-play potential for a number of cultures. At least with the expansion, it won't be necessary to transcend twice as the Zhou!


Ryansinbela wrote:

I’m still confused on why Scotland and Bulgaria are Diplomatic. Could someone explain

Just my take, and happy to hear from others. Scottish intellectuals enjoyed substantial international recognition. David Hume, Adam Smith, and Adam Ferguson, among many others, made significant contributions in political economy with many of their socio-political and economic concepts still dominant or relevant in the world today. Perhaps this international prestige, their influence on others powers, and their role in an emerging dominant ideology justify the Diplomatic Affinity.


As for the Bulgarians, the Bulgars managed to ally with local Slavic tribes to compel the Byzantines to recognize their state by treaty. This alone calls to mind the diplomatic maneuvers possible with the new leverage resource.


Given how many affinities most cultures could have, it is interesting to think a bit about why Amplitude would choose a particular one. In general, I look forward to more communication about how the studio is conceptualizing diplomacy in this expansion.

True with the Zhou! You can hit almost every era of China now (including Mongol conquests for the third era would be an acceptable Chinese age 3 even if I hope they add Tang or another medieval dynasty later)

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2 years ago
Sep 7, 2022, 10:25:30 PM

Bulgarian Tsardom did a lot to unite Southern Slavs and even ended up recognized by Pope, IIRC. It had a bit of a rocky history for the era, vanishing for a bit - but even in that they found unexpected allies to aid their rebellion against Byzantines. Definitely an interesting and surprising culture to be put in the spotlight and sometimes I think that's what HK does the best with their picks.

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2 years ago
Sep 7, 2022, 10:23:40 PM

I would like to see a design doc explaining every detail behind the cultures


Maybe some of the scrapped art for Industrial, Contemporary and Postlaunch cultures

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2 years ago
Sep 7, 2022, 10:10:54 PM
Jkchart wrote:

 I do lament for the lack of what could have been a nice British Isles culture path though with Celts - > English - > Scots - > British now not being possible though :P

I share the sentiment, as I do like the role-play potential for a number of cultures. At least with the expansion, it won't be necessary to transcend twice as the Zhou!


Ryansinbela wrote:

I’m still confused on why Scotland and Bulgaria are Diplomatic. Could someone explain

Just my take, and happy to hear from others. Scottish intellectuals enjoyed substantial international recognition. David Hume, Adam Smith, and Adam Ferguson, among many others, made significant contributions in political economy with many of their socio-political and economic concepts still dominant or relevant in the world today. Perhaps this international prestige, their influence on others powers, and their role in an emerging dominant ideology justify the Diplomatic Affinity.


As for the Bulgarians, the Bulgars managed to ally with local Slavic tribes to compel the Byzantines to recognize their state by treaty. This alone calls to mind the diplomatic maneuvers possible with the new leverage resource.


Given how many affinities most cultures could have, it is interesting to think a bit about why Amplitude would choose a particular one. In general, I look forward to more communication about how the studio is conceptualizing diplomacy in this expansion.

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2 years ago
Sep 7, 2022, 9:32:10 PM
The-Cat-o-Nine-Tales wrote:
Leverage: A new resource that can be used for various diplomatic actions 

Buying territories, forcing allies to break an uncomftable alliance with a third party, forcing a culture to give up access to resources,  would all be nice to see.

The-Cat-o-Nine-Tales wrote:
Embassies: Form stronger ties with other empires and access cooperative treaties, like mutual access to Emblematic Units 

This is honestly massive, and opens up all kinds of weird strategies, like getting on the good side of the Mongols on other continent to build your own horde.

The-Cat-o-Nine-Tales wrote:
New Cultures and Affinity: Sumerians, Han, Bulgarians, Swiss, Scots, and Singaporeans, sharing the new Diplomatic Affinity

I'm super happy about Sumerians and Han, these two feel the most like they should have been base game.

Ryansinbela wrote:
I’m still confused on why Scotland and Bulgaria are Diplomatic. Could someone explain

Hard to even guess without knowing the abilities of diplomatic affinity. or in the case of cultures, quarteres and units, wouldn't be the first time a culture has a certain affinity but It's really good for other thing...like Zhou feeling more scientific just because of the quarter.


EDIT:

well, just read the Steam page and:


The new Diplomatic Affinity allows its cultures to have a more active role in the world’s diplomacy. Their Active Ability allows them to demilitarize a territory for 10 turns, while their Passive Ability allows all their units, beyond just agents, to collect Leverage.


Well it makes sense now for more agressive cultures like Bulgarians or even Sumerians, you could throw your army around and let your passive just farm leverage.

Updated 2 years ago.
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2 years ago
Sep 7, 2022, 8:15:38 PM

It's a wonderful news, I really look forward to this expansion.

Thinking about the diplomacy's improvements and the addition of embassies I had an idea: the possibility for empires to help allies with their own industry to their shared projects gaining some fame and improving further their relations.

I would like to link to this post another idea of mine: the possibility to claim wonders with money instead of influence like Inherited Land does with territories. It may be done by another civic since I find that some of them need changes (some exs: Working Conditions, Aristocracy Evolution, Leadership, Monarchy Power, Political Influence + the ones about stability since in the game it's very easy to mantein high stability and the possibility of revolutions is seen just as a malus more than an opportunity)

Should I maybe dedicate to it a separate thread? Probably, but not today

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