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a year ago Apr 26,2023, 13:59:31 PM

Para Bellum Wonder Pack and Vauban Update

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Our first expansion Together We Rule focused on diplomacy and cooperation, with a touch of subterfuge, but any experienced 4X player can tell you that it’s virtually guaranteed you will come to blows with your neighbors sooner or later. So the Para Bellum Wonders Pack and Vauban Update focus more on military efforts, with the DLC adding six new cultural wonders that should help you in your conflicts across the ages, whether you are fending off jealous neighbors or expanding your own empire.




The Para Bellum Wonders Pack adds one new cultural wonder per era:

  • Stables of Pi Ramesses - The city of Pi-Ramesses became the capital of Egypt during Ramesses’ II reign in the 14th century BCE. The Pharaoh’s stables were the headquarters of the Chariot Troops of the King and could accommodate and train up to 460 horses. 
  • Colosseum - The Amphitheatrum Flavium remained the biggest Roman construction until the Empire’s end. The Colosseum was surrounded by gladiator schools and their inauguration games. 
  • Citadel of Alamut - Built in the ninth century on a dramatic mountain overhang, the Citadel of Alamut was taken over by Hassan as-Sabbah in 1090. Under his rule, this isolated stronghold became the center of the Nizari Ismaili state.  
  • Hôtel des Invalides - The Hôtel des Invalides was built in the late 17th century on the orders of France’s Louis XIV. Designed to host some of the many injured soldiers and veterans in need, it included rooms, refectories, and a dedicated hospital for its residents.  
  • Kaiserliche Werft  - Founded in 1869, Wilhelmshaven Imperial Shipyard was the biggest German shipyard specialized in building warships. At the turn of the 20th century, the site’s nearly 20,000 workers produced some of the era’s largest warships.  
  • The Pentagon - Built during WWII, the Pentagon is an administrative building that houses the United States Department of Defense. It employs more than 20,000 people on-site to coordinate the missions of the country’s 1.3 million active-duty service members. 

The Para Bellum Wonder Pack is free to claim (and keep) on Steam, Epic Game Store, and Microsoft Store until May 10th! After that, you can still pick it up for just 2.99€/$2.99/£2.49. 

 

 

PARA BELLUM WONDERS (click to expand)

 

Era 1 - Stables of Pi-Ramesses 

  • +1 Horse Deposit 
  • +1 Land movement speed 
  • -25% cost for Cavalry and Land Vehicle 
  • -25% upkeep for Cavalry and Land Vehicle 
  • +2 Combat Strength on Cavalry and Land Vehicle 

 

Era 2 - Colosseum

  • -50% stability penalty on empire during all out war 
  • +5% money on empire per declared war 
  • +5% money on empire per received war 
  • +4 stability per adjacent district 
  • On war, narrative event: 
    • Choice 1) Generate the most recent 2 Militia units on city with Colosseum 
    • Choice 2) give +10 War Support against the opponent 

 

Era 3 - Citadel of Alamut

  • + 10 Faith per adjacent mountain 
  • + 10 stealth max for all stealth units 
  • -25% cost for stealth units 
  • +4 Combat Strength on ambush 
  • +1 Detection on empire 
  • Apply “Marked” status on all revealed stealth armies on empire at the beginning of the turn. 
  • “Marked”: Similar to “lost at sea”; If the unit begin their next turn in the territory of the Citadel’s owner, they are destroyed 

 

Era 4 - Hôtel des Invalides

  • Units can regenerate outside their own territories for half their regeneration 
  • +1 Combat Strength on units with veterancy lvl 1 or above 
  • Disband unit: gain 100 money per unit the disbanded unit had destroyed 
  • Disband units outside their own territories still give the pop back to capital 

 

Era 5 - Whilelmshaven Werft

  • Coastal water only 
  • Works as harbor 
  • +20 industry per harbor in your empire 
  • Naval Spawn point 
  • -25% industry cost on naval units on empire 
  • Allow repair action with money inside the empire at half the price for naval units 

 

Era 6 – The Pentagon 

  • +20 Fortification for all districts on empire 
  • -25% cost on units with bombardment action 
  • Allow bombardment action 1 more time for all units (naval/land/aerial) with the bombardment ability 


Alongside the Para Bellum Wonders Pack, we are releasing the Vauban Update, focused on quality of life improvements: 

  • Steam Workshop: While we originally opted for mod.io as a solution that works across multiple storefronts, we have seen many requests from Steam users to implement Steam Workshop support. With the Vauban update, you can get your mods from either Mod.io or the Steam Workshop as you prefer, and the modding tools will be updated to allow you to upload mods directly to either.
    For now, we consider the Steam Workshop support to be in beta testing until we can ensure reliability. 
  • Demand/Renounce All Buttons: For your convenience we have added new “Renounce All” and “Demand All” buttons on the Crisis tab of the Diplomacy screen to deal with all grievances at once. It’s never been so easy to forgive and forget... or worse. 
  • Auto-resolve Improvements: We’ve added a preview of the damage your units will take when you hover your cursor over the auto-resolve button. Additionally, we’ve made some small changes to the auto-resolve formula to better reflect army compositions and terrain. 
  • Cultural Wonder Improvements: We know players would often place Cultural Wonders far outside their cities to take advantage of their exploitations. With the Vauban update, we’re adding adjacency bonuses to many wonders to encourage you to incorporate them into your city planning. Additionally, you can now renounce your claim if you change your mind about a wonder. 
  • Brussels Town Hall: The new Cultural Wonder unlocked in the Amplified 2023 Community Challenge is available now. 
  • AI Improvements: We’ve worked on how the AI manages Faith, Influence, and early expansion. They should compete better with you now. 

 

Era 4 – Brussels Town Hall 

  • +10 Influence per Adjacent District 
  • +15 Industry per adjacent Market Quarter 
  • +15 Money per adjacent Makers Quarters 
  • Passive: Bonus Fame (+50) when completing a Wonder 
  • Upon construction of the wonder, earn 50 Fame per Cultural Wonder you've claimed so far 



The Update also includes various other quality of life improvements, bugfixes, and optimization that should improve performance especially on lower spec hardware. You can find the full changelog at the bottom of this post. 

 

If you want to hear the devs talk more about this Update and DLC, or as a couple of questions, join us on twitch.tv/AmplitudeStudios tomorrow, Thursday the 27th, at 6PM CEST.


And don’t forget, if you want peace, prepare for war! 


VAUBAN UPDATE CHANGELOG (click to expand)

[1.0.22.3819] "Vauban Update" Version Notes


ADDITION -  Para Bellum Wonders Pack

Includes 6 new cultural wonders

  • The Stables of Pi-Ramesses
  • The Colosseum 
  • The Citadel of Alamut
  • The Hôtel des Invalides 
  • The Kaiserliche Werft
  • The Pentagon 


CHANGES AND ADDITIONS FROM COMMUNITY IDEAS (THANKS!)

  • Display of damage preview on Army Panel when hovering the Instant Resolve button.
  • Added a "Demand all / Renounce all" button for grievances.
  • Added a "Kill Count" info on units.
  • Added a preview of FIMSI yields given by Cultural Wonders.
  • Added a new "Territory Size" world generation option.
  • Added a game option to play with the leaderboard hidden.
  • Players now see their own username when inside multiplayer lobbies.


MAJOR CHANGES AND ADDITIONS

  • New Cultural Wonder: Brussels Town Hall.
  • Wonders: Rebalance of the effects of some existing cultural wonders, and addition of synergies with other districts (see dedicated post).
  • Improved the trigger conditions of narrative events, so that rare events appear more often, and frequent events less often.
  • A.I. improvements: Claiming of Territories and general expansion behavior major overhaul.
  • General Performance improvements, especially on lower-end configs and late game, for CPU, GPU and RAM usage.


OTHER CHANGES AND ADDITIONS

  • Wonders: Wonders Influence Claim cost rebalance: Claim cost grows more quickly per claimed wonder
  • Wonders: Added a way to renounce a claimed Cultural Wonder (invested Influence is lost though).
  • Wonders: The "Built to Last" deed now provides 100 Fame.
  • Battles "Instant Resolve": Algorithm improvements (it now better respects the number of battle rounds and the size of battles)
  • Battles "Instant Resolve": Added feedback on what the Instant Resolve button does.
  • A.I. Faith and Influence management improvements.
  • Fame leaderboard improvements: Current Era is now displayed, and fallen empires are greyed-out.
  • Overall harmonization changes in texts and localization.
  • Added visual Fx to the Independant People panel.
  • TWR: Added visual Fx to the Congress Of Humankind and the Embassies panels.
  • Neolithic improvements: All Curiosities now generate Influence during the Neolithic.
  • Neolithic improvements: Created a notification to remind the rules of the Neolithic.
  • Neolithic improvements: Changed the icon of unknown Strategic Resources.
  • Added more details in which order Mods are applied on Saves in the Loading screen.



FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS, AGAIN!)

  • Fixed an issue where sometimes the game performance can drop beause it uses too much of the graphic card power.
  • Fixed an issue that could cause a pending turn after a quick load.
  • Fixed an issue that could cause a pending turn when having demands between Vassal and Liege.
  • Fixed an issue that could cause a pending turn when AI was ambushing the player in rare occasions.
  • Fixed instabilities when sending more than 30 gifts to an other Empire.
  • Fixed instabilities that could block Independent People's lifespan and corrupt the save.
  • Fixed an issue where Curiosities sometimes behaved weirdly during the map generation.
  • Fixed an issue where Loading a save file made after triggering the End Screen was disabling the “Continue Game” button.
  • Fixed an issue where Empires in Neolithic could have diplomatic relation with Independent People.
  • Fixed an issue where placeholder text was displayed for locked Embassy actions.
  • Fixed an issue where AI would not claim territory on islands.
  • Fixed an issue where an exploit that was possible when refusing grievances and demands after a war.
  • Fixed an issue where the "All detection" option in the Stealth Layer would not show enemy empire's detection sources.
  • Fixed an issue where the first 2 civics requirements would not correspond to their description in the encyclopedia.
  • Fixed an issue where placing a garrison while "War Slaves" was active would not provide influence.
  • Fixed an issue where the Da Vinci Event player icon would not display properly in the tooltips.
  • Fixed an issue where Italian and Turkish languages were not present when trying to change Humankind's language from Steam game properties.
  • Update Preview: Fixed an issue where bonus effect description was missing in the Luxury Resources tooltips.
  • Update Preview: Fixed an issue where the Culture icon overlapped with a button when building foreign units and wonders.


OTHER FIXES

  • Fixed an issue where, in multiplayer, the game could softlock when the host was losing internet connection while in loading screen.
  • Fixed an issue where Independent people only spawned Era-3 and Era-4 units in Era-5 and Era-6.
  • Fixed an issue where, rarely, the Interface would disappear and lock the player in a battle.
  • Fixed an issue where the Game was remaining stuck in "Cloud Syncing" on rare occasions.
  • Fixed an issue where National Projects with Exclusion zone of one tile around them could be build near districts.
  • Fixed an issue where Assimilating Independent People would makes their armies disappear in some occasions.
  • Fixed an issue where Lightning's Aerial Stealth was not working as described.
  • Fixed an issue where incorrect text was displayed when gifting less than 20 Money or Influence.
  • Fixed an issue where Independent people lifespan could be stuck on 1 Turn left.
  • Fixed an issue where no Lifespan gain was displayed when using Power Investor on exploited Deposits by Independent People.
  • Fixed an issue where the Empire stability may not correspond to the actual stability of your only city.
  • Fixed an issue where players were still allowed to try placing a district within a battlefield (but it was not added to the queue).
  • Fixed an exploit where presence of Armies from other Empires hidden by the fog of war could be revealed using Outpost Relocation.
  • Fixed an issue where Ocean were still appearing after setting "Land Percentage" world generation setting to 100%.
  • Fixed the "Economic Elephant" legacy trait.
  • Fixed an issue where "Stealth Activity Detection" notification could pop up randomly.
  • Fixed an issue where counter for Resources Bought\Available would not display Resources already owned when they are resold.
  • Fixed an issue where the FIMS gains preview did not count the Foggara Emblematic District bonus when building a Farmer's Quarter.
  • Fixed an issue where negative Influence was not feedbacked in red (as the money currently is).
  • Fixed an issue where Local Pollution calculation was wrong when there was a Pollution diminishing effect.
  • Fixed an issue where the Player had control over the camera during the Nuclear Strike cinematic.
  • Fixed an issue where enabling and cancelling any "Irreligion" civic choice would cause the Religion screen to disappear.
  • Fixed an issue where custom names were put back to default when reloading a save file
  • Fixed an issue where Mandatory Action button was not sending you to an Alliance offer if clicked while already in the Diplomacy tab.
  • Fixed an issue where Liberated city lifespan were not updating the following turns.
  • Fixed an issue where "Customary Laws" seemed enacted when first unlocking the "Legitimacy" Civic.
  • Fixed an issue where the Hangings Gardens were not mentioning the Luxury Resource on which they activated the wondrous effect.
  • Fixed several minor issues on images, SFx and texts and improved various tooltips, notifications and tutorial hints.


FIXES SINCE THE LAUNCH OF THE UPDATE PREVIEW (THANKS A LOT!)

  • Update Preview: Fixed Placeholder text in the Narrative Event "The Faded Lady".
  • Update Preview: Fixed an issue where a typo was displayed when Disbanding Units after building Les Invalides.
  • Update Preview: Fixed a typo in Les Invalides' tooltip.


TOGETHER WE RULE FIXES

  • Fixed an issue where "Provided by" was displayed in the Cultural Wonders' tooltips when no Embassy was built yet.
  • Fixed an issue where Embassy's notifications did not have a button for disabling them.
  • Fixed an inconsistency on the background of inactive buttons in the Embassy
  • Fixed an issue where Incorrect Patronage gain was displayed in Envoy's status tooltip.
  • Update Preview: Fixed an issue where values inside the International Sway tooltip could sometimes be wrong.


MAC

  • Fixed an issue where attempting to create clouds could result in instabilities.
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a year ago
Apr 26, 2023, 4:33:48 PM

Thanks for the update! Got my arse beat by the AI during beta testing. They really improved! Can't wait for whats next!

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a year ago
Apr 27, 2023, 7:50:23 AM
SeargentP wrote:

The game is not starting after updating the game using Epic game store.

Hey,

Thanks for the report. Could you share the player.log and diagnostics.xml from that crash with us? It would help us investigate the cause of this problem.

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a year ago
Apr 27, 2023, 10:23:15 AM

Thank you. I'm playing through and I really like all the new wonders. Really great bonuses.

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a year ago
Apr 27, 2023, 3:29:23 PM

Para Bellum Wonder Pack is great, but I see that Colosseum splash screen and gotta ask, Para Bellum Wallpaper Pack when?

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a year ago
Apr 27, 2023, 4:15:04 PM
DNLH wrote:

Para Bellum Wonder Pack is great, but I see that Colosseum splash screen and gotta ask, Para Bellum Wallpaper Pack when?

We'll need to see if we have a high enough resolution to create the various formats, but we'll look into it.

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a year ago
Apr 27, 2023, 9:39:01 PM

This update is a welcome change to Humankind, but I have to ask - is there another substantive DLC/expansion being worked on where we get new civs/new mechanics/reworked or fleshed out mechanics?


This update along with the past couple updates have been steps in the right direction, but overall, the game still feels as if it's a mile wide and an inch deep.


Wald

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a year ago
May 3, 2023, 9:14:00 AM
Walderschmidt wrote:

This update is a welcome change to Humankind, but I have to ask - is there another substantive DLC/expansion being worked on where we get new civs/new mechanics/reworked or fleshed out mechanics?


This update along with the past couple updates have been steps in the right direction, but overall, the game still feels as if it's a mile wide and an inch deep.


Wald

Hey Wald! We just released this "not a roadmap"


Hopefully that might shed some light on what we are working on for the future. The next DLC will be surrounding the naval rework, but it'll be a while before that one is ready. 


I think your comment about the depth of the game is a great conversation you could start in it's own thread. I think these type of discussions are super important to have and will definitely shape our future titles like Humankind 2(eventually).

Cheers!

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a year ago
May 6, 2023, 6:22:13 PM

My friends and I will continue to support humankind.


I mean maybe make it more reasonable for AI to build cities.Players who don't want to give up their infrastructure have to destroy areas one by one.

Also make diplomacy between AI more obvious, AI alliances seem to be uncommon. And without the ability or willingness to trade for strategic resources, AI has been slow to advance armies since the Middle Ages.

This could take into account in future trade and resource plans.


Thank You for Your Hard Work

Updated a year ago.
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a year ago
May 7, 2023, 6:11:42 PM
Cincinnatus000 wrote:

My friends and I will continue to support humankind.


I mean maybe make it more reasonable for AI to build cities.Players who don't want to give up their infrastructure have to destroy areas one by one.

Also make diplomacy between AI more obvious, AI alliances seem to be uncommon. And without the ability or willingness to trade for strategic resources, AI has been slow to advance armies since the Middle Ages.

This could take into account in future trade and resource plans.


Thank You for Your Hard Work

I agree with that, maybe you should dedicate a thread to this discussion. I think that the Devs may find it really useful

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