Divine_Moments_of_Truth wrote: If they make a sequel it's going to be even more terrible.
Technically they already did - if you don't count the expansions, there is Darkspore (which is actually decently fun).
But yeah, SimCity was pure stupid. It looked like a game I would love, and then they zoomed out
I just hope that another game looks at what Spore could have been and says, "We can do that." It feels like most of the five stages were just filler leading up to the Space Stage, and the Space Stage was supposed to be awesome because it had the largest galaxy ever in a videogame, but they just didn't know what to do with all those systems. If another game can do the Spore space stage, and do it better, it could easily be one of the best games ever.
Thanks! I have made some minor modifications in the text. I also put some images for each stage, but it reached maximum limit before I could finish, so a scrapped it.
Anyway, there are some chances that EA will remake Spore. They're remaking Star Wars: Battlefront, after all...
Guys, I have three things to show you. The first two are videos of the 2006 version of Spore, a much better version than the one we have today. Here are the videos:
And now, the most important thing: a company called Revolutionary Games presented a Spore based game that is still in development. The game seems to be much better and more serious than Spore. Here's the promotional video:
This new upcoming indie game needs attention!
The link for the official website of the game is on the description of the video. I will not put it here because I don't want you guys to be lazy and forget to read the video's description. So many images and concept art on the official website...
stasik28 wrote: Well... DICE is, EA is just publishing it, and knowing them they're going to put some horrible standards that'll make it... OK....
The difference is that the DICE studio specifically asked to make the game, and EA was reluctant to give them the license (they didn't intend to use it). Since this is probably the only EA game ever that wasn't forced onto a developer, I still have hope.
I never tried Spore either at the time it did not appeal to me or could not afford to purchase it.
EA like buying studios and getting them to do a few games and then scrap them. I like some the games that Bullfrog had done. That why a lot of people were asking Microsoft to buy Bioware when EA came in brought the parent company. Pandemic Studios was disbanded not long after the deal after the release of Mercenaries 2 world in flames.
That's what most publishers do. People like to focus on EA because they're the current scapegoat (admittedly with good reason), but don't let that convince you that Activision and THQ didn't/don't do similar things. Publishers hire developers to make games, and if those games aren't making more money than they cost to make and market, they're not going to pay that dev to make any more games.
Fenrakk101 wrote: Publishers hire developers to make games, and if those games aren't making more money than they cost to make and market, they're not going to pay that dev to make any more games.
That worked for decades but the problem now is that publishers force certain ideas, make devs focus on wrong aspects of their game ['whoneedsgood,satisfyinggameplay?here,nowyoucanpostachievementsonfacebook-that'smoreimportant!'] and genrally screw around with their overall image of how the game should look and feel like.
And most of people still buy it, out of habit, I presume.
I, for one, narrowed down my list of trustworthy publishers to around 6 of them.
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I was looking some info up about ea studios and learnt that after acquiring DICE. They closed part of the studio hours later after purchase. The link I have put in this post is the source of that information the article is out of date as it was published in 2008.
Tredecim wrote: Unfortunately, yes - hard times now.
Less about hard times and more about EA's poor business practices coming back to bite them in their collective butts.
Anyhow, I have been thinking along the lines of others in this thread about Spore, essentially what happened is a decision was made to make the space stage of the game into an RPG to appeal to a wider causal audience, when it should have been a strategy game.
I have been toying on and off over the years with a Spore-like game that focuses on the development of the player's civilization. Hopefully Thrive will fulfill at least the majority of that idea.
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