It's not like Amplitude can tell anything, because nothing is set in stone with year to release, but they kinda need now. Jeff accidentally sparked speculations, that will impact PR very negatively, even if they never accept any exclusivity deal.
Does Epic Launcher an inferior platform? Yes but let me be the devil's advocate for a moment. The online player count for Amplitude games is quite low. Main issues: It's a 4x game (takes forever) and desync problems. So most of the people are in for SP anyways.
That doesn't mean a platform is only good for multiplayer gaming. Online connectivity is a key aspect of building a community too. Not only mods but sharing guides, stories and all sorts of media helps to SP community connect with each other and continue playing.
Making money is the sole purpose of for-profit corporations. So, If the money is right, I'll say launch the game in Epic for a year and spend Early Access time in there. Polish it and launch the gold version at Steam. Everyone is happy.
Of course, officially it won't be early access. I mean look at Hades after launching the game they are crawling back to Steam, still as an EA product.
Steam is no doubt has the biggest market there! Millions of people buying games or trading. A market with people who wants to spend money on different games rather than only cosmetic items(Fortnite). So If the Epic wants to adopt the role of a sugar daddy and pay for the "fine-dine" experience. I'll say let them. It will only last a year.
When you burn all the bridges with small but loyal community, trusted partner and potential player base from Civ - I can't see how return from timed exclusive salvage that.
Epic launcher in its current form would also kill the modding community, since it offers no steam workshop equivalent. I know there have been talks about Epic including all those important features steam already has. But they have to deliver on that, currently its only talk, and the Epic launcher is clearly a worse choice from a consumer perspective.
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Guys, for now this is all just speculation based on some unluckily worded interview. I'm pretty sure the guys at Amplitude know, they would make themselves pretty unpopular with the decision to make the game Epic exclusive.
Calm down and save your outrage for the moment, when something like this is actually announced.
There is no outrage, we are just speculating. It's always a hard thing to say to no to money. Talking things out is the best way to find the best outcome. Unless people say why Steam is a superior platform for a game to flourish a community and increase your sales, your game could go cheap to Epic, in a scenario where an exclusivity happens. It needs to be a ridiculous amount offer.
I wouldn't mind if they launch on all platforms available, AT THE SAME TIME. No exclusives and not even timed exclusives. If they want to sell on Epic or Stadia, sure do it. But don't let out Steam or GOG, not even for a limited time.
The reason is, that this would be a slap in the face for all the fans and new customers. Why should it be timed exclusive? Why should I wait for a certain time, if the game is finished?
My personal situation is, that there are more good games out there, than I could ever play. I got no time to play all of them. But I know it would leave a sour tone if they do it, because of Amplitudes history of interacting with their community.
I can to a degree understand indie devs going the exclusivity route. Getting paid regardless of sales numbers, if your whole career, studio and future games and visions depend on it? Yes, I could imagine doing the same in that situation. Either that or going down in a market dominated by big publishers.
BUT neither is SEGA an indie publisher, nor Amplitude an indie developer.
And as much as I want a definite responds from an Amplitude official on that matter, I understand that they can't do that right now, if they are in negotiations with Epic and/or Stadia. They can't undermine their negotiations while still talking to them. I just hope they stand firm and only talk about a launch also on EPic, Stadia but no exclusivities.
EDIT: I think the interview is mostly PR speach at that point. What could Jeff really have said in that situation? He was as open and vague as he could be. He does not call the shots on that. To be honest whatever he could have said could get him into trouble one way or the other. I don't want to read to much into it, because they want to make a PC game first with Humankind and well Steam is still the biggest platform for this kind of PC games.
Sublustris wrote: I've bought every single game and DLC Amplitude got to offer. When I got something for free, I've still bought a copy for a friend. The day they decide to pull off exclusivity bullshit, I'm out of this ship. And I know I'm not the only one. There are just some boundaries, that no developer or publisher can step over, if it expects to maintain any kind of respect from players.
Same here. I've made plenty of youtube videos which turned people on to Amplitude games (including a quite successful ES2 tutorial), but I am not giving Epic money, no matter how good this is.
We are definitely planning to release the game on Steam. We have not announced anything yet with regards to other platforms.
There was an article floating around at one point based on an out of context interview quote that may have caused some confusion (it has since been taken down :) )
People want it on their platform of choice, and people are generally anti Epic because they poach games already previously announced for other platforms. Stadia is untrusted since it is an Alphabet product, who are known for selling customer information literally everywhere. Obviously everyone has their reasons for which they dislike and why, but Steam is the most user friendly platform with the most features, making it the platform of choice for a majority of people.
While Steam does need competitors, the way epic is doing it isn't the way to do it and retain value. Steam is still a very good platform whether it has a near monopoly or not.
While Steam does need competitors, the way epic is doing it isn't the way to do it and retain value. Steam is still a very good platform whether it has a near monopoly or not.
The only way to get critical mass when you're facing a monopoly is to get exclusives, or at the very least get temporary exclusions from the dominant store. Epic's doing what they need to, and I support them (or anyone else) trying to break Steam's grip.
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