In ancient era project can be building roads and roman culture will help in making aqueduct
In renecciance railway, cannal, inland waterway, dam
In modern age green technology- windmill, solar powerplant
If there is future age hyperloop
Transportation will help in migration of population in and out of empire
Also do effect on science, trade and culture
Rome's confirmed as having better roads than other Classical cultures, but none of these will likely exist outside of city districts. Later roads could become railroads and highways, sure, but that's probably it. And culture isn't an in-game thing so far besides what culture you're playing as.
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It would be interesting if the Inca could construct mountain roads rather early.
The Inca in Civ VI has early mountain tunnels called Qhapaq Ñan (although in reality, they are not mountain tunnels and Qhapaq Ñan simply means "Central Road").
Likewise, China should be able to construct canals early on. After all, the longest canal in the world (and the oldest canal still in operation) is the Grand Canal of China.
IF we're going to have Culture-wide or Culture-Specific or even Regional 'Projects' let's not make the Civilization game's mistake and assign specific features to a single Civ when in fact they were not specific to that culture or civilization. Speaking directly to what's been mentioned in this Thread so far:
1. Rome built fine roads, but the Gallic Celts also had a fine road network for wheeled vehicles before Rome ever conquered the place. In fact, the Gallic surveys of distances by road between towns were so good that in the Roman Province of Gaul they kept right on meaasuring distances in Gallic Leagues instead of Roman Miles right up to the end of the Empire. Much earlier, the Persian Royal Road ran from Susa in (modern) southern Iran to the Mediterraean/Aegean coast. It appears to have been primarily for mounted traffic rather than wheeled, but the Persian 'Pony Express' that used it tied together a wide empire that probably wouldn't have lasted as it did without that excellent communications feature.
2. Canals in China were preceded by almost 2000 years by the Nile-Red Sea Canal in Egypt and by about 1000 years by the Persian canal between the Tigris and Eurphrates Rivers. Mind you, the Red Sea Canal didn't have any lock mechanisms as the Chinese Grand Canal did, and it took several attempts to complete it, and then it silted up very quickly because keeping blown sand from clogging the channel when you are right next to the largest desert in the world is, to say the least, not easy.
3. Aqueducts, complete with covered channels and stone foundations, were already in use in Babylon 300 or more years before Rome built its first one. Minoan palaces in Crete and at least one building in the Harappan culture also had indoor plumbing 1000 years or more before Rome provided water supply inside the city to anybody.
4. Dams as part of irrigation schemes also date 'way back: the Marib Dam, which would make a Great Ancient Era Wonder, was built a 1000 years before Rome was even founded, and it only happens to be the largest of many and was preceded by others throughout trhe Middle East (and probably parts of Southeast and South Asia, but I'm less familiar with the archeology of those areas).
In other words, 'Exclusive' aqueducts, canals, dams, or roads is a Fantasy. What can be done is give Rome a Bonus for building Public Works - aqueducts, harbors, bridges and roads - because the Roman Culture rewarded with prestige and other recognition aristocratic Senators who built or financed such things. IF the in-game Rome has a need, this could be extended to Canals as well, because they fall into the category of Public Improvements.
China, in the same manner, could get a Bonus towards bulding or developing Canal Locks before anyone else (IRL they were at least 500 years ahead of Europe in this) which would allow canals to be greatly extended in length and to traverse changes in elevation - which, if the early comments are correct, will be a major feature of Humankind's maps, so could be a major Bonus for China.
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...Dams as part of irrigation schemes also date 'way back: the Marib Dam, which would make a Great Ancient Era Wonder, was built a 1000 years before Rome was even founded, and it only happens to be the largest of many and was preceded by others throughout trhe Middle East ...
Such a shame that the dam was heavily damaged by airstrikes a few years ago... today the whole region is in ruins, its many irreplaceable archaeological treasures destroyed :( ...
Huh, could you destroy wonders and similar structures to make your opponents lose fame? Perhaps later they could use archaeology to get that fame back?
Huh, could you destroy wonders and similar structures to make your opponents lose fame? Perhaps later they could use archaeology to get that fame back?
The game would either have to have a single No Wonder Destruction, Even By Floods and Hurricanes Rule like Civ VI, or a lot of messy rules to imitate the IRL situations.
Some Wonders are pretty hard to destroy without nuclear weapons, like Cheop's Pyramid. Others can be simply 'neglected to death' like most of the rammed earth Great Wall, which dissolved into vague earth mounds in winter rains over the centuries.
Still others are 'destroyed' like the Parthenon by a gunpowder explosion, but remain Iconic Symbols and major Tourist Attractions and Cultural ("Fame"?) structures.
Yet others are converted into something else, like the Hagia Sophia Cathedral to Mosque to Museum.
Specific to your post, the Tomb of the Duke of Chin/First Emperor disappeared completely from the map and the historical record, so garnered no Fame or any other bonuses until it was rediscovered by archeology as the Terracotta Army and turned into a major Tourist Attraction/Cultural structure only just before the End of Game.
So, as stated, once you start down the path of Destroying Wonders or otherwise 'sabotaging' them, it gets real messy.
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So, as stated, once you start down the path of Destroying Wonders or otherwise 'sabotaging' them, it gets real messy.
But on the other hand, one of the fun things one could do in this game could be to encounter something like a great big Human Faced Puddy Cat lookin Statue while lugging Cannons around & being real bored by all that damn inane Marching a long road & be faced with the notion of makin a bet with your Men on whether or not ya could pop that schnozz right off with just a single try & choose the option to do it at makin that bet & reenact poppin that sniffer right off for the drunken funsies!
So, as stated, once you start down the path of Destroying Wonders or otherwise 'sabotaging' them, it gets real messy.
But on the other hand, one of the fun things one could do in this game could be to encounter something like a great big Human Faced Puddy Cat lookin Statue while lugging Cannons around & being real bored by all that damn inane Marching a long road & be faced with the notion of makin a bet with your Men on whether or not ya could pop that schnozz right off with just a single try & choose the option to do it at makin that bet & reenact poppin that sniffer right off for the drunken funsies!
........I mean, I suppose there is precedence, and the person/group doing the destroying do get some fame.
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