The game terrain is beautiful and elevations, so my idea is introduction of railway, bridges, airport and tunnels. There should be train and plane unit which will be involved in increase in trade and fluent military units.
There should also be military infrastructure like bunkers ,etc
There should be powerlines which will help in sharing of electricity. This will give a beautiful polish to terrain and make game interesting.
There should also be resource storage buildings and type of market where we can sell resources.If the thing consumed heavily result in increasing of price and if not result in fall of price.
Trade, combat and resources haven't been specifically addressed in the dev videos. That said, this game is closest to Sid Meyer's Civilization and infrastructure will probably receive the same treatment as it did in Civ, namely:
routes: roads, railroads
terminals: ports, airports
defense: forts
I highly doubt there will be any need for tunnels, or that electricity/resource trading will be significant enough to need specialized buildings.
Do you have any complaints with how Civ does infrastructure? Is there any specific item that should be changed?
Why you are thinking that it will be similar to civ.
Whenever i talk about this everyone think of same mechanic of civ. I am not saying mechanic should be same in this game.
If you compare terrain of both games there is good difference. Humankind the terrain have different elevation and if a bridge is built it will look beautiful. I said electricity because it can be alternate to resources.
I suggested this because if there is major attack in industrial and contemprory era. The infrastructure will help in fast transportation and will make game interesting because our strategy focus will be destroying bridges and resource warehouse instead of destroying cities.
I suggest you consider Civ because these games are covering the same scope and themes, so it is natural that there could be similar game mechanics to represent infrastructure.
In Civ, roads and railroads are also used for fast transportation of units. Resource infrastructure is limited to mines, wells, or plantations, and destroying these does have an effect on unit strength. I'm basically asking how infrastructure in HumanKind would be better; either more realistic, or more gameplay friendly.
Road and railroad will give a touch of realism , because in reality these are some top of major things because of which a country came to existence.
These should be in game and these can have mechanics:
If there is migration mechanism then it can help in movement of people.
It can also help in distribution of food resource. I suggest this because in this game cities will be not limited to 1 tile. If growth stops can be a great set back to game.
Troops movement
Building construction rate fastens.
The second thing is bridge: I propose this because humankind have terrain with elevations. This will be benificial in case of war, strategy and can give better economical benefits.
In case of civ infrastructure like bridge, tunnel and canal are not so beneficial compare to humankind because of elevation which give realism to the game.
In civ fails to give rail and road realism.
In humankind there i can see people walking on streets.
Imagine train arriving to station or expressway which humankind can potray excellently.
Resource warehouse should be there because it will force me to think differently in place of capturing outpost or cities.
We can loot the resources in it not pillaging.
The last thing is dam which civ potray not good but in humankind making a dam between elevated zone and reservoir larger than 1 tile .
In civ dam is like i have dig a hole.
Destroying of dam resulting in wide spread damage.
I talk about electricity because it will help me to operate military technology operated from it and in cities some bonuses to districts.
To share electricity a high tension powerline will give a good touch of realism and can sell electricity to neighbouribg countries
It is true that major rivers have been considerable strategic obstacles in history.
It would be great if bridge construction was limited, and if bridges could be destroyed. But do not ask too much, it might be complicated to do and difficult to manage by AI :)
These ideas are fun, we'll see what the developpers want to do too.
So far, for what we can see, the river are passing through the tiles, the roads are automatically built and the rivers are automatically 'canalized' in the urban areas.
Following your ideas, I imagine we only could have bridges over narrows seas, crossing 2, 3 or even 4 tiles maybe to connect an island to the continent for example.
It can also be debatted that the scale and the dimension of the bridge vs reality will be wrong. Anyway now, the 5 longest bridges (all railways) are over 100 km long ! The longest is the Danyang-Kunshan bridge : 165 km. Still, so far the longest bridge over the sea is about 42 km. Not bad neither.
Putting it at the scale of what I'm thinking is part of a map of Europe, we can have a bridge of about 130 km crossing the Channel over 3-4 tiles:
That could work as this kind of situation will be rare in the game so it could be built almost as a 'functional wonder' if I can say so...
These ideas are fun, we'll see what the developpers want to do too.
So far, for what we can see, the river are passing through the tiles, the roads are automatically built and the rivers are automatically 'canalized' in the urban areas.
Following your ideas, I imagine we only could have bridges over narrows seas, crossing 2, 3 or even 4 tiles maybe to connect an island to the continent for example.
It can also be debatted that the scale and the dimension of the bridge vs reality will be wrong. Anyway now, the 5 longest bridges (all railways) are over 100 km long ! The longest is the Danyang-Kunshan bridge : 165 km. Still, so far the longest bridge over the sea is about 42 km. Not bad neither.
Putting it at the scale of what I'm thinking is part of a map of Europe, we can have a bridge of about 130 km crossing the Channel over 3-4 tiles:
That could work as this kind of situation will be rare in the game so it could be built almost as a 'functional wonder' if I can say so...
Bridges can also be built on land and i said this because if my outpost territory terrain is uneven only this infrastructure can help me. You can search in real world this infrastructure is very important .
It is true that major rivers have been considerable strategic obstacles in history.
It would be great if bridge construction was limited, and if bridges could be destroyed. But do not ask too much, it might be complicated to do and difficult to manage by AI :)
I am sharing this because i want game do the things which no strategy game has done yet. It may be or may not be complicated , let it be challenge for developers.
I only show pictures of a possible bridge over the sea because the sub-subject was not really talked here. I have written that ' the 5 longest bridges (all railways) are over 100 km long ! ' So I yes, no problem, I know their interest in the real world and that these one are built on land.
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