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Rebel in humankind

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5 years ago
May 5, 2020, 7:33:42 PM

I suggest there should be rebels in humankind because it will make game interesting.

It can be caused by decrease in hapiness or unhapiness by decision or any act. Every region should have different hapiness.


This can have 3 levels:


Level 1

Decrease in production of resource or decrease in income. Rebel can try to communicate by showing demand.


Level 2

There can be appearance of rebels and try to destroy structures.


Level 3

In this there will be uprising and rebel will form camps but cannot form camps in cities. This situation will be like civil war. 

Other civ can communicate them and can support them or take military action.

We can also communicate them and can accept there terms but the appearance of new rebels will increase or destroy them and result in decrease of getting rebels.


Updated 5 years ago.
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5 years ago
May 5, 2020, 8:38:24 PM

If I understand correctly how game works...

Each tile has a civilian populace attached to it. Its appearance represents cultural/religious affinity as well as it's technological progress(era). If this tile borders another tile with different affinity or from a different era or/and city in general, it will generate unhappiness based on how "far" those cultures are. This can be defined by pre-established cultural wheel or by current game's session events, for example, in this very game player with culture X wage wars against culture Y. With each act of aggression of culture X become more distant from Y. That means the inclusion of a tile with affinity Y into X's city will be harder, for example, it will produce more unhappiness for a longer period of time, or if X's player will continue his aggression against Y's factions/players/tiles will lead to rebellion.
However, if X's decides to work together with Y's culture this tile will require much more time to acquire, but it will generate less "unhappiness".

Speaking of rebellion. Rebels on a spawn acquire unhappy tiles, walling them off of the rest of the city(level 1ish walls), each one spawns a unit.
It would be nice to have "reasons of rebellion", for example, "Y's war of independence on X, because of the aggression" which can be supported by other cultures, nations, affinities, etc. or something like workers' rebellion.

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