So This game seems to have combat that mixes EL and civ. I was wondering if the unit abilities from EL (like sweep or chain lightning), was something that would carry over? Obviously you would be a bit limited by having them be realistic, but it could still be done. I haven't heard anyone mention it yet but i really hope they do make an appearance as they make army composition more interesting.
In the recent release of Alpha gameplay I think I recall one of the content creators mentioning something about Unit abilities. Not sure what exactly those would encompass though (and if I it actually was unit abilities he talked about). We will probably have to wait and see until they release a public view on the combat system. I can't imagine there to be some flashy stuff like chain lightning in it though, but who knows.
I expect that unit abilities will be anchored in reality. Cavalry may have a Charge ability, certain Infantry may have a Shield Wall ability, that sort of thing. Presumably the units associated with specific cultures will have abilities unique to that culture.
Because every culture has unique units, I think it's clear that each unit will have some sort of special ability, and maye the generic era units won't. I think the upgrade system in EL was poor, only because there were too many choices.
I would actually prefer to see a much simpler system with shock, suppression, entrenchment, with these features reducing outright combat deaths and encouraging more retreats, preventing a military steamroll.
EDIT: Here's my proposal:
Each unit gets 3+ slots: Weapon, Movement, and Support.
Weapon is what 90% of the unit carries, and there is usually 1 Weapon invention per era. Spear -> Pike -> Musket -> Rifle -> Carbine
Movement determines speed in the main and battle maps. Cavalry (Horse/Chariot/Elephant) -> Motorized -> Mechanized/Helicopter
Support is usually where cultures get their unique units, or special abilities. This could be a pretty wide category with Swordsmen, Archers, Siege Equipment, Knights, Cannons, etc.
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