I'm not sure if this is the best place to ask this, but here goes.
Is localization for all announced supported language already in the works?
Is localization going to performed in-house or delegated to a game-loc studio?
Is it going to be crowd-sourced/community-driven (please no)?
I'm curious as to the process chosen by Amplitude here.
I've noticed repeated translation issues with ES2 and was wondering how the team was going to tackle this.
I know budget is always an issue in game development, but I also know how much a good localization process can engage gamer communities and how amazing it is to be able to play a wonderful game (like Humankind is poised to be) in your native language, even if you're fluent in English. And I know for a fact that many localization studios would be delighted at the chance to participate in such an awesome project haha
Maveq
Winter Fanatic
Staring into such darkness, the only way to survive it is to become it.
Maveq
Winter Fanatic
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