I'm wondering if this is a bug or I'm missing something. I've explored all of the map except for a bar about four or five tiles wide across the top of the map in the ocean and can only find one oil supply. I went to war and got that oil thinking it would be enough but of course I need more to do further space missions. Is it that there's possible more oil in the ocean? Or is this possibly a bug others have encountered?
But on a serious note, I've found 1 maybe 2 deposits on tiny maps, I haven't seen enough oil on tiny or small maps, it could just be me though, on normal size with 6 players there seems to be enough to do everything in the tech tree, you'll have to fight/trade to control enough deposits, I recommend eating the opponents, but that could be old endless space habits kicking in.
Lol yeah big Murrica vibes in that war I had. Maybe I'm unlucky then. It's a normal map, six players, and there's literally one oil resource on the three major continents. I guess I sail and maybe it's on a little chunk of land way up north, if that.
Yeah, I have the same problem. There is only 2 oil on the whole map (6 players). Hard to build alot of the units and buildings. Think they need to make some changes.
Yeah, I have the same problem. There is only 2 oil on the whole map (6 players). Hard to build alot of the units and buildings. Think they need to make some changes.
Agreed. I get that limited resources creates conflict and I really like the idea. However when there's only 2 oil on the map (I've built all satellites and can see everything, and there's only 2 oil) and the Mars mission requires 3 oil, that's hugely frustrating. It shouldn't be possible to spawn a map with too few resources to do something, especially when it's a game-ender. There's no way for me to know this either until near the end of my campaign due to resources being hidden until later ages.
I had the same issue on a map I played. I reported it as a bug since it seems apparent to me that regardless of the map size you should be able to do all the things.
I've been playing huge mode, and I've conquered 75% of my main continent, and fully colonized another, not one drop of oil spotted, plenty of coal, aluminum, bronze, and iron, and lucky 1 spat of uranium... but not a single dot of oil.
I end up finding 1 spat of oil, on the southern part of my map, right next to... get this... another uranium deposit! ON A ISLAND!
I end up finding 1 spat of oil, on the southern part of my map, right next to... get this... another uranium deposit! ON A ISLAND!
Lol I had the same on a north island. And to make matters worse, I found it literally as my AI ally built an outpost on it the next turn. My ally who was still an era away from even knowing what oil was. Back to war I went...
Same issue, normal map, 6 players, only one oil spawned anywhere in the world, was never able to build a single oil unit as I was already in the last era and it was my allies unimproved oil. Kind of a massive issue for me considering just how much of late game is locked out without oil. It's cool to have resource scarcity, but there should be more than 3 spawns on the map, not 1. Just doesn't lead to interesting gameplay when so much requires it.
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I have played 5 games on large over the last week, seems fairly stable at around 5-6 across the board normally in the ice somewhere. Now when a heavy tank needs 3 thats a big ask but exactly what they want. Civ did the same and now they have allowed more oil in Civ the game is like the rest of the game. You need more challenges late game (some late game challenge)
Same issue, normal map, 6 players, only one oil spawned anywhere in the world, was never able to build a single oil unit as I was already in the last era and it was my allies unimproved oil. Kind of a massive issue for me considering just how much of late game is locked out without oil. It's cool to have resource scarcity, but there should be more than 3 spawns on the map, not 1. Just doesn't lead to interesting gameplay when so much requires it.
To build on this, when it's in an ally's territory and they haven't/aren't close to developing it, it sucks to have to either forego a bunch of tech or betray your alliance and take it from them. At least as a merchant you can invest in someone else's luxury resource but I saw no such alternative for strategics.
I have played 5 games on large over the last week, seems fairly stable at around 5-6 across the board normally in the ice somewhere. Now when a heavy tank needs 3 thats a big ask but exactly what they want. Civ did the same and now they have allowed more oil in Civ the game is like the rest of the game. You need more challenges late game (some late game challenge)
Don't think you're really reading the situation here, my game had a total of one oil, anywhere. 5-6 or sounds great in comparison.
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Same issue, normal map, 6 players, only one oil spawned anywhere in the world, was never able to build a single oil unit as I was already in the last era and it was my allies unimproved oil. Kind of a massive issue for me considering just how much of late game is locked out without oil. It's cool to have resource scarcity, but there should be more than 3 spawns on the map, not 1. Just doesn't lead to interesting gameplay when so much requires it.
ONE oil - luxury, sheer luxury - I didn't even get one - not one on the whole map :( Huge map here.
I have the same issue with horses. I couldnt see any. Then I discovered one eventually it just appeared out of the fog of war. Does this mean there might be others that I havent found? Because all of the other resources have clear icons showing their locations, whether discovered or not. But either way one lot of horses is not going to be enough for a decent game. You would have thought these things would have been play tested well before release ....
They definitely need to make sure every map has at least 3 of all strategic resources. (Every continent with 2 or more players should probably have at least 2 of the early resources…Bronze/Horse/Iron)
I have the same issue but with Aluminium. For a basic nuclear missile you need 3. As far as I can tell the huge map I am on has 5. The dev team insinuated they wanted to create a cold war vibe with the mutually assured destruction. But with 5 that's just outright not possible. I'm not going to trade Aluminium with my enemies and they don't trade it with me either. Result: One of us will eventually end up with 3, making it impossible for the other side to get the nukes.
I get that they want to make people want to trade but this is just a bit ridiculous. On the other side there are way more luxury resources than one would ever need.
I have not found one source of oil on my map.. it sucks to be playing for hours and then discovering you will never be able to build any planes or artillery :(
Can someone help - I was a merchant culture, but I couldn't improve a independent or an ally's resources. It said something was already built on it, but I had full visibility and nothing was.
But also agreeing about the oil and lack of certain resources. For some luxuries, there can be up to 8 or so, but I haven't seen much oil. I'm trying a huge map now, and there's probably less than 5? resources still hidden so I'm afraid there either won't be enough oil, aluminum or nuclear.
Strange... just finished a Large map and there was enough of everything... not plenty, enough. I think the dev's idea is to encourage either trade OR conquest, so if you play the diplo game you can get the needed resources, and if you play the conquest game, then, well...
Small sample though; cannot state that it voids other's bad experiences with strats.
Yikes, seems like "oil scarcity" has found it's way to this game too?! Sigh.... Can this be fixed with mods? My first game had 2 on a normal sized map for 6 players. I ended up with one. The game ended before I could use a single oil based unit anyway. Oil is not some rare thing in nature. I know some people have the impression that it is some rare resource, I won't get into that one, for obvious reasons, but if they want the game to be more conflicting and challenging, the game is hard enough. We cannot have conflict with rocks stuffed in pillows in the modern era.
They could at least give us a resource abundance setting we can adjust to our preferences. That way those that want to fight over a crumb, and not see a single advanced unit for the game can do so at their leisure and others can have a full game experience of all units and the entire tech tree.
During beta I saw potential for this being an issue when I noticed the amount of horses on the map as well as copper.
I would need more games to know for sure, but I was able to get horses and copper fairly well. Aluminum was super rare at the end of my first game just like oil. Uranium seemed so-so, but I did not have even one on my wide empire. Looking at this thread and the feedback, seems like there is an issue. Hopefully the devs will do something about it. If they don't I hope a mod can give us an adjustable slide or set options on resources.
The only downside of mods addressing the issue is that it would likely negatively impact trade and the value of commodities. Another thing is that they should rethink the requirements for certain units on oil, uranium, aluminum, etc. At current, you would need to snowball and roll up at least half the Earth to have full access. At that point, the game is likely over and the ending a formality. You have everything and the poor AIs have no chance of winning for the next 100+ turns. That is boring and reeks of Civ6 style gameplay. If the AIs have decent access to resources, they can continue to mount a serious fight against the human, making the game a good fight all the way to the end. The same can be said of a human player that had a rocky start, they can still finish, instead of re rolling for a better map.
Like the game but don't like the random nature of starts, resources and events. Too uneven and causes many re-starts. Needs more QA testing and I guess we're it!
I had exactly the same problem. I've explored the whole map and there was only 1 oil source, located in the north pole. Unfortunately that lack of resource made my late game extremely lame. Se movement is too slow, it took me a whole era to take a unit there and settle a city to explore the oil.
Even worse, later I find out that to resume the space race, I need 2 copies of the oil, which didn't exist.
I got the game roughly a week ago, I've played about 10 games (3/4 endless setting) on every different size map. i explored the whole map 4 times and I haven't been able to find oil a single time. It definitely sucks especially when you are trying to do a mission to mars. other than that i havent had too many problems with bugs aside from the occasional one here and there requiring an autosave load
I got the game roughly a week ago, I've played about 10 games (3/4 endless setting) on every different size map. i explored the whole map 4 times and I haven't been able to find oil a single time. It definitely sucks especially when you are trying to do a mission to mars. other than that i havent had too many problems with bugs aside from the occasional one here and there requiring an autosave load
Do you sleep or eat? 10 games? I am unemployed atm (by choice) and I have completed 3 games (huge map, Slow pace) Both games were 2 oil, but the beta seems it does fix things even on an existing game, a 3rd oil popped up after I installed it. You must mash that end turn button, a huge map slow game usually takes me 3 days.
It is fixed in the beta. Gotta start a new map though.
Chosen_One wrote:
yeah guys, try using beta, Uranium and Oil became more common.
Awesome news. Thanks guys for letting us know. I see two betas, I will pick the highest version number and hope that was the right one. The Humankind Devs sure are fast. It's sooooo hard to praise them without tossing shade at other companies haha. I keep expecting them to turn into the others, but so far, they continue to impress and stay solid. So creepy in a way, lol.
It's sooooo hard to praise them without tossing shade at other companies haha.
Why? I will help you: yes, these guys are a trillion times more responsive and caring of their product than the Firaxians, who are shameless to say the least at this point and are losing very long term customers/fans like myself fast. To each what is deserved.
The Amplitude guys have truly created their Magnum Opus. Does it have issues? Yes, of course. But the gem is there, and given that it can only improve (although, again, the Firaxians managed to even go against that) from now on, things look great, especially given the dedication the Amplitudians (LOL) are showing.
It's sooooo hard to praise them without tossing shade at other companies haha.
Why? I will help you: yes, these guys are a trillion times more responsive and caring of their product than the Firaxians, who are shameless to say the least at this point and are losing very long term customers/fans like myself fast. To each what is deserved.
The Amplitude guys have truly created their Magnum Opus. Does it have issues? Yes, of course. But the gem is there, and given that it can only improve (although, again, the Firaxians managed to even go against that) from now on, things look great, especially given the dedication the Amplitudians (LOL) are showing.
Kudos to them!
LOL! I was trying to be nice. To be fair, Firaxis isn't the only company that ignores their own community (or allegedly selectively only listen to obscure requests from a random player (eg zombies and vampires)). There are sooo many more companies we can add to the list, but at the end of the day, us gamers have to vote with our money. We have to support the good ones as much as possible and pray some board of directors do not ruin them in some way. If anything, it seems all gaming companies will end this way if they find too much success initially. I don't take it personally anymore, but I still cannot help but feel somewhat salty about it.
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