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I've tried Humankind again just to rembember why I left it

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3 years ago
Jan 25, 2022, 11:20:39 PM
3 games, 2 where canceled due to the game being stuck during battles. In no particular order:
- game pace is off, technologies can't keep up with era progress after middleages. also the ai is rushing through eras for no reason
- sieges are dumb (if the defender try a sortie and loose he can try again straight away)
- when pollution switch from nothing to very (VERY!) low, mainly because the ai is polluting without care, my stability drops immensly and I have to spend 30 turns on building common quarters, while AI empires just fall apart (it's the only game where revolutions happen because of pollution)
- this game care less about religion than me, that's impressive: you can be christian, hindu and muslim in the same game, while AI preferes good old shamanism for the whole game. No real impact on the game
- fame points are good, the way you earn them is not. the ai leave behind so many stars that at some point you can win the game even if you get eliminated, because there are not enough star left for the ai to catch up. Battles and war don't grant ay fame aside from the kill count, and religion, well, check the point above. Hey, but at least you can get fame by polluting...
- culture is another joke: if your entire empire get a cultural conversion you are lucky, you get free science. No impact on stability (culture is not as strong as pollution), no cities defecting to other empires, just sweet sweet free science boosts. 
- Before you tell me that culture and religion are important for claims and war, I tell you that I've conquered the world by asking AI to grant open borders, get a refusal and then wait for war support to get to 80. Diplomacy is almost non existent

I'm going to wait several months for new patches and fixes, although I shuold say that I'm going to wait untill the game is finished, before I play another game.
Meanwhile, I'm saving 9,99 euros. Not having enough african cultures was never a problem in Humankind (egypt, nubia, aksumites, ghana, zulu, egypt again), now even the number of african cultures fells unbalanced.
Humankind is a great game, I have genuinely fun playing it, untill I remember why I left it


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3 years ago
Jan 26, 2022, 1:10:46 AM

And I know how it can be better.

Than ever, on it's History, it was...

:)

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3 years ago
Jan 26, 2022, 3:52:15 AM
galliaestomnis3 wrote:

- Before you tell me that culture and religion are important for claims and war, I tell you that I've conquered the world by asking AI to grant open borders, get a refusal and then wait for war support to get to 80. Diplomacy is almost non existent



Well, that's just like, your opinion, man.


But seriously, the reason to get culture/religion grievances is that you can take down a whole empire in one war. If you just have one monetary grievance, your spoils will be limited. In my current game, I literally took about 12-15 territories and cities in one war from one empire because of all the territorial grievances I enforced. You don't even have to occupy the city to take it. The enemy was left with 4 cities and 2 attachments meaning I could finish him off in the next war.

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3 years ago
Jan 26, 2022, 6:26:26 AM
Velorace wrote:

And I know how it can be better.

Than ever, on it's History, it was...

:)

Rather than filling the forum with empty comments like this, why don't you post your idea?

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3 years ago
Jan 26, 2022, 6:34:04 AM
Dale_K wrote:
Velorace wrote:

And I know how it can be better.

Than ever, on it's History, it was...

:)

Rather than filling the forum with empty comments like this, why don't you post your idea?

Some people would rather gripe about things than provide constructive criticism. It's a product of the anonymity provided by the internet. It's pervasive.

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3 years ago
Jan 26, 2022, 8:17:10 AM

As someone who loves to dismantle someone's likes and dislikes of a certain topic of enjoyment of mine with great pleasure, but it's 3am on a weekday and the newest version of the game came out as long with Disney's Book of Boba. I'll keep this very brief and with an *insult instead of anything positive or intelligent, It must be sad being a Very Easy player and a fan of the Civ series to write such a sad post about the game not changing. K now I'm off for another 600 hours. Bye 


-Forever a fan of this game since I heard of it, and I'm not displeased in the least :)

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3 years ago
Jan 26, 2022, 11:08:21 AM
Dayvit78 wrote:
galliaestomnis3 wrote:

- Before you tell me that culture and religion are important for claims and war, I tell you that I've conquered the world by asking AI to grant open borders, get a refusal and then wait for war support to get to 80. Diplomacy is almost non existent



Well, that's just like, your opinion, man.


But seriously, the reason to get culture/religion grievances is that you can take down a whole empire in one war. If you just have one monetary grievance, your spoils will be limited. In my current game, I literally took about 12-15 territories and cities in one war from one empire because of all the territorial grievances I enforced. You don't even have to occupy the city to take it. The enemy was left with 4 cities and 2 attachments meaning I could finish him off in the next war.

All true, I'm fine with that. You have to admit though that religion and culture should have a way bigger role than this, and in Humankind they simply don't.

I've played endless space briefly, but I remember how interesting was to have population from different species: you could get bonus or malus from it, and you cared not only of how many pop you had, but also about its composition. In humankind you just don't care.

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3 years ago
Jan 26, 2022, 11:20:01 AM
 Hippieman wrote:

As someone who loves to dismantle someone's likes and dislikes of a certain topic of enjoyment of mine with great pleasure, but it's 3am on a weekday and the newest version of the game came out as long with Disney's Book of Boba. I'll keep this very brief and with an *insult instead of anything positive or intelligent, It must be sad being a Very Easy player and a fan of the Civ series to write such a sad post about the game not changing. K now I'm off for another 600 hours. Bye 


-Forever a fan of this game since I heard of it, and I'm not displeased in the least :)

-I play on hardest level always

-I'm not necessarly a fan of civ, but as many 4x enthisiast i've spent countless hours of my live playing it (by the way not at deity level because it is not as easy as humankind)

-Have fun watching the end turn button stuck for 600h. If firaxis wakes up and implements all the good things that humankind introduced (combat sistem above all) in civ 7, well then good night Humankind. Aplitude has 1/2 year to turn it around. I do honestly wish them to succeed, although i doubt it

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3 years ago
Jan 28, 2022, 2:08:06 PM
Dale_K wrote:
Velorace wrote:

And I know how it can be better.

Than ever, on it's History, it was...

:)

Rather than filling the forum with empty comments like this, why don't you post your idea?

I'm working on it... It's not ready yet.

I was just trying to see how the community/recieves, or attempts to understand it anyway...

But I know in essence, nobody, or only a few care about things that could make the change in a game that, possibly and perhaps... was abandoned by the devs, anyway...

Also I thought my comment could spark some interesting discussion, but nah, people don`t...

Really matter, anyway...

Maybe I should just post it... But you know what?


Grathocke wrote:
Dale_K wrote:
Velorace wrote:

And I know how it can be better.

Than ever, on it's History, it was...

:)

Rather than filling the forum with empty comments like this, why don't you post your idea?

Some people would rather gripe about things than provide constructive criticism. It's a product of the anonymity provided by the internet. It's pervasive.

I've been here for more than 4 years and I think that some people just don't care for what I share, and for what I Believe, at all...

I noticed this "behaviour" before, and today I feel greatily uninspired to share anything at all.

Know the methaphore, "Don't share pearls to pigs?"

Yea... Kinda not their fault...

they won't understand it anyway...

I feel like my ideas are too big, or even, to great...

Even for sometimes, for people to Grasp into it's understanding...

You know, I theorize, philosophize, and think everything too much on it's great details...

I feel like no one is detailed, nor worried, nor carrying...

With the same things, like me... In this community and forum.

So, 

Dale_K wrote:
Rather than filling the forum with empty comments

In order to hide my general and respective and self-reflective feeling that the community here is not as worried or as interested in my ideas...

I generally overshadow them, trying to say something here... to "Cope" with this feeling, so per say.

After all... I haven't forgotten, what happned in the last 3 years... with frogsquadron, after all.

But it's not a matter of worry because...

It's, just me...

And I bet everyone forgotten this already... So...

Maybe, it's just me... Trying, and Wanting...

To live my Dreams... and, Upon...

...

Anyway...

It's difficult to share your ideas with a community who doesn't believe on them...

Or with a community, who... Is just,

Unable, to understand...

The Pearlness, of your Beliefs...

And Soughts...

And... Ideas...

For a New World, and Tommorows Dream...

I feel left, to leave ideas...

In place nobody understands them... sometimes... 

Velorace wrote:

And I know how it can be better.

Than ever, on it's History, it was...

:)

Enjoy my Empty Blanket of Poetry.

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3 years ago
Jan 28, 2022, 5:05:13 PM

That was a long-winded response that said absolutely nothing. Maybe we should stop killing electrons on this subject. 

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3 years ago
Jan 28, 2022, 7:24:35 PM

He's just graphomaniac, he's not doing it from ill intent. Keep it in mind <3

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3 years ago
Jan 28, 2022, 8:38:23 PM
The things on religion and culture are true. I myself made a thread on how religion is worthless if you not trying to be a warmonger. Since you get no fame from it, being the religious leader just makes it so you have to put you production into shrines instead of other stability buildings. Picking the tenants yourself is not really a big deal, as they all give you benefits.
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3 years ago
Jan 28, 2022, 9:59:35 PM
Nice poetry :)
Velorace
wrote:

Dale_K wrote:
Velorace wrote:

And I know how it can be better.

Than ever, on it's History, it was...

:)

Rather than filling the forum with empty comments like this, why don't you post your idea?

I'm working on it... It's not ready yet.

I was just trying to see how the community/recieves, or attempts to understand it anyway...

But I know in essence, nobody, or only a few care about things that could make the change in a game that, possibly and perhaps... was abandoned by the devs, anyway...

Also I thought my comment could spark some interesting discussion, but nah, people don`t...

Really matter, anyway...

Maybe I should just post it... But you know what?


Grathocke wrote:
Dale_K wrote:
Velorace wrote:

And I know how it can be better.

Than ever, on it's History, it was...

:)

Rather than filling the forum with empty comments like this, why don't you post your idea?

Some people would rather gripe about things than provide constructive criticism. It's a product of the anonymity provided by the internet. It's pervasive.

I've been here for more than 4 years and I think that some people just don't care for what I share, and for what I Believe, at all...

I noticed this "behaviour" before, and today I feel greatily uninspired to share anything at all.

Know the methaphore, "Don't share pearls to pigs?"

Yea... Kinda not their fault...

they won't understand it anyway...

I feel like my ideas are too big, or even, to great...

Even for sometimes, for people to Grasp into it's understanding...

You know, I theorize, philosophize, and think everything too much on it's great details...

I feel like no one is detailed, nor worried, nor carrying...

With the same things, like me... In this community and forum.

So, 

Dale_K wrote:
Rather than filling the forum with empty comments

In order to hide my general and respective and self-reflective feeling that the community here is not as worried or as interested in my ideas...

I generally overshadow them, trying to say something here... to "Cope" with this feeling, so per say.

After all... I haven't forgotten, what happned in the last 3 years... with frogsquadron, after all.

But it's not a matter of worry because...

It's, just me...

And I bet everyone forgotten this already... So...

Maybe, it's just me... Trying, and Wanting...

To live my Dreams... and, Upon...

...

Anyway...

It's difficult to share your ideas with a community who doesn't believe on them...

Or with a community, who... Is just,

Unable, to understand...

The Pearlness, of your Beliefs...

And Soughts...

And... Ideas...

For a New World, and Tommorows Dream...

I feel left, to leave ideas...

In place nobody understands them... sometimes... 

Velorace wrote:

And I know how it can be better.

Than ever, on it's History, it was...

:)

Enjoy my Empty Blanket of Poetry.


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3 years ago
Jan 29, 2022, 3:05:37 AM
Velorace wrote:
I'm working on it... It's not ready yet.


I was just trying to see how the community/recieves, or attempts to understand it anyway...

But I know in essence, nobody, or only a few care about things that could make the change in a game that, possibly and perhaps... was abandoned by the devs, anyway...

Also I thought my comment could spark some interesting discussion, but nah, people don`t...

Really matter, anyway...

Maybe I should just post it... But you know what?


As a community, it is very difficult for us to receive, or attempt to understand, ......... nothing. You've given us absolutely zip, nada, zilch, nothing, to receive or try to understand. Your empty comments can't "spark some interesting discussion" because..... simply...... there has been nothing to discuss.


As for being ready, it doesn't matter if your idea is ready or not. Your idea will be much better by getting it out there, and letting the discussion flow. From their, you idea germinates and grows.


So unfortunately, you may feel "that some people just don't care for what you share", but the reality is you haven't shared anything for us to care about.

Updated 3 years ago.
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3 years ago
Jan 29, 2022, 7:23:09 AM

- The AI rushing through Eras is something that happens on lower difficulties. In general they harder AI tend to stay in the same Era and get anywhere from 12 to 18 Era stars. This could still be tweaked of course, some players find it frustrating that in the Medieval Era they are behind 2000 or 3000 Fame points from the leader in that game.

- Pollution is also territory based - if you have too many polluting districts in a given territory the overall pollution level there might be higher than the global pollution level. Thus a city can be perfectly great apart from 1 or 2 territories where the environment is so polluted that people can not take it anymore.

In the late game you have so many ways to keep Stability high that I have no idea why it took you 30 turns to remedy this.

- Culture can have a big stability impact (-50 for 10 turns) if you decline to swap one of your Civics to match the dominant culture. Some of them you might want to have, some not. And that -50 Stability hit can become almost permanent if you keep on getting the same Civic demand. The system could use more depth, especially how to proactively influence it.
The free science is nice, but you can not choose the tech you get the boost to.

- the claims you receive from culture and religion are key, as when you have the claim you will receive the territory automatically for 0 War score at the end of a war. Sometimes you can even press the claim and get the territory as gift from the AI, with no need for war. This can allow you to peacefully expand, I am still trying to learn the underlying algorithm when and why the AI accepts your demands.



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3 years ago
Jan 29, 2022, 8:41:02 AM
Melliores wrote:
The free science is nice, but you can not choose the tech you get the boost to.

This is one thing that really should be a two-way street, if there's influence over territory, the technology should seep from more advanced to less advanced, would be an interesting boost to Aesthetes if they could siphon research from territories within their culture.

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3 years ago
Jan 29, 2022, 5:09:54 PM

Just to make an easy example of what I'm trying to say about humankind.

Keep in mind that I always plays at max diffuculty.

Recently I've played at Civ 6. Civ 6 is a much worse game than humankind:

- graphics

- combat system

- districts placement

- neolithic era

the list could go on forever.

BUT

In civ 6, in the late game, having a strong air force or not makes a HUGE difference. Now, be honest guys, does it make much difference in Humankind yo have an air force?

99% of the time (again humankind difficulty, huge map, 10 empires) I send tanks against people with knifes, so having bombers ore not it's not that much of a game changer.

That's because Civ 6 is a fairly balanced game, with well refined mechanics. In just a word, Civ 6 is a FINISHED product. 

And again, is a much worse game than Humankind (and, depending on who you ask, than other Civs), but at least is a game. 

Humankind, right now, is just a collections of great concepts and ideas, an amazing experience for 1/2 of the game, but in the long run the whole thing falls apart.

I've made the example of the air force, which is a minor thing, but think about other key aspects like:

-religion

-civics and government

-loyalty

-espionage

-pollution

-world congress

-ENERGY MANAGEMENT (that's huge)

Civ 6 wins hands down on any of this topics and it's a shame.

In conclusion, my personal opinion, that you are absolutely entitled to disagree with: Humankind has a huge potential, but not always potential turns into results. So for me no more game play, no more money spent on new content. I'll wait untill this game will be not fixed or patched, but FINISHED. And trust me, I'm really hoping that Amplitude can make it in the end. Good work





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3 years ago
Jan 30, 2022, 2:15:43 AM

I'm not sure you're going in the right direction, always comparing Humankind to another game.
You are pretty harsh on your critic which is not a bad thing in itself, but you're also a tad unfair and it makes the harshness less welcome.
For sure, Humankind is not perfect but it is game, a complete one and some things you dislike might not revulse the majority of the player base.
Humankind is still young. You seem to forget in which state Civ VI, which you use as mesurement tool, was at launch. Do you rememeber how well implemented where the climate part/pollution, the world congress, loyalty, governors or energy management in the base game, to name just a few you mentioned yourself? And, well, I guess you had little fun at launch if you like difficulty, the game was way too easy.

Now, I don't want to be rude, but it would be great to stick to Humankind and Amplitudes work, there are other places on the web to discuss Firaxis merits.

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3 years ago
Jan 30, 2022, 6:48:17 AM

@galliaestomnis3

You are comparing apples to....watermelons. Airforce in Civ 6 comes fairly late and is limited in what it can do. In Humankind Airforce units can bomb multiple tiles at a time, thus damaging more than 1 unit and district per turn. With a few Air units you can basically destroy a full army and their defense districts in a single turn. There are also missiles you can use to level the playing field.

Having air superiority in Humankind is devastating. Also from a UI point of view you can order all available planes on a carrier or in a base to make a bomb run at once. This saves on time and makes for a very amusing scene when you watch 4 to 8 planes bomb your enemy's positions.

The main reason you find fighting late-game wars in Humankind easy is the negative Stability loop most AI opponents still manage to enter in the Industrial Era. If they can manage to have a healthy Stability level then tanks won't cut it, they will be at max one Era behind you but have numbers on their side. And those tanks are expensive to produce.

Try to enjoy Humankind for what it is, there is a lot of work to be done on it. However with modding support now officially open, we should see a lot of interesting new features, maps, cultures and ideas coming our way.

Updated 3 years ago.
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3 years ago
Jan 30, 2022, 9:39:31 AM
Cure_off wrote:

I'm not sure you're going in the right direction, always comparing Humankind to another game.
You are pretty harsh on your critic which is not a bad thing in itself, but you're also a tad unfair and it makes the harshness less welcome.
For sure, Humankind is not perfect but it is game, a complete one and some things you dislike might not revulse the majority of the player base.
Humankind is still young. You seem to forget in which state Civ VI, which you use as mesurement tool, was at launch. Do you rememeber how well implemented where the climate part/pollution, the world congress, loyalty, governors or energy management in the base game, to name just a few you mentioned yourself? And, well, I guess you had little fun at launch if you like difficulty, the game was way too easy.

Now, I don't want to be rude, but it would be great to stick to Humankind and Amplitudes work, there are other places on the web to discuss Firaxis merits.

All of those Civ6 features were added in expansions. IE: climate, energy and congress in Gathering Storm, Loyalty and governors in Rise and Fall. The base game was actually reasonably stable, as Civ releases go, on launch. You may be remembering Civ 5 which had a pretty badly received launch, with quite a number of severe issues.


In comparison, Humankind had a poor launch too. Multiplayer and Mac were completely dead in the water, the game was HORRIBLY out of balance, and a number of features did absolutely nothing (and some still do).

Updated 3 years ago.
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3 years ago
Jan 30, 2022, 1:38:08 PM

I hear people talk about fixes and adjustments, while half of the game is litteraly missing.

Late game was so left behind at launch that, just to make a silly example, if you get the soviets and build 10/15 arms factories, you can "one shot kill" every one, even with obsolete units. 

The game is amazing, absolutely brilliant, for the eras they let us play in opendevs (the ones they've actually worked on). Then they slammed in the last 2 eras at the last moment, called it a "finished" product and charged people 50 euros/dollars . Change my mind (you can't)

Now,I know the industry works like this nowdays, but they went a bit too far. And asking for additional 10 eruos/dollars while the game still crushes doesn't put amplitude in a better light.

I've played the game, had a lot of fun, but after a while it got to repetitive and frustrating, so I've left. When they will finish the job, without additional charges (I've already payed enough), I'll be happily back playing and spending, even for DLCs I'm not interested like the "african cultures" one because I want amplitude to succed.

Civ 6 (sorry for comparing humankind to other 4x) was terrible at launch, probably it still is. Eu4 at release wasn't even the same game it is today. Humankind will improve, obviously. But few other games felt so broken and incomplete as Humankind does.



Updated 3 years ago.
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3 years ago
Jan 30, 2022, 8:20:30 PM
Divinity wrote:
The things on religion and culture are true. I myself made a thread on how religion is worthless if you not trying to be a warmonger. Since you get no fame from it, being the religious leader just makes it so you have to put you production into shrines instead of other stability buildings. Picking the tenants yourself is not really a big deal, as they all give you benefits.

There's a new mod by Tonlo that makes religion far better and more immersive. Tonlo's religion mod

Unfortunately, the AI won't utilize it completely, but it's certainly useful for the player.

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3 years ago
Jan 31, 2022, 7:16:30 AM

Civ 6 did not have a functioning UI, especially for buying units and viewing your city's statistics until the first expansion came along. During that time which was almost 2 years, they sold numerous civilization and scenario packs. It was also missing quite a few units and logical dependencies between them - you could not upgrade to your special units and you had to hard build them. Also the mighty ram unit could be used by cavalry to attack walled cities and thus make any early to mid-game war the same.
Civ 6 was still played by me and many others after launch, despite its many flaws. For some of them it still gets a lot of flack even five years later.

If you are comparing to other games please at least acknowledge the state they were in their first six months after launch. No one is asking you to buy anything or even play the game if you find it so repetitive at the moment. Just give it a fair shot for all its limitations currently.

Updated 3 years ago.
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