You are comparing applesto....watermelons. Airforce in Civ 6 comes fairly late and is limited in what it can do. In Humankind Airforce units can bomb multiple tiles at a time, thus damaging more than 1 unit and district per turn. With a few Air units you canbasically destroy a full army and their defense districts in a single turn. There are also missiles you can use to level the playing field.
Having air superiority in Humankind is devastating. Also from a UI point of view you can order all available planes on a carrier or in a base to make a bomb run at once. This saves on time and makes for a very amusing scene when you watch 4 to 8 planes bomb your enemy's positions.
The main reason you find fighting late-game wars in Humankind easy is the negative Stability loop most AI opponents still manage to enter in the Industrial Era. If they can manage to have a healthy Stability level then tanks won't cut it, they will be at max one Era behind you but have numbers on their side. And those tanks are expensive to produce.
Try to enjoy Humankind for what it is, there is a lot of work to be done on it. However with modding support now officially open, we should see a lot of interesting new features, maps, cultures and ideas coming our way.
I'm not sure you're going in the right direction, always comparing Humankind to another game. You are pretty harsh on your critic which is not a bad thing in itself, but you're also a tad unfair and it makes the harshness less welcome. For sure, Humankind is not perfect but it is game, a complete one and some things you dislike might not revulse the majority of the player base. Humankind is still young. You seem to forget in which state Civ VI, which you use as mesurement tool, was at launch. Do you rememeber how well implemented where the climate part/pollution, the world congress, loyalty, governors or energy management in the base game, to name just a few you mentioned yourself? And, well, I guess you had little fun at launch if you like difficulty, the game was way too easy.
Now, I don't want to be rude, but it would be great to stick to Humankind and Amplitudes work, there are other places on the web to discuss Firaxis merits.
All of those Civ6 features were added in expansions. IE: climate, energy and congress in Gathering Storm, Loyalty and governors in Rise and Fall. The base game was actually reasonably stable, as Civ releases go, on launch. You may be remembering Civ 5 which had a pretty badly received launch, with quite a number of severe issues.
In comparison, Humankind had a poor launch too. Multiplayer and Mac were completely dead in the water, the game was HORRIBLY out of balance, and a number of features did absolutely nothing (and some still do).
I hear people talk about fixes and adjustments, while half of the game is litteraly missing.
Late game was so left behind at launch that, just to make a silly example, if you get the soviets and build 10/15 arms factories, you can "one shot kill" every one, even with obsolete units.
The game is amazing, absolutely brilliant, for the eras they let us play in opendevs (the ones they've actually worked on). Then they slammed in the last 2 eras at the last moment, called it a "finished" product and charged people 50 euros/dollars . Change my mind (you can't)
Now,I know the industry works like this nowdays, but they went a bit too far. And asking for additional 10 eruos/dollars while the game still crushes doesn't put amplitude in a better light.
I've played the game, had a lot of fun, but after a while it got to repetitive and frustrating, so I've left. When they will finish the job, without additional charges (I've already payed enough), I'll be happily back playing and spending, even for DLCs I'm not interested like the "african cultures" one because I want amplitude to succed.
Civ 6 (sorry for comparing humankind to other 4x) was terrible at launch, probably it still is. Eu4 at release wasn't even the same game it is today. Humankind will improve, obviously. But few other games felt so broken and incomplete as Humankind does.
Updated 3 years ago.
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Divinity wrote: The things on religion and culture are true. I myself made a thread on how religion is worthless if you not trying to be a warmonger. Since you get no fame from it, being the religious leader just makes it so you have to put you production into shrines instead of other stability buildings. Picking the tenants yourself is not really a big deal, as they all give you benefits.
There's a new mod by Tonlo that makes religion far better and more immersive. Tonlo's religion mod
Unfortunately, the AI won't utilize it completely, but it's certainly useful for the player.
Civ 6 did not have a functioning UI, especially for buying units and viewing your city's statistics until the first expansion came along. During that time which was almost 2 years, they sold numerous civilization and scenario packs. It was also missing quite a few units and logical dependencies between them - you could not upgrade to your special units and you had to hard build them. Also the mighty ram unit could be used by cavalry to attack walled cities and thus make any early to mid-game war the same. Civ 6 was still played by me and many others after launch, despite its many flaws. For some of them it still gets a lot of flack even five years later.
If you are comparing to other games please at least acknowledge the state they were in their first six months after launch. No one is asking you to buy anything or even play the game if you find it so repetitive at the moment. Just give it a fair shot for all its limitations currently.
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