I disagree I think these events are wonderful little windows that show the game's potential in different lights. I would never have thought about playing in different ways to accomplish some of these challenges. I've had more than one "you can do that?!" moments while trying to tackle the challenges. I appreciate the effort and the thought behind each one, even the ones I can't quite seem to manage. Sad face is that I just don't have a lot of time to play, however, nothing I've seen that's been given away so far that would make the game easier. Meaning I don't have to stress about finishing it.
I'm not sure what is planned on re-releasing opportunities to play the challenges, only know that its been said it will happen. So for what its worth: How about re-releasing or, (-insert word meaning side-by-side here-) releasing the challenges as little free DLC packets?
In any case, Thank You Amplitude for making another game that is cutting into my Endless play time! xD
sapsling wrote: When 80-90% of the comments on steam under the blog updates are negative to extremely negative, it is fair to assume a general trend.
No, it is not. That was the whole point of my post: We, internet people and gamers, don't flock to forum pages to convey our praises and congratulatory feedback when we're content about something whereas others who are not so happy are always more vocal about their negative feedback. Ratio of negative to positive feedback is not indicative of general consensus on any subject.
I understood your point the first time. I replied because I think you are exaggerating. When something is positively received, it shows on the internet. When something is overwhelmingly negatively received it also shows on the internet. While I am very aware of negativity bias on forums, you make it sound like it represents nothing. I disagree strongly.
What's next, steam reviews mean nothing too? You think this game is actually well received? When a game is good it shows, when a game fumbles it shows.
You say you understand what my objection is about and yet you still keep misinterpreting what I've said.
sapsling wrote: While I am very aware of negativity bias on forums, you make it sound like it represents nothing.
I never said negative feedback represents nothing; on the contrary I strongly believe all feedback, whether negative or positive, are vital not only for game devs & distributors but also for me as a gamer and consumer.
sapsling wrote: What's next, steam reviews mean nothing too?
Again, I deem reviews, especially the negative ones, most helpful while trying to decide to buy a game or not. In fact, when I want to buy a relatively unfamiliar game for me I almost always read only negative reviews. This is not to say if a game has more negative reviews then I don't buy it. As I tried to explain in my original post, apparently as a futile effort without any success, I don't believe ratio of negative to positive feedback alone provides anything useful to help me settle on my final judgement about a game. I'm rather interested in reasons behind negative feedback. It's quite common for me that I eventually decide to buy a game despite the 'Overwhelmingly Negative' score because I consider those negative reviews as not true, unfair, exaggerated or just irrelevant (e.g. like comments of Humankind players complaining about how bad the current war score system, which I quite love, is.)
I digress a bit here.
sapsling wrote: It's really beyond me why they continue this way with the gigantic amount of negative feedback.
In summary, this comment of yours was the main reason I wrote my post in reply to you and other users who think their sentiment about events represent majority of Humankind players. It does not. Average daily number of concurrent players of Humankind is around 2K right now, most of whom don't even participate in forums here, yet you assume 22 (Twenty-Two) users in this thread who expressed their discontentment about these events represent how 2K (Two-Thousand) players feel and call your comments as gigantic amount of negative feedback.
In summary, this comment of yours was the main reason I wrote my post in reply to you and other users who think their sentiment about events represent majority of Humankind players. It does not. Average daily number of concurrent players of Humankind is around 2K right now, most of whom don't even participate in forums here, yet you assume 22 (Twenty-Two) users in this thread who expressed their discontentment about these events represent how 2K (Two-Thousand) players feel and call your comments as gigantic amount of negative feedback.
By the same token though, you are assuming that the the 22 users in this thread are somehow NOT representative of those 2K players either. You are also ignoring about twice that many users who are expressing disappointment in the positively-skewed event announcement thread on the Steam forums. So having no statement from 2K minus 22 players does not mean that the opinions of these 22 players are somehow outliers. With that said, I am seeing very, very few positive comments where players are coming forward and saying that they specifically like the time limit which is the only aspect of these events that most of the negative comments here really seem to be concerned about.
Interpretation of these statistics aside, I still feel like this event setup is a really poor way to try to translate these new cosmetics into more sales/engagement for the reasons that I have described earlier.
SpikedWallMan wrote: y the same token though, you are assuming that the the 22 users in this thread are somehow NOT representative of those 2K players either.
:)
[While banging my head on keyboard] No, I do notassume such a verdict; I'm only politely reminding you not to assume such a verdict.
Rest of the player base may very well feel exactly the same way as you do. We just don't know. This thread or any other thread you mentioned is not a good sampling data, because a) it's not big enough and b) it's not diverse enough due to natural tendency of forum posts populating such boards with negative feedback.
I'm not arguing to try to change your mind about these events. As a player you have every right to dislike something and express it openly.
Now, if you'll excuse me, Venetian Empire awaits me to rule the world with rich nerds, while also conquering the whole world as a side exercise.
Not trying to assume anything, or at least not too much, I'm just gonna reflect on my own feelings towards the events:
I really don't like them how they are right now.
I like the game as it is and I enjoy playing my 4x games slowly. The general ideas of the events are cool enough, the thing that we can unlock more personas is great, but the timed aspects about them annoys me to no end, as I have expressed in these forums before. I saw the Holi event and its (for long games at least) unfortunate and overtuned tasks and stuck with something else (there was a fairly big game just out at the time about an old ring). Which all in all put me off from really trying to get the persona. Seing the next timed event now, albeit much easier, doesn't add to my drive to play the game, but rather pushes me away from it.
I'd really love to return to the game at my own pace, play at my own pace and unlock the personas through that. And, God forbid, in this micro-transaction heavy time with live in, I'd probably even pay a few bucks for a collection of personas as well, rather than have them like this, annoying and timed.
I didn't realize that this could even be a point of contention until I came to the forums.
I just loaded the game, saw that an event was active, and played through the challenges. No big deal.
Sure, it'd be cool if they gave multiple opportunities to grab some of the content, opened it up again sometime down the road, maybe even permanently... but I'd also be content with no events at all. I know this because up until the most recent event started I didn't even realize there were events :'D
Not trying to assume anything, or at least not too much, I'm just gonna reflect on my own feelings towards the events:
I really don't like them how they are right now.
I like the game as it is and I enjoy playing my 4x games slowly. The general ideas of the events are cool enough, the thing that we can unlock more personas is great, but the timed aspects about them annoys me to no end, as I have expressed in these forums before. I saw the Holi event and its (for long games at least) unfortunate and overtuned tasks and stuck with something else (there was a fairly big game just out at the time about an old ring). Which all in all put me off from really trying to get the persona. Seing the next timed event now, albeit much easier, doesn't add to my drive to play the game, but rather pushes me away from it.
I'd really love to return to the game at my own pace, play at my own pace and unlock the personas through that. And, God forbid, in this micro-transaction heavy time with live in, I'd probably even pay a few bucks for a collection of personas as well, rather than have them like this, annoying and timed.
Agreed, I like the events just hate it being timed for the exact same reason as you. Was also hooked on that game about a old ring lol
I don't get why these events are timed. This is not an MMO, it's a 4X game. You can introduce the event challenge and run with it. Make the player work for the reward whenever they want, there's no reason they should miss out on content due to high tempo work schedules or educational demands. It's a very simple concept. I purposely don't play the event because I think it is dumb to incentivize a pointless practice with my player count.
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