Very good question. I myself have been waiting for 6 months now to hear about an officially M1 Mac compatible version. I would definitely buy the game if available for my new MacBook Pro. Also a Mac demo version would be great.
But probably Civ 7 will there before that happens?
I also asked a Mac related question on here a few weeks ago but didn't get any response (https://www.games2gether.com/amplitude-studios/humankind/forums/168-general/threads/48317-any-hope-for-a-working-x86-mac-version-anytime-soon?page=1#post-352692).
I just cant help but get the feeling that Amplitude doesn't care about the Mac crowd. Maybe we are just too few people playing on Mac?
Either way, the silence about anything Mac related sucks! If you're not going to fix Humankind on Mac then tell us (so we can move on)!
I guess the problem is more of a „no one knows“ than not wanting to respond. I‘m also sure that Amplitude isn‘t happy with how things went/are regarding Mac and HK. As a fellow Mac player, I have actually given up on getting a smooth version anytime soon long ago. Maybe they‘ll do a good M1 version from the ground up in a few years, but until then, it‘s cloud gaming HK for me.
I know that its probably a simple question of economics (less attention for a platform that has less customers on it) but it is still a bit disappointing to see Windows people getting a good experience (and even new content) while Mac people can't even play the base game well (black tiles bug is a bit of a dealbreaker in my opinion).
You would think that multiple months must be enough to fix the black tiles bug. But maybe I am underestimating the complexities of game development.
I would imagine the issues mac development is facing is quite similar to the issues that Stadia development has been facing for the past half year. But without developer comment on this, who knows
I know that its probably a simple question of economics (less attention for a platform that has less customers on it) but it is still a bit disappointing to see Windows people getting a good experience (and even new content) while Mac people can't even play the base game well (black tiles bug is a bit of a dealbreaker in my opinion).
You would think that multiple months must be enough to fix the black tiles bug. But maybe I am underestimating the complexities of game development.
The black tiles combat bug being fixed would be great for me...
I played it since release on my 2015 iMac at peak 20 fps (that's how much I love this game!) on Simple and now my Mac Studio can do much better on Good, even under Rosetta.
Yeah, I really don't understand it: Amplitude must have invested quite a bit of money to get the Mac version to where it is now. Why not go a little bit further and make it actually playable (by fixing the black tiles bug)? People are not stupid, they will watch reviews/read about the state of the game. They will find out that Humankind on Mac is currently not really playable (because of the black tiles bug) and will probably not buy it because of that. All that money that must have been spent on getting Humankind on Mac to where it is now is kind of wasted at the moment...
To me it sounds like they messed up their planning and discovered that some third-party library they use does not run on M1 at the last second. Judging by their previous releases, they develop exclusively for Windows and only start testing Mac builds close to release. I was very surprised that they cited “lack of hardware to test on” a year after that hardware became available.
This situation is said, annoying and was probably easily preventable with some foresight. It’s also a missed opportunity for Amplitude to appeal to the poorly satisfied native Mac gaming demand. Given how good M1 Macs are for gaming and how quickly their number increases, I wouldn’t be surprised if there will be some bad blood between upgrading members of the community and Amplitude. At least I have refunded the game early enough.
Wait, M1s are actually good for gaming? Seriously? I may have had bad luck then with my experience. All the games I tried (mostly paradox stuff) run much (much!) better on my 2017 MacBook Pro compared to the 2021 iMac that should be faster/better in any regard. I haven’t run gaming benchmarks, but when I did so with calculating complex statistical models, the iMac took around 5 times as long as the MacBook. Hence, upgrading would be suicide (at work) until the programs run natively (if they ever do) or the rosetta ports run more smoothly. So far, I thought it would be similar for gaming. Would be happy to be proven otherwise!
@Siptah - my Mac Studio actually runs the game pretty well (40-60 fps, mostly) on Good setting. I'd be playing HK right now if it wasn't for the black tiles combat bug.
Wait, M1s are actually good for gaming? Seriously? I may have had bad luck then with my experience. All the games I tried (mostly paradox stuff) run much (much!) better on my 2017 MacBook Pro compared to the 2021 iMac that should be faster/better in any regard. I haven’t run gaming benchmarks, but when I did so with calculating complex statistical models, the iMac took around 5 times as long as the MacBook. Hence, upgrading would be suicide (at work) until the programs run natively (if they ever do) or the rosetta ports run more smoothly. So far, I thought it would be similar for gaming. Would be happy to be proven otherwise!
Interesting. Very surprised to hear that your statistics program is that much slower on the M1. I too had a 2017 MBP before I got my 2020 M1 MBP and it destroys the old machine in every task I use it for (running intensive python scripts, music production in Logic, training ML models). That includes the (few) games I play: Total War Troy for example was unplayable on the 2017 MBP but runs pretty well (at least for my standards) on the M1 (about 25 FPS with pretty high settings). So yeah, the M1 has been an amazing chip in my experience (including for games).
On a different note: disappointed to see that other threads on this forum regularly get dev answers but this one (and my old post about the Mac version) get ignored. Why can't anyone just give a sign of life and tell us whether the black tiles bug is currently being worked on or not? Somebody said that it is probably a case of "nobody knows" but there must be somebody in that company that knows what the state of the black tiles bug is! Maybe we are just unlucky and the devs that could give us an answer are not the ones monitoring this forum.
Thanks. It‘s been a few months, so I‘ll give the M1 another shot for the work related stuff and see how it fares. When it comes to Humankind, I’ll probably still stick to GeforceNow though. I‘m pretty sure the devs are reading this thread, and there just isn’t any information to share, but I can ask someone if there is a specific other reason for the silence.
Wait, M1s are actually good for gaming? Seriously? I may have had bad luck then with my experience. All the games I tried (mostly paradox stuff) run much (much!) better on my 2017 MacBook Pro compared to the 2021 iMac that should be faster/better in any regard. I haven’t run gaming benchmarks, but when I did so with calculating complex statistical models, the iMac took around 5 times as long as the MacBook. Hence, upgrading would be suicide (at work) until the programs run natively (if they ever do) or the rosetta ports run more smoothly. So far, I thought it would be similar for gaming. Would be happy to be proven otherwise!
M1 has more than capable gaming-grade hardware compared to previous Macs or newer premium consumer PC portables - base M1 is de-facto equivalent to an Nvidia 1650, which should be “good enough” as a baseline. Actual experience of course depends on the software, and there are still big differences here. Surprised to hear about your experience with statistical software, my R scripts run almost 3x faster on M1 compared to much hotter Coffee Lake.
I agree with all of above, the only thing left to fix in the Mac version of HK on M1 Macs is the black tiles combat bug. The game is playable using Rosetta 2.
I agree with all of above, the only thing left to fix in the Mac version of HK on M1 Macs is the black tiles combat bug. The game is playable using Rosetta 2.
Best,
Javier
Unfortunately Amplitude made it very clear that they are not interested in supporting Mac users. They could have easily fixed these issues in the past year.
I agree with all of above, the only thing left to fix in the Mac version of HK on M1 Macs is the black tiles combat bug. The game is playable using Rosetta 2.
Best,
Javier
Having said that, we still need native M1 support... Rosetta 2 is not a permanent solution, as it is in and of itself not a permanent thing.
How likely do you guys think it is that Amplitude will never fix the black tiles bug (and just leave HK in this unplayable state forever)? Isn’t this a very real possibility considering that the game will soon be out for an entire year and they haven’t fixed it in said year? I mean at some point most of the devs will be working on another project (which does not increase the chances of HK finally becoming playable on the Mac).
How likely do you guys think it is that Amplitude will never fix the black tiles bug (and just leave HK in this unplayable state forever)? Isn’t this a very real possibility considering that the game will soon be out for an entire year and they haven’t fixed it in said year? I mean at some point most of the devs will be working on another project (which does not increase the chances of HK finally becoming playable on the Mac).
I don't know, I hope that this won't be the case... I would be furious if that was the case
It is quite astonishing how video game companies sometimes treat their customers. Imagine if someone like Apple sold it's new iPhone with an important component (like the camera or the screen) not working properly and would not only not fix the issue for an entire year but also not communicate at all about the issue with their customers. Unthinkable for a company like Apple (or other computer/phone companies). But here (in the video game space) treating your customers like that seems to be an acceptable thing to do (by leaving a game severely bugged for an entire year and not communicating at all with your customers about the issue).
Kind of sad that this is how things are sometimes done in the video game space...
It is quite astonishing how video game companies sometimes treat their customers. Imagine if someone like Apple sold it's new iPhone with an important component (like the camera or the screen) not working properly and would not only not fix the issue for an entire year but also not communicate at all about the issue with their customers. Unthinkable for a company like Apple (or other computer/phone companies). But here (in the video game space) treating your customers like that seems to be an acceptable thing to do (by leaving a game severely bugged for an entire year and not communicating at all with your customers about the issue).
Kind of sad that this is how things are sometimes done in the video game space...
I think one should be fair to Amplitude. They did acknowledge that they made a mistake, they made it clear that they are unlikely to solve this problem and they did offer refunds. So I while I am very disappointed with the end result, I can't really fault the way how they handled it. A company is free to change their business strategy. Amplitude was always one of the strong Mac supporters, now they are not. I used to buy everything they release just to show them reciprocal support, now I won't. That's it.
jalmillategui wrote:
Agreed! Rosetta 2 should last until Apple finishes migrating from Intel to its own processors... That should be done this year or early next year.
Rosetta 2 will stay there for a foreseeable time. What Apple will probably do at some point is simply remove the x86 codegen from newer Xcode versions, so one won't be able to create new Intel apps, but old ones will still probably work. Overall, I see no problem in relying on Rosetta 2, especially for games. It's nice to have native apps of course, but it's not mandatory.
I think one should be fair to Amplitude. They did acknowledge that they made a mistake, they made it clear that they are unlikely to solve this problem and they did offer refunds. So I while I am very disappointed with the end result, I can't really fault the way how they handled it. A company is free to change their business strategy. Amplitude was always one of the strong Mac supporters, now they are not. I used to buy everything they release just to show them reciprocal support, now I won't. That's it.
I'm not sure that they ever said that they were unlikely to solve this problem, just that it was taking longer than expected and that they didn't have a timeframe.
I think the complete silence by Amplitude regarding the future of a native Apple Silicon version of the game is a message in itself. There will be no such thing as a native Mx version of Humankind.
Personally I have given up on waiting and moved on to "Old world". The game has very good reviews on steam and since 3 weeks there is a native M1 version available.
I think one should be fair to Amplitude. They did acknowledge that they made a mistake, they made it clear that they are unlikely to solve this problem and they did offer refunds. So I while I am very disappointed with the end result, I can't really fault the way how they handled it. A company is free to change their business strategy. Amplitude was always one of the strong Mac supporters, now they are not. I used to buy everything they release just to show them reciprocal support, now I won't. That's it.
I'm not sure that they ever said that they were unlikely to solve this problem, just that it was taking longer than expected and that they didn't have a timeframe.
I remember an Amplitude representative stating - either here or on Reddit - that a version of the game that runs on m1, be it native or Rosetta, is unlikely at all. That’s why I refunded.
I think one should be fair to Amplitude. They did acknowledge that they made a mistake, they made it clear that they are unlikely to solve this problem and they did offer refunds. So I while I am very disappointed with the end result, I can't really fault the way how they handled it. A company is free to change their business strategy. Amplitude was always one of the strong Mac supporters, now they are not. I used to buy everything they release just to show them reciprocal support, now I won't. That's it.
I'm not sure that they ever said that they were unlikely to solve this problem, just that it was taking longer than expected and that they didn't have a timeframe.
I remember an Amplitude representative stating - either here or on Reddit - that a version of the game that runs on m1, be it native or Rosetta, is unlikely at all. That’s why I refunded.
Hmmm, I must have missed that... what a shame since it already runs quite well on M1 aside from the black tiles bug...
All I can find is "creating an M1-compatible version of Humankind proved more difficult than we had anticipated, and we could not promise a stable and well-optimized version of the game for M1-chips in the foreseeable future." This definitely can be interpreted as you said but "foreseeable future" is unclear.
I just wish that if Amplitude would just say *something*.... I chose to stick with them, as I had enjoyed the game considerably and in the hope that they would deliver on the original promise. If they have given up, they should just say that and I will then acknowledge my mistake and move on myself.
I was really enjoying playing on my old Mac, but I have upgraded to an M1 Mac. The black tile bug is infuriating because everything else works fine.
Same here - I held out on my 2015 iMac humming along at 20 fps for months cause I love this game that much... finally, couldn't hold off any longer...
And as I said, Old World runs phenomenally on my Mac Studio - I wasn't sure about it when I bought it but I took a chance since they invested in M1 Native... glad I took the chance!
As someone with an interest in this game, but not yet having purchased it, can anyone say what kind of performance the broken Mac version gets on M1 Max? I've been testing the demo, but in Parallels, 'cause it's Windows only. There, I'm getting frame rates in the mid 20s. I could probably get to 30 if I turned everything down low enough. But that's just the very early game, and these types of games do tent to get slower as the number of units on the map increases. I'm curious whether, if the Mac version ever does actually come out, how much better its performance would be than Parallels.
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As someone with an interest in this game, but not yet having purchased it, can anyone say what kind of performance the broken Mac version gets on M1 Max? I've been testing the demo, but in Parallels, 'cause it's Windows only. There, I'm getting frame rates in the mid 20s. I could probably get to 30 if I turned everything down low enough. But that's just the very early game, and these types of games do tent to get slower as the number of units on the map increases. I'm curious whether, if the Mac version ever does actually come out, how much better its performance would be than Parallels.
My Mac Studio Max (10 CPU, 64 GB RAM) runs it pretty well (40-60 fps, mostly) on Good setting.
Looks great to me - only issue is that black tile bug during combat. I haven't played it much but if I remember correctly, frame rate was relatively similar during end game too
Hello, I play mostly on my PC and this game is just great. But, I would like to play on Mac (MacBook Pro 14 inches). It’s run like a charm (maybe some low settings but I don’t care), until battle and this black tiles bugs.
If you correct this, it’s the only really bug on this Mac version ?
Hello, I play mostly on my PC and this game is just great. But, I would like to play on Mac (MacBook Pro 14 inches). It’s run like a charm (maybe some low settings but I don’t care), until battle and this black tiles bugs.
If you correct this, it’s the only really bug on this Mac version ?
Alas, I wouldn't hold your breath for a reply which is really quite sad...
Yes, an official comment would be appreciated, as I bought a brand new MacBook pro and one of the things I was most excited about was being able to play Humankind! Ugh, I was very let down. lol.
If you find the app, located at /Users/yourusername/Library/Application Support/Steam/steamapps/common/Humankind
Choose Get Info and select 'Open Using Rosetta'. You'll be able to the play the game reasonably well, except combat overlay will have black tiles and this is a pretty big impediment
Oh, thank you! Unfortunately, mine doesn't seem set up the same way so was unable to accomplish this!
TheCivEngineer wrote:
If you find the app, located at /Users/yourusername/Library/Application Support/Steam/steamapps/common/Humankind
Choose Get Info and select 'Open Using Rosetta'. You'll be able to the play the game reasonably well, except combat overlay will have black tiles and this is a pretty big impediment
Honestly: It is time that Amplitude stops pretending to offer a Mac version. The corresponding information on steam is misleading and it would be interesting to see if they were sued over it. At least they should have the decency to clearly communicate the current situation. Not answering any of the related posts is just sad.
Honestly: It is time that Amplitude stops pretending to offer a Mac version. The corresponding information on steam is misleading and it would be interesting to see if they were sued over it. At least they should have the decency to clearly communicate the current situation. Not answering any of the related posts is just sad.
Seriously... I think that I am most peeved about the lack of communication... one typically doesn't appreciate being ignored
Just thought I'd update this thread, because the only place I could find useful information when I actually went ahead and bought the game was on the Discord - and Discord's useless for finding information.
There is native Apple Silicon support now - and it runs pretty well. But if you've previously manually set the game to launch with Rosetta using the method earlier in this thread, you'll have to manually disable it again in the same way. With Rosetta, you'll see black glitchy tiles during combat. Running natively, the glitch is fixed and everything runs as expected.
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I have a M1 Pro and a M2 Pro. Installed Humankind Apple Silicon version and disabled Rosetta. The performance it much improved, but there are still small graphics glitches.
Here is a static example. While playing these colored pixels do flicker.
Already reinstalled and tested all quality settings and screen resolutions. The issue never disappeared
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TheCivEngineer
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Digital Human
I don't really see the point in signatures, but they unlock forum badges.
somnolentsurfer
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