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M1 Mac Release Status Update?

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3 years ago
May 22, 2022, 1:40:01 AM

I would really appreciate an update from Amplitude on the progress of an M1 Mac supported release of HK.


The silence is deafening... 

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3 years ago
May 22, 2022, 9:04:29 AM

Very good question. I myself have been waiting for 6 months now to hear about an officially M1 Mac compatible version. I would definitely buy the game if available for my new MacBook Pro. Also a Mac demo version would be great.

But probably Civ 7 will there before that happens?

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2 years ago
May 25, 2022, 9:48:04 AM

Good question! 

I also asked a Mac related question on here a few weeks ago but didn't get any response (https://www.games2gether.com/amplitude-studios/humankind/forums/168-general/threads/48317-any-hope-for-a-working-x86-mac-version-anytime-soon?page=1#post-352692).

I just cant help but get the feeling that Amplitude doesn't care about the Mac crowd. Maybe we are just too few people playing on Mac? 

Either way, the silence about anything Mac related sucks! If you're not going to fix Humankind on Mac then tell us (so we can move on)!

Updated 2 years ago.
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2 years ago
May 25, 2022, 12:28:45 PM

I guess the problem is more of a „no one knows“ than not wanting to respond. I‘m also sure that Amplitude isn‘t happy with how things went/are regarding Mac and HK. As a fellow Mac player, I have actually given up on getting a smooth version anytime soon long ago. Maybe they‘ll do a good M1 version from the ground up in a few years, but until then, it‘s cloud gaming HK for me.

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2 years ago
May 25, 2022, 2:53:05 PM

That is a good point. 

I know that its probably a simple question of economics (less attention for a platform that has less customers on it) but it is still a bit disappointing to see Windows people getting a good experience (and even new content) while Mac people can't even play the base game well (black tiles bug is a bit of a dealbreaker in my opinion). 

You would think that multiple months must be enough to fix the black tiles bug. But maybe I am underestimating the complexities of game development.

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2 years ago
May 25, 2022, 4:16:48 PM

I would imagine the issues mac development is facing is quite similar to the issues that Stadia development has been facing for the past half year. But without developer comment on this, who knows

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2 years ago
May 26, 2022, 12:07:22 AM
lucaserlacher wrote:

That is a good point. 

I know that its probably a simple question of economics (less attention for a platform that has less customers on it) but it is still a bit disappointing to see Windows people getting a good experience (and even new content) while Mac people can't even play the base game well (black tiles bug is a bit of a dealbreaker in my opinion). 

You would think that multiple months must be enough to fix the black tiles bug. But maybe I am underestimating the complexities of game development.

The black tiles combat bug being fixed would be great for me... 


I played it since release on my 2015 iMac at peak 20 fps (that's how much I love this game!) on Simple and now my Mac Studio can do much better on Good, even under Rosetta.

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2 years ago
May 27, 2022, 6:14:31 PM

Yeah, I think fixing the black tiles bug would be enough for most Mac users (regardless of a M1 version).


Just any update from the developers on the black tiles bug would be so much appreciated...

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2 years ago
May 28, 2022, 10:52:50 PM

Amplitude clearly cared some as they put effort towards an M1 version (Universal) so that gives me some hope.


I do hope that they can fix the black tiles in the short term and in the long term fix whatever causes the Universal version to crash

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2 years ago
Jun 1, 2022, 11:26:45 AM

Yeah, I really don't understand it: Amplitude must have invested quite a bit of money to get the Mac version to where it is now. Why not go a little bit further and make it actually playable (by fixing the black tiles bug)? People are not stupid, they will watch reviews/read about the state of the game. They will find out that Humankind on Mac is currently not really playable (because of the black tiles bug) and will probably not buy it because of that. All that money that must have been spent on getting Humankind on Mac to where it is now is kind of wasted at the moment... 

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2 years ago
Jun 3, 2022, 2:45:03 PM

To me it sounds like they messed up their planning and discovered that some third-party library they use does not run on M1 at the last second. Judging by their previous releases, they develop exclusively for Windows and only start testing Mac builds close to release. I was very surprised that they cited “lack of hardware to test on” a year after that hardware became available. 


This situation is said, annoying and was probably easily preventable with some foresight. It’s also a missed opportunity for Amplitude to appeal to the poorly satisfied native Mac gaming demand. Given how good M1 Macs are for gaming and how quickly their number increases, I wouldn’t be surprised if there will be some bad blood between upgrading members of the community and Amplitude. At least I have refunded the game early enough. 

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2 years ago
Jun 3, 2022, 4:44:22 PM

Wait, M1s are actually good for gaming? Seriously? I may have had bad luck then with my experience. All the games I tried (mostly paradox stuff) run much (much!) better on my 2017 MacBook Pro compared to the 2021 iMac that should be faster/better in any regard. I haven’t run gaming benchmarks, but when I did so with calculating complex statistical models, the iMac took around 5 times as long as the MacBook. Hence, upgrading would be suicide (at work) until the programs run natively (if they ever do) or the rosetta ports run more smoothly. So far, I thought it would be similar for gaming. Would be happy to be proven otherwise!

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2 years ago
Jun 3, 2022, 5:56:35 PM

@Siptah - my Mac Studio actually runs the game pretty well (40-60 fps, mostly) on Good setting.  I'd be playing HK right now if it wasn't for the black tiles combat bug.

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2 years ago
Jun 3, 2022, 9:35:30 PM
Siptah wrote:

Wait, M1s are actually good for gaming? Seriously? I may have had bad luck then with my experience. All the games I tried (mostly paradox stuff) run much (much!) better on my 2017 MacBook Pro compared to the 2021 iMac that should be faster/better in any regard. I haven’t run gaming benchmarks, but when I did so with calculating complex statistical models, the iMac took around 5 times as long as the MacBook. Hence, upgrading would be suicide (at work) until the programs run natively (if they ever do) or the rosetta ports run more smoothly. So far, I thought it would be similar for gaming. Would be happy to be proven otherwise!

Interesting. Very surprised to hear that your statistics program is that much slower on the M1. I too had a 2017 MBP before I got my 2020 M1 MBP and it destroys the old machine in every task I use it for (running intensive python scripts, music production in Logic, training ML models). That includes the (few) games I play: Total War Troy for example was unplayable on the 2017 MBP but runs pretty well (at least for my standards) on the M1 (about 25 FPS with pretty high settings). So yeah, the M1 has been an amazing chip in my experience (including for games). 


On a different note: disappointed to see that other threads on this forum regularly get dev answers but this one (and my old post about the Mac version) get ignored. Why can't anyone just give a sign of life and tell us whether the black tiles bug is currently being worked on or not? Somebody said that it is probably a case of "nobody knows" but there must be somebody in that company that knows what the state of the black tiles bug is! Maybe we are just unlucky and the devs that could give us an answer are not the ones monitoring this forum.

Updated 2 years ago.
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2 years ago
Jun 3, 2022, 10:20:23 PM

Thanks. It‘s been a few months, so I‘ll give the M1 another shot for the work related stuff and see how it fares. When it comes to Humankind, I’ll probably still stick to GeforceNow though. I‘m pretty sure the devs are reading this thread, and there just isn’t any information to share, but I can ask someone if there is a specific other reason for the silence.

Updated 2 years ago.
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2 years ago
Jun 4, 2022, 5:55:15 AM
Siptah wrote:

Wait, M1s are actually good for gaming? Seriously? I may have had bad luck then with my experience. All the games I tried (mostly paradox stuff) run much (much!) better on my 2017 MacBook Pro compared to the 2021 iMac that should be faster/better in any regard. I haven’t run gaming benchmarks, but when I did so with calculating complex statistical models, the iMac took around 5 times as long as the MacBook. Hence, upgrading would be suicide (at work) until the programs run natively (if they ever do) or the rosetta ports run more smoothly. So far, I thought it would be similar for gaming. Would be happy to be proven otherwise!

M1 has more than capable gaming-grade hardware compared to previous Macs or newer premium consumer PC portables - base M1 is de-facto equivalent to an Nvidia 1650, which should be “good enough” as a baseline. Actual experience of course depends on the software, and there are still big differences here. Surprised to hear about your experience with statistical software, my R scripts run almost 3x faster on M1 compared to much hotter Coffee Lake. 

Updated 2 years ago.
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2 years ago
Jun 12, 2022, 3:08:57 AM

Hi All, 


I agree with all of above, the only thing left to fix in the Mac version of HK on M1 Macs is the black tiles combat bug. The game is playable using Rosetta 2.


Best,


Javier

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2 years ago
Jun 12, 2022, 8:21:56 AM
jalmillategui wrote:

Hi All, 


I agree with all of above, the only thing left to fix in the Mac version of HK on M1 Macs is the black tiles combat bug. The game is playable using Rosetta 2.


Best,


Javier

Unfortunately Amplitude made it very clear that they are not interested in supporting Mac users. They could have easily fixed these issues in the past year. 

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2 years ago
Jun 12, 2022, 12:42:50 PM
jalmillategui wrote:

Hi All, 


I agree with all of above, the only thing left to fix in the Mac version of HK on M1 Macs is the black tiles combat bug. The game is playable using Rosetta 2.


Best,


Javier

Having said that, we still need native M1 support... Rosetta 2 is not a permanent solution, as it is in and of itself not a permanent thing.

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2 years ago
Jun 16, 2022, 4:49:50 AM

Agreed! Rosetta 2 should last until Apple finishes migrating from Intel to its own processors... That should be done this year or early next year.


In any case, the lack of any message from Amplitude is disappointing...


Regards,


Javier

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