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Changelog - Dante Beta

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a day ago
May 15, 2025, 12:46:44 PM

Hello everyone!


First of all, thanks for showing interest in trying the Dante Update, it will help us to identify any major problem.

Here is the list of changes

  • We introduced a military unit food consumption. This will help to avoid the oddities of your population not consuming any food after becoming military units.
    This ongoing cost of food will be distributed among your cities > Bigger cities will need to support a larger share of the military population
    A couple of extra information on regards this change 👇
    • Outposts are exempted from paying this cost
    • Exempted Nomadic units from adding to the Military Food costs
    • Exempted Scouts upgraded from Neolithic Tribesmen from adding to the Military Food costs
  • Reduced the additional food consumption for large population cities
  • Adjusting some game effects to work with the new change of military food consumption
  • New persona: Dante
    This was a collective reward unlocked during our latest Amplified
  • We have removed the challenges from in-game and given the rewards to all players
    The reasons for this is that we noticed some technical problems and sometimes this was not accessible to some users. Therefore and to avoid future problems we have decided to disable them.


Please when trying the update, create a new game to avoid any problems of compatibility.


How does the change to military food consumption feel? We would like to know your thoughts

Updated an hour ago.
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