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Your Wishlist. What you want to see and what not

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5 years ago
Sep 6, 2019, 1:46:48 PM
Drogan wrote:

My number 1 wishlist is to get a good IA, so far no 4X I played had a good and balanced single player mode. I want others civilizations to feel like rivals, they need to be proactive and try to reach their win condition before you, make alliance when someone is too far ahead, so when you win you feel like you bested them. Right now in EL every difficulty bellow impossible they're just just minor annoyance and in impossible and endless it feel like playing against someone using cheat engine. Increasing the difficulty should make the IA play more and more optimally and not just boost their stat.



Yeah I am with you on that, but I am very sure that this is also a really tough challenge for the devs. For me the AI does not need to be superhuman. I just don't want an AI going fully retard, running away with their swordsman and sending Archers to the front :D

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5 years ago
Sep 12, 2019, 12:30:47 PM

Interactions with the map.

One of Civ6's last expansion's successes is how the map evolves through climatic events and at the end of the game, climate changes; You have volcanoes, tempests and rising seas altering your experience.

I would love to see this evolve even further. In Civ6, certain civs get a bonus on certain types of terrain, so at world generation you get spawned in the appropriate area. But in Humankind there cannot be such things. So I hope we can develop an "adaptability" to where our culture lives more organically, with a "practice makes perfect" logic. That is, living on islands would make your people develop as sailors, while living up in mountains could make you able to build terrace farms, instead of having to pick "Incas" to get that bonus.

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5 years ago
Sep 12, 2019, 1:28:49 PM

What should be: a changeable gameflow.

When i play Civ6, one of the main things i don't like about this game (though I am fan of it) is that you almost can not change drastically the flow of the game. I mean if you are loosing, its 95% that you will eventually lose and if you are winning, again its 95% that you'll win. The game is very linear and straightfoward like a trajectory of a flying arrow.

But history was never like that. A nations' paths were more like a flow of an unpredictable river with its rights and lefts, ups and downs, rises and falls. There were many nations in humankind history that rised from the ashes.

p.s. And certainly I'd love to have a chance for a rebirth in the game. What i mean: for example, in Civ6, if you loose your last city it's a gameover. Well i'd like to have a chance to rise once again. Like it was in history - you can conquer a country, but unless you raze its people, they always keep the chance to eventyally unrest and restore their country. I'd love to have this mechnic in the game. That would be so realistic!!!

   




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5 years ago
Sep 12, 2019, 2:00:04 PM

I hope you can build your nation up with a bit more depth. Everything does need to come as a cost of resources though.

So it's not just like Civilization 6 where you press a button and select a tile and there is a Government Plaza there and done!

Things like:


- Building walls around your city and choose exactly where there's going to be a wall and not automatically and instantly around your city.

- Choose where your citizens are going to live and build roads that don't look automatically glitched out because they are computer generated (just like in CIV 6).

- Make sure there is good public transport. Even for your soldiers.

- Design your own military base(s) with more depth.

- Design your own harbor(s) with more depth.


And I could go on forever, but hopefully you get the point. In the end this will cost resources and will also affect you strategically. And the most positive point about this idea: you get the feeling that it's really your own made nation and not just the ordinary stuff that's always presented in a way like Civilization 6.

Updated 5 years ago.
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5 years ago
Sep 12, 2019, 2:33:03 PM
Ezumiyr wrote:

Interactions with the map.

One of Civ6's last expansion's successes is how the map evolves through climatic events and at the end of the game, climate changes; You have volcanoes, tempests and rising seas altering your experience.

I would love to see this evolve even further. In Civ6, certain civs get a bonus on certain types of terrain, so at world generation you get spawned in the appropriate area. But in Humankind there cannot be such things. So I hope we can develop an "adaptability" to where our culture lives more organically, with a "practice makes perfect" logic. That is, living on islands would make your people develop as sailors, while living up in mountains could make you able to build terrace farms, instead of having to pick "Incas" to get that bonus.

Yes! I think this would really synergize with the event system. Certain events would trigger depending on the terrain in your empire and then you could choose from two or more bonuses.

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5 years ago
Sep 12, 2019, 3:40:08 PM

I hope the Georgians are a culture you can choose for your civilization!

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5 years ago
Sep 12, 2019, 3:49:51 PM
droneriot wrote:

I hope the Georgians are a culture you can choose for your civilization!

I'll be happy as long as Tamar is one of the great people you can recruit.

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5 years ago
Sep 14, 2019, 5:26:28 AM
Banoon wrote:

I hope you can build your nation up with a bit more depth. Everything does need to come as a cost of resources though.

So it's not just like Civilization 6 where you press a button and select a tile and there is a Government Plaza there and done!

Things like:


- Building walls around your city and choose exactly where there's going to be a wall and not automatically and instantly around your city.

- Choose where your citizens are going to live and build roads that don't look automatically glitched out because they are computer generated (just like in CIV 6).

- Make sure there is good public transport. Even for your soldiers.

- Design your own military base(s) with more depth.

- Design your own harbor(s) with more depth.


And I could go on forever, but hopefully you get the point. In the end this will cost resources and will also affect you strategically. And the most positive point about this idea: you get the feeling that it's really your own made nation and not just the ordinary stuff that's always presented in a way like Civilization 6.

I dunno. It feels like if they went this route they would also have to make you micromanage everything else too, such as police station placement, where you put your water wheels along the river, etc. I want to play a Civ like game, not Sim City with multiple cities.

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