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District Recommendations

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5 years ago
Jun 14, 2020, 8:59:39 PM

Hello Devs


have been playing CIV since CIV II and recently they included districts, understand you are doing so, so unlike in the CIV6 where aredrome and space flight are different districts, maybe you could combine the two as Aerospace, as everthing about flight can be developed in the district (drawing up plans , blueprints in offices in the district), however for a formal launch a launchpad could be created in the sea or one can choose in the same district, and leaving it upto players may adda flexibility and style of the player.


also as aerospace industry has a lot of common with base education and universities along with industrial units, maybe a civ could start out as a reserach district with library , schools, universitites, and can be expanded to a larger district say where test labs, manufacturing etc could be part of the same research district .....


worship and monies could be a single disrtrict too as in aancient world temples & churches used to be places where the actual gold used to stored, as population has gold collected in temples/ chruches via offerings / donation.


a Military district with Barracks, etc and donw the line connected to the Navy also and connected to a water body by canals, etc.

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5 years ago
Jun 20, 2020, 10:23:58 AM

I liked the idea of expanding the districts and making them interact with one and other.
Just like Civ adjacency system having major focus on science but not only the way with numbers also picking a path in scientific progression. 

Having different building options at science focused districts like the examples below, that might allow players to keep the science in their hand allowing them to focus more on their own victory path. 

Universities - Labs -> Science path

Universities - Enginering  -> Economics / Production path 
Universities - Art Schools -> Cultural Path

Having limited districts always frustrates new comers on 4x Genre maybe this way they can feel more secure on tech wise but allowing them to build something useful in the end.

Updated 5 years ago.
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