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Don't design specific factions

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5 years ago
Jun 23, 2020, 5:41:12 AM

The concept of small factions is particularly well respected in strategic games. This is the player's pursuit of more interactive links. In some discussions, some of the unselected civilizations were recommended as candidates for small factions. However, the concept of like makes me feel abrupt. It seems more like an unnatural embedding. Allow me to explain below.

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5 years ago
Jun 23, 2020, 5:54:45 AM

It is more like the concept of city-state system in civilization six to choose the culture in a specific history as a small faction. (I tried to avoid using these concepts, but obviously I couldn't before the HK system took shape.). This first raises the question of why these civilizations have not become the main choice and become factions? In civilization 6, city states are either smaller political entities or archaeological sites. This seems to imply that a small political entity, or a withered culture, can only rely on the value concept of a large political entity, which is contrary to the human focus on fame as the standard of victory evaluation and more on process. If major civilizations have made major changes in major concepts, how can these small factions maintain their independence and characteristics forever? If these small factions can also freely choose the direction of development. Then go back to my previous question, why not put them in the major cultures of six eras?

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5 years ago
Jun 23, 2020, 5:55:04 AM

When you think about what kind of faction it will belong to like civilization 6, you assign good attributes to it. When you study what special abilities or special areas or even special units he will bring to the main civilization, you have brought special abilities, special areas or even special units to this small faction. Why did he publish the difference between the mainstream civilizations?

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5 years ago
Jun 23, 2020, 5:56:29 AM

Of course, I don't think it will solve the problem to simply put forward sharp criticism. Therefore, I will briefly talk about my own ideas. If there are obvious mistakes, or obvious impossibilities, I hope you will also sharply criticize me.

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5 years ago
Jun 23, 2020, 6:10:26 AM

First, the names of small factions should be randomly generated or named by the first mainstream civilization to discover them. In this way, people can avoid connecting small factions with specific civilizations, and make players feel more involved.Secondly, small factions should not have special abilities, which makes them be treated differently. Although the game uses a unified way to determine victory, players will still have their own tendencies. Small factions with special abilities may greatly influence this tendency. If small factions, rather than mainstream civilization, become the main consideration to determine this tendency. People will no longer care about the various combinations of mainstream culture, but consider the various combinations of small factions

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