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Which artificial wonders would you like to see in the game?

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5 years ago
Jun 26, 2020, 4:38:05 PM

In a series of promotional videos, we already know some wonders.For example, the Colossus of Rhode Island, the Eiffel Tower, Notre Dame in Paris.What else do you see in the promotional video, and what you don't see, but want to see in the game?

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5 years ago
Jun 26, 2020, 8:20:43 PM

I would have liked to see the great library, the colosseum, the redemptive christ, pétra, angkor vat, Machu Picchu.

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5 years ago
Jun 27, 2020, 12:00:04 AM

I played a lot of Civ, but I sometimes desire how a game could allow the civilizations to create their own wonders. This is a dynamic wonder generation for maybe one city per era or something.


I think every civlization should trigger things that allow them to undertake big projects be it military, cultural, or religious wonders. This could be an accumulation of points that trigger an event where the player has a specific time to complete it in. And maybe partial completion over a certain amount like 90% could give partial benefits but full completion could gives 100% benefits.


Example A: A sea faring civlization grows prosperous through naval activities in one of its cities, and the player triggers an event that allow them to build a big port: 1. pass an income threshold 2. highest earner in city. Completion of the port gives farther travel for ships and gold income bonus.


A real life example I am thinking of is the great port of ancient Ephesus.


Example B: A civilization has a city that produces a lot of science. They build a library. The player triggers an event where they could build a large library.


Real life example could be the ancient library of Alexandria or Ephesus.


Example C: A civlization has high ratings during an age ushering in a golden age, after the age ends, the player triggers an event to build an elaborate burial. Gives cultural bonus.


Real life example would be the pyramids and the terracotta army.


Example D: A civilization fights major battles against different nations in a specific area over different time periods. The player triggers an event to build a fort in that specific area where many battles were fought. Bonus damage for defending unit.


Example could be Fortress of Suomenlinna or Fortress of the Orsini.

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