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A few pieces of feedback

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5 years ago
Aug 2, 2020, 9:23:38 PM

There are a few things I would like to see in the game.


1. The option to see what the most historical choice would be when selecting from one of the dialogue options. I'm referring to the musician option or the prophecy option.


2. Right click again after moving units for faster movement, this could also be extended to faster combat instead of (or in tandem with) what currently exists to speed up combat animations.


3. A clearer way to see what districts you've already put down in a city. There may have been a better way, but I found I had to leave the construction page and manually put my cursor over the tiles in order to see what I had previously placed.

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5 years ago
Aug 3, 2020, 9:43:36 AM

Hey Ato, great feedback I'd say! 

From gameplay I have seen (unfortunately I am not yet one of the many to have the pleasure to play the game) these three changes would satisfy your feedback and also act as quality of life improvements:

1. Add a small book icon over the historically accurate option with narrative events which genuinely happened. Obviously not all narrative events and situations are directly historical events. 

2. Add 'toggleable' large icon overlays when selecting a city to see all districts highlighted


Hope you feedback makes it to the deva! 

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5 years ago
Aug 3, 2020, 10:57:43 AM
AtoD613 wrote:

There are a few things I would like to see in the game.

...

3. A clearer way to see what districts you've already put down in a city. There may have been a better way, but I found I had to leave the construction page and manually put my cursor over the tiles in order to see what I had previously placed.

I don't know if it is what you are looking for, but a button (the one on the top of 2, at the bottom right corner) brings a color UI indicating which type of quarters are built. Here's what it gives :


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5 years ago
Aug 3, 2020, 5:38:18 PM
protossman12 wrote:
...

1. Add a small book icon over the historically accurate option with narrative events which genuinely happened. Obviously not all narrative events and situations are directly historical events. 


Yeah, I think that would be great. Especially if they want to explore the historical accuracy of the civs available. I realize some of the changes brought by choosing the more historical option won't affect gameplay too much, but it would still be excellent in terms of civ flavor, especially if the player doesn't know too much about the civ.

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5 years ago
Aug 3, 2020, 5:40:44 PM
Metacomet wrote:

I don't know if it is what you are looking for, but a button (the one on the top of 2, at the bottom right corner) brings a color UI indicating which type of quarters are built. Here's what it gives

Ah, yes, this is exactly the kind of thing I was looking for. I was initially thinking of putting a small letter in each tile with a district, but this works just as well if not better.


I hadn't noticed the option before, thanks for pointing it out!

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