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Colonization and Rebellion mechanic

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5 years ago
Aug 24, 2020, 10:16:02 AM

Colonization

I suggest a colonization mechanic and can be unlocked by research and can be can be done by capturing territory or vassal treaty having same effect.


In it the colonized territory will not be our control but the resource under the colonized territory and money will be ours.

We can force colony to give more money share and can allow or disallow local army recuritement.


Allowing recuritement can be dangerous because of high risk of rebellion and if rebellion succeed the colony will get independence and will form independent people.


We can also revoke status of colony to part of your empire and can cause unhappiness.


In later years UN can pass treaty of decolonization if passed causes us extra charge.


This experience will be not only confined to our territory like other strategy games but give us some extra terratorial control.


Rebellion

When stability reach below 30 then there will be formation of organizations which want to make there own empire.

These can have diplomacy option to stop them or give financial support by foreign civ.


These organization will have leader and demand our city. The cities with low stability can help organization to recurit troops. If they capture all demanded cities can result in formation of new empire. 

The empire can have power to accept soveirenty or not in a vote the majority wins.


If not there will be chances of invasion from the civ without declaring war.


If accepted the agreements and trade can be done from it.


Updated 5 years ago.
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5 years ago
Aug 24, 2020, 2:01:50 PM

I really would like to see a colonization mechanic in the game. I would also see a revolution one, as well.

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5 years ago
Aug 25, 2020, 5:13:26 PM

From origin video:

There is (or was planned 1 year ago at least) what appears as a settler unit


Also there was one screenshot about Influnece system and there was a Political stability bar (average of cities stab) saying than being too low might trigger a revolution)

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5 years ago
Aug 26, 2020, 5:30:16 PM
Abhi2410 wrote:

Settler role is not clear because army can settle an outpost.

yes, it might be tied to moving population around, or maybe upgrading into a city for free or creating an outpost for free something like that? or its a home guard (militia) unit wihch would be weird

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5 years ago
Aug 26, 2020, 5:58:28 PM

I think Colonization mechanic will give gave a different angle and there can be trade companies which can acquire there own military but we can control them. They can also the colonizer at starting then its our choice to move colony powers to us.


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5 years ago
Aug 26, 2020, 7:06:26 PM
werewolflord wrote:
Abhi2410 wrote:

Settler role is not clear because army can settle an outpost.

yes, it might be tied to moving population around, or maybe upgrading into a city for free or creating an outpost for free something like that? or its a home guard (militia) unit wihch would be weird

It can be possible that settler can be a tool for transferring population of city to another city for better benefits like production, food, science, trade,etc.

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5 years ago
Aug 28, 2020, 10:16:31 AM
Abhi2410 wrote:

Yeah , i also want to see a revolution in game and make game unique.

@Abhi2410 From what I understand it might be a kind of revolution mechanic planned. Maybe not technically a revolution per se, but maybe only a civil unrest, if You fall under 30 stability. Possibly also with guerilla type units spawning (so acctually a revolution), or even Your cities might revolt and You need to re-capture them. Not sure about the details.

That being said, acctually a kind of "revolution" or even civil unrest mechanics is not "unique" at all, as some other 4X game have that too. However I don't think the details have been made public yet on exactly how it will all work, so we don't know much and the rest is guessing and speculations only.

Still I like that type of mechanics too. A good idea is still a good idea even if not unique, or the first time it has ever been done. 

Updated 5 years ago.
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5 years ago
Aug 29, 2020, 6:17:32 AM
Lord_Funk wrote:
Abhi2410 wrote:

Yeah , i also want to see a revolution in game and make game unique.

@Abhi2410 From what I understand it might be a kind of revolution mechanic planned. Maybe not technically a revolution per se, but maybe only a civil unrest, if You fall under 30 stability. Possibly also with guerilla type units spawning (so acctually a revolution), or even Your cities might revolt and You need to re-capture them. Not sure about the details.

That being said, acctually a kind of "revolution" or even civil unrest mechanics is not "unique" at all, as some other 4X game have that too. However I don't think the details have been made public yet on exactly how it will all work, so we don't know much and the rest is guessing and speculations only.

Still I like that type of mechanics too. A good idea is still a good idea even if not unique, or the first time it has ever been done. 

I think that citizen units do the revolt not random army unit appears.

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5 years ago
Aug 29, 2020, 10:10:23 AM
Abhi2410 wrote:
Lord_Funk wrote:
Abhi2410 wrote:

Yeah , i also want to see a revolution in game and make game unique.

@Abhi2410 From what I understand it might be a kind of revolution mechanic planned. Maybe not technically a revolution per se, but maybe only a civil unrest, if You fall under 30 stability. Possibly also with guerilla type units spawning (so acctually a revolution), or even Your cities might revolt and You need to re-capture them. Not sure about the details.

That being said, acctually a kind of "revolution" or even civil unrest mechanics is not "unique" at all, as some other 4X game have that too. However I don't think the details have been made public yet on exactly how it will all work, so we don't know much and the rest is guessing and speculations only.

Still I like that type of mechanics too. A good idea is still a good idea even if not unique, or the first time it has ever been done. 

I think that citizen units do the revolt not random army unit appears.

Yes, most likely. Probably like the militia type peasants, depending on era of course. Still a nice feature though. Also I take it the city will lose population, as You defeat those peasant units. Just like in sieges. Your population joins You as units to defend the city, but if they die, then Your population decreases as well. So it's the standing armys duty to defend it's citizens. So it will definetly hurt to have as city fall under 30 stability and revolt.

Updated 5 years ago.
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