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Feed Me Events

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5 years ago
Oct 23, 2020, 5:13:57 PM

As I've been a little critical of some aspects of the latest build I just want to talk about what I love - the events. My favourite things about amplitude games is the writing (the quests, the world building). My least favourite thing about amplitude games is the writing (the explanatory texts).


Events really humanise the civilisation's journey and make me feel part of a real story. The writing is excellent as well. I really like how the choices effect the civics and make me think about the culture that I'm building.


My main worry, though, is that there won't be enough and we'll see the same ones time and time again. That would kill the game for me. I want each playthough to feel unique (even if you see a few of the same ones each time), and I would take more lower impact events over fewer more powerful ones every time.


I want to feel like I'm reading them and making a genuine choice each time, not going, "Oh, it's that one again" and automatically picking because I know what each one does off by heart.


Endless Legend really stood out to me because of both the main quests and the minor ones - I still read them and enjoy them even after many hundreds of hours. Hopefully this kind of replayability will be written into Humankind.

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4 years ago
Nov 5, 2020, 4:43:33 PM
punkass wrote:
My main worry, though, is that there won't be enough and we'll see the same ones time and time again. That would kill the game for me. I want each playthough to feel unique (even if you see a few of the same ones each time), and I would take more lower impact events over fewer more powerful ones every time.

I recently watched a YouTube Video called:  HUMANKIND - Narrative Events and Storytelling w/ Stephen Gaskell.  Aug 12, 2020.

In it, one of the Q&A was basically, how often will events happen?  The answer he said was on average, every 8 to 10 turns, even though an event could happen in 2 turns, depending on whats happening.  So, doing the math:  In a 300 turn game, that's a minimum of 30 events in a single game for a human player.


Another question basically was how many events total are there?  The answer was they are currently in the hundreds!  I personally don't know how many hundreds of events they have to choose from, but given historical records from each Civilization and each Era, it would seem that towards the start of the game its less random, and later on it the game its more random from the hundreds they have to choose from in the deck of cards.  Also, I'm guessing here, but they might have to eliminate some of the deck, depending on earlier choices, so that the storyline is relevant and makes sense.


Given the possible number of unique combinations, its basically like a chess game of possibilites lasting for 30+ random moves, within the larger game of Humankind itself.  From what I've seen, it looks like each random "Chess move" has 3 non-random choices for the player to choose from, although this is a pure educated guess on my part - I haven't seen a situation with any more or less.  If the Ancient Era is like the Chess Opening, then there are less openings to choose from, but because of the deck of cards to choose from, my guess is there's probably more possibilites at later stages than move considerations in a chess middle game, or end game position.  Is that Chess Game unique enough?  Equating the 2, roughly, I think so!


Also, another Q&A was if there's going to be an Encyclopedia for the events?  The answer that was given: Wait and see!  That would give important insight, I think, towards how to best play it, imo, if they decided on sharing that for a player who wants to research it and be less suprised about History possibilites, and What Ifs combining the different Eras.

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4 years ago
Nov 5, 2020, 6:11:40 PM
Progress wrote:
punkass wrote:
My main worry, though, is that there won't be enough and we'll see the same ones time and time again. That would kill the game for me. I want each playthough to feel unique (even if you see a few of the same ones each time), and I would take more lower impact events over fewer more powerful ones every time.

I recently watched a YouTube Video called:  HUMANKIND - Narrative Events and Storytelling w/ Stephen Gaskell.  Aug 12, 2020.

In it, one of the Q&A was basically, how often will events happen?  The answer he said was on average, every 8 to 10 turns, even though an event could happen in 2 turns, depending on whats happening.  So, doing the math:  In a 300 turn game, that's a minimum of 30 events in a single game for a human player.


Another question basically was how many events total are there?  The answer was they are currently in the hundreds!  I personally don't know how many hundreds of events they have to choose from, but given historical records from each Civilization and each Era, it would seem that towards the start of the game its less random, and later on it the game its more random from the hundreds they have to choose from in the deck of cards.  Also, I'm guessing here, but they might have to eliminate some of the deck, depending on earlier choices, so that the storyline is relevant and makes sense.


Given the possible number of unique combinations, its basically like a chess game of possibilites lasting for 30+ random moves, within the larger game of Humankind itself.  From what I've seen, it looks like each random "Chess move" has 3 non-random choices for the player to choose from, although this is a pure educated guess on my part - I haven't seen a situation with any more or less.  If the Ancient Era is like the Chess Opening, then there are less openings to choose from, but because of the deck of cards to choose from, my guess is there's probably more possibilites at later stages than move considerations in a chess middle game, or end game position.  Is that Chess Game unique enough?  Equating the 2, roughly, I think so!


Also, another Q&A was if there's going to be an Encyclopedia for the events?  The answer that was given: Wait and see!  That would give important insight, I think, towards how to best play it, imo, if they decided on sharing that for a player who wants to research it and be less suprised about History possibilites, and What Ifs combining the different Eras.

First, I am wondering if they are counting the events that show up as a possible result of your earlier choices (e.g. you didn't suffer major consequences from a flood, or people found out about your fake monster) as additional events or if they are counted as part of the first event. I hope the latter, but I'm worried it's the former and they are artificially inflating the event count.


As for an Encyclopedia of events, I would love for there to essentially be a journal or checklist of events you have encountered, plus which choices have been selected and what results have happened when there's a random component. I'm an accheivement chaser, and having something like that would be awesome for replay value.

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