Logo Platform
logo amplifiers simplified

Reason to make and assimilate outposts into your cities

Reply
Copied to clipboard!
5 years ago
Oct 25, 2020, 7:32:56 AM

I recently played the demo on stadia. I was very impressed with the current state of the game!

One thing I was unclear on is the reasoning behind linking outposts to your cities instead of just making a new city. What benifits and detriments do you get from this? Is there a benifit to having more cities, or does the game reward you more for having fewer cities?

0Send private message
5 years ago
Oct 25, 2020, 10:46:46 AM

Benefits seem to be: Less micro management, a greater number of maximum quarters your city can make--you can see the supposed limit of quarters on your city's build screen--not inforced in the opendev of course, allows for a single low level city to grow an economy quicker than a single regional city(some of which are stuck with a 2 quarter limit), lowering the number of administrators you need to administer your cities, etc.

0Send private message
5 years ago
Oct 25, 2020, 11:16:40 AM

In terms of 4x games, this is a balancing feature between wide empires and tall empires.


Traditionally...

Wide empires are comprised of many smaller cites while tall empires are comprised of fewer but vastly more populated cities.


A tall empire wants buildings that give additional yields per population working a task (farmer, trader, scientist) or a scaling % of a city's yield (as they are huge).

A wide empire wants buildings that give a large flat yields each to be spammed.


Think of it this way, as the game progresses everything costs more Industry/gold/etc to build.

 A small one territory city is not going to have enough tiles/yields to pull together to make something late game at a decent rate. Instead of trying to keep up with industry costs, they will focus transferable yields like money, faith, and science which are summed together. A taller city will be able to manufacture the later game stuff at decent rates, but only so many of each can be made at one time. 


Humankind balances both approaches in a couple ways.

- Mid-game cities can be merged together

- Both tall and wide styles take the same amount of land. The only difference is land allocation.

- Ideologies: Liberty (wide) vs. Authority (tall) event choices allow players to lean either way or switch mid-game. 



Updated 5 years ago.
0Send private message
5 years ago
Oct 26, 2020, 5:05:08 AM

Thanks for clarifying the benifits! Still not too sure what the drawbacks are for having huge cities. Is it a resource intake thing? or will big cities be harder to control happiness-wise? I might not have understood the previous comment entirely so I apologize if you answered my question already. 

0Send private message
4 years ago
Oct 26, 2020, 9:01:38 AM
Blackjack095 wrote:

Thanks for clarifying the benifits! Still not too sure what the drawbacks are for having huge cities. Is it a resource intake thing? or will big cities be harder to control happiness-wise? I might not have understood the previous comment entirely so I apologize if you answered my question already. 

I've just finished up an extreme example of what your asking about as I literally made the entire OpenDev continent one city.

Thread

As the population in a city increases, the needs to keep everyone happy become untenable. Thus the city in question had deep seeded food and stability issues but was at least very productive.

Updated 4 years ago.
0Send private message
4 years ago
Oct 26, 2020, 3:00:41 PM

Another thing is that it's a lot harder to defend a big city since extensions need to be connected to the city center to get walls. It'll eb a lot easier to go around ransacking your extensions as well.

0Send private message
4 years ago
Oct 28, 2020, 3:03:09 PM

I would like to have the quarters limits imposed in the open dev too. I want to learn to work with the limits.

0Send private message
4 years ago
Nov 4, 2020, 12:17:31 AM
My Thoughts on Linked Cities vs More Cities:
1.  City Defense
Q:  Isn't it easier to defend one city than 2?  So, a linked Outpost, theoritically, would have the benefit of one common defense point.
2.  FIMS workers
Q:  Don't more cities mean higher population in comparison to a linked outpost?  This would be especially true if it takes an Exponiental amount of food for each population growth size.  So, two size 4 cities would theoritcally take less food to sustain their populations compared to one city at size 8.
3.  Infastructure
Q:  Is it better to build it efficiently (only once) or is it better to build each infastructure building more than once, giving more total benefit?  My guess is it probably depends on the types of infastructure in the game.
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message