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Enhance description of turns.

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4 years ago
Oct 31, 2020, 4:41:49 PM

Right now the only concept of time in the game is the turn symbol like a clock moving forward. I did not understand what this meant for a long time. Especially since it took me until about turn 35 to realize that I only had 30 turns in the entire gameplay. This needs to be more explicit. perhaps a permenant ticker of turns on the UI always like 35/300 and each tie you add a task like a 7 turn task it will present you the turn that you will finish so that you can plan accordingly if not the end of the game will creep up on the user and they will feel dissapointed for not accomplishing a plan they had and they will only blame the game maker not themselves.

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4 years ago
Oct 31, 2020, 5:12:04 PM
arrecs wrote:
I did not understand what this meant for a long time. Especially since it took me until about turn 35 to realize that I only had 30 turns in the entire gameplay

If I remember correctly, during the intro video with Narrative Director/Lead Writer Jeff Spock, he explained that you'd be playing as the Nubians at start, from Ancient Era through Classical Era with the possibility to change your culture, for a maximum of 100 turns or so. I don't remember though if scenario's length was clearly stated on Stadia.


Perhaps you might not have seen it before starting to play, but this new OpenDev was announced here, with a full description as well : "Play about 100 turns, lead the Nubians through the Ancient Era, and play through the Classical Era as the culture of your choice for the first time ever".

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