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Wastelands & Nuclear Detonation w/out Nuclear Winter. Discussion.

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4 years ago
Oct 13, 2021, 3:11:57 PM


It seems odd to me that there isn't a (potentially hidden) countdown to Nuclear Winter that can be triggered. If this option, a severe weather event chain that every culture would have to respond to - but could respond to in their own way - might be a good test bed for other ecological or global events. Some possible triggers for the countdown could be; anyone player using nukes in a way that would trigger Mash The Red Button (or) Every Empire uses a nuke / does a nuke trial (or) a small chance anytime an Empire launches a max level Nuclear Device.


With that said it's also a bit disappointing that Wastelands don't have some special properties. Never being in supply (always damaging units on a Wasteland hex) seems a given. Additionally chances of unfortunate - assuming medical events can be flagged for these units - events are more likely to happen to units in a Wasteland. Moving into a wasteland hex on a tactical map should damage the unit at the end of the turn.


Finally it'd be very gratifying if you could eventually reuse the land - after being created areas could over time return to being bare grassland. You'd still need to bolster it with forests to be good. 


Lastly if there's a river or a lake in the detonation radius perhaps a one time jump in pollution could happen in that territory.

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4 years ago
Oct 13, 2021, 4:59:58 PM

I do think the Nuclear winter can be represented through the pollution system. Though there's a non-zero chance that the best way to represent it, within the current systems, would be to have each Westland tile provide +50 pollution. As I don't think there's any simple way to represent weather... outside of the ocean tiles.

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4 years ago
Oct 13, 2021, 5:55:06 PM

Yeah. I was thinking of an "Event." or maybe an Event Chain with mostly bad options. But yeah I understand the constraints. 

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4 years ago
Oct 13, 2021, 6:58:07 PM

For now, the pollution is very basic. There is one variable that is supposed to represent air pollution, but also the amount of Green House Gas emitted by humankind, ecosystems devastation, and so on. If we were to try to keep things manageable, with this single variable, a chain of event based on the major source or sources of pollution could be the way to go.


What are the consequences of YOUR (ie : this run players) pollution ? Global warming ? Nulcear winter ? Ecosystem collapse ? Acidic seas ? Multiples of them ? All of them ?


Boy ! Feel like the early 2000's of the Vodyani, or the human race, can't really tell the differenc (outside the fact that the Vodyani had virtuals artefacts handy... and booby suits of armor ??)

Updated 4 years ago.
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4 years ago
Oct 13, 2021, 7:04:56 PM

Currently too much pollution ends the game but yeah an event chain started once the global pollution levels rise could be more interesting.

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4 years ago
Oct 13, 2021, 8:44:49 PM

I could see Wasteland tiles producing something like 20 pollution for 10 turns, and then reverting to Sterile Terrain (200 net pollution each... a single nuke strike giving 19, 37, 61, or 91 tiles)... so ~10k pollution per nuke (since some tiles are Water)... that means they could fairly easily knock you up a pollution level if there was a significant exchange.  (in terms of Climate change, Nuclear  winter would actually help counteract green house gases for a short period of time, until the nuclear winter went away and the Greenhouse gases stayed)

Updated 4 years ago.
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