Logo Platform
logo amplifiers simplified

Historical figures!!!

Reply
Copied to clipboard!
3 years ago
Oct 31, 2021, 12:40:09 PM


The concept is not new for Amplitude, which already used heroes in its previous games. The heroes could be dedicated to action or to the administration of cities. In the Civilization games, there is also this kind of concept. With specialists, or illustrious characters.


What I propose here is not only to introduce a new feature, but also to solve a balancing problem in the game. It is the deficit between the exploitation of the population and the exploitation by the quarters.

I talked about it here:

https://www.games2gether.com/amplitude-studios/humankind/forums/168-general/threads/46409-humankind-is-a-mad-scientist-experiment-with-unpredictable-consequences?page=1#post-343414


The idea is to use historical figures in a way that they produce a similar effect to the emblematic quarters. A culture can be given 3 historical figures per Era.

The player can use them to be put in a city, just like the other populations.

In this screen:

I add an historical figure:

The emblematic character exploits the resource, like the other populations. But be careful, he blocks a slot! So there can't be more than 5 iconic characters in a slot (although this is absurd). In addition to exploiting the resource, it offers synergy advantages, such as emblematic quarters.

An example:

Otherwise, the iconic character can go outside the city, and become an army leader. Be careful, this means that they can die, like any other unit. By default, all units in his army gain +50% experience. An ability shared by all historical figures.

In army form, this iconic character looks like this:


Updated 3 years ago.
0Send private message
3 years ago
Nov 1, 2021, 8:25:19 AM

I do and do not like it.


It add more content. Which is nice.


It focus history on "emblematic figures", which I do not like, if their is no counterbalance to this with wider respiration of society and proper context for the specific "emblematic figures". Their are emblematic, okay, but it mean they do not come out of nowhere, so please put some words to remind people that "King XXXXXX and the workers he ordered built XXXXXX palace." Context. History is not a comic book with super heroes. (When I think back on the Civilization games, it pain me a bit. As if a great artist can exist in a void. A great work of art to come out of nowhere without prior iterations from the author, and all those he read or was influenced by, even through the wider culture in which they lived...


The final thing that make me worried :


Enchanteur wrote:
A culture can be given 3 historical figures per Era.

70*3 = 210


It's roughly the current number of events in the game, isn't it ? Damn. Amplitude will have to hire some writers and researchers to do the leg work. May be I should send my CV in. ^^


Again, I do and do not like it. I would prefer for some historical figures of your game, your iteration of history to be inspired by real ones, or to be stand in for multiples in order to represent : "The occident renaissance thinker." and shape it with the nuance of what it implies. It could be a fun way to introduce heroes (as in, those of Endless games) in Humankind, and shape their hidden skill threes with narrative events that also they a lot about the society they come out of, and how they try to influence it.


But it's even more work. Another problem for my approach, it's that these individuals would not die over centuries. But then, your persona do not too. I suppose that the heroes could be "families" or hell, even institutions, bureaucracies, with ever changing faces and slowly morphing traits.

Updated 3 years ago.
0Send private message
3 years ago
Nov 2, 2021, 3:43:13 PM

I agreed that the game lacks "hero units" ala Endless games that could really spice up Humankind's unique battle system, which would suit as these unique units can now appear directly onthe battlefield and impacted it. I would suspect that this is a guaranteed addition in the future. Also love your idea about them occupying a pop slot and giving their bonus like that  when not in war. Its efficient.

I kinda agree with Aeram about their numbers and abundance.  Maybe Emblematic Units could only stays in that era and dissapear as you change culture in the next era (or maybe they can stay atleast 1 extra era, but their ability is cut in half). Maybe you acquire them by buying them with the same meter as affinity action, so each emblematic character bonuses would be tied to that specific affinity and it  would  be more synergic to gaining appropriate stars/fame. They dont have to  be that unique, maybe just a name from a namelist would do which leads to their ability being the same ala Civ V, and not the super unique ones in Civ VI.

0Send private message
3 years ago
Nov 2, 2021, 4:25:01 PM
Malikultum wrote:

I agreed that the game lacks "hero units" ala Endless games that could really spice up Humankind's unique battle system, which would suit as these unique units can now appear directly onthe battlefield and impacted it. I would suspect that this is a guaranteed addition in the future.


I think so, as a civilization kind of game, and with previous Heros system from Endless creators, if we get The Great Pyramid, I expect to get Napoleon soon. I suppose they probably don't use a system like I propose, but rather something more traditionnal of their game. The historical figure can be administrator of city or army leader, like in ES2 or EL. There is no reason the unit disapear when you change era. Think about it : you can have a Neolithic scout, getting XP, level up, become a knight, then ending the game as a Helicopter with many level-up.

0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message