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Moar Units!

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3 years ago
Jan 15, 2022, 2:34:58 AM

Blood for the blood gods and skulls for the skull throne- War and glory!
This game's combat is pretty neat, aside from the occasional weird city siege (the enemy immediatly retaking it, or sea-sieges going weirdly), but I know of ways to improve it even further.

The spicy addition of more units! Who doesn't want more unit variety?
Especially in the industrial era, when all fancy new techs started rolling out.
Firstly I believe that the industrial era European civs should receive a tiny itty bit more unique art in their unit artworks to reflect the Napoleonic uniforms (The French wore blue, or the infamous red pants, lol) Not to mention, those black Prussian uniforms, or those Russian dark green uniforms. This is doubly more important with the riflemen unit, which depicts them as a WWII soldier. For example, the French depiction lacks the Adrian design, and the Adrian helmet was even shown during their "Lucy" trailer way back on December 10th, 2020! Oh dear! (Timestamp 1:03)


Secondly, and not everyone may agree with me on this, would be the addition of those wacky WWI vehicles. You know the ones: The landship tanks, armored cars (closest we have is the AA vehicles right now), or the big scary zeppelin (an early bomber, but very vulnerable to air attacks!). Perhaps even an in-between unit between the ironclad and battleship: the dreadnought. (Please see "HMS Dreadnought" on Wikipedia for further aesthetic details) I personally think they'd add a bit of flair, and utilize the coal/oil resources for an empire as fun new toys (or terrifying monsters to an unlucky musketeer, conscript or line infantry). However, this might reorder how the Tracked Vehicles technology is positioned on the tech tree. Could split it into two techs, with a Tracked Vehicles tech, and a tech named Tank Warfare for WWII tank technology.

Thirdly, the tweaking of unit weaponry and cosmetics. In industrialized warfare, the unlucky soldier may face an enemy with rifles and machineguns- but also flamethrowers, grenades, and submachine-guns (less range, more damage?) I overheard that Endless Legend had the ability to switch up weaponry and armor. Could this too be incorporated into HUMANKIND?
Fourthly, and probably the least likely: Future technologies. Attack drones, lasers, railguns, space weapons, or the classic gigantic death robot (REAL SUBTLE, yeah right.) There is minor potential.

Updated 3 years ago.
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3 years ago
Jan 16, 2022, 1:11:03 PM

I'd like to see a Civilization route. Split Contemporary era into a Modern era and and an Information era. At the very least the Rifles feel very out of place by the time you're running around with modern armor. If we split into an Information era in an expansion with new cultures- new cultures means new art! Maybe we could get thematic vehicles that would make end game armies feel different.

Prior to the the last era, I think warfare is one of the areas this game actually succeeds. There's a lot of other areas that need expansion and polish, but I think units are pretty well represented prior to the end.

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3 years ago
Jan 17, 2022, 1:48:48 AM
FalafelFanatic wrote:

I'd like to see a Civilization route. Split Contemporary era into a Modern era and and an Information era. At the very least the Rifles feel very out of place by the time you're running around with modern armor. If we split into an Information era in an expansion with new cultures- new cultures means new art! Maybe we could get thematic vehicles that would make end game armies feel different.

Prior to the the last era, I think warfare is one of the areas this game actually succeeds. There's a lot of other areas that need expansion and polish, but I think units are pretty well represented prior to the end.

Mega-agree on the splitting up the contemporary era. America should be more of a "progressive-era" civilization. Maybe with Harlem Hellfighters, the B-17 bombers, or US marines

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3 years ago
Jan 17, 2022, 9:58:33 AM

Atleast for now theres a mod that attempt to expand the combat units, especially naval ones, into the information age. Itcomes with balances across the boards. For now, here's their unit tech tree up which highlights some of your wish atleast.

Expanded  Naval Combat Mod

  • Torpedo Boat => Fleet Submarine => Diesel Submarine => Missile Submarine
  • Carrack => Galleon => Steam Frigate => Torpedo Boat Destroyer => Destroyer => Guided Missile Destroyer
  • Pentekonter => Quadrireme => Galleass=> Man O'War => Ir0nclad => Dreadnought => Battleship => Guided Missile Cruiser
  • Scout Riders=> Horsemen => Knight => Cuirassiers => Light Tank => Medium Tank => Main Battle Tank
  • Dragoon => Armoured Cars => Armoured Recon => Attack Helicopter => Helicopter Gunship
  • Saboteur => Partisans => Commados
  • Howitzer => Anti Tank => Main Battle Tank
  • Mortar => Siege Artillery => Towed Artillery => Multiple Launch Rocket System
  • Line Infantry => Riflemen => Marines => All Terrain PMV
  • Heavy Machinegun => Anti Aircraft Gun
  • Biplane => Monoplane Fighter => Multi Role Fighter => Stealth Fighter
  • Transport Galley => Cog => Caravel => Steam Transport => Landing Craft

Looking at how warfare is one of the place where the game excels, I think an expanded look into warfare is coming.

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3 years ago
Jan 17, 2022, 10:29:25 AM
FalafelFanatic wrote:

I'd like to see a Civilization route. Split Contemporary era into a Modern era and and an Information era. At the very least the Rifles feel very out of place by the time you're running around with modern armor. If we split into an Information era in an expansion with new cultures- new cultures means new art! Maybe we could get thematic vehicles that would make end game armies feel different.

Indeed, yeah. Even with our current ingame cultures, their uniques/bonuses helped to tell which time period they can be. The way I see it, here's the split looks like.

Modern Era

Brazilians - Agrarian

Egyptian - Aesthete

Soviets - Expansionist
Swedes - Scientist

Turks - Agrarian

Information Era

Americans - Expansionist

Australians - Builder

Chinese - Merchant

Indian - Aesthete

Japanese - Scientist (swap out the Reisen)

Nigerians - Agrarian


Updated 3 years ago.
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3 years ago
Jan 17, 2022, 10:36:58 AM

Just adding more units for the sake of diversity is not enough, there also need to be a reasonably abount of time the unit is relevant otherwise what is the point? Therefore beside new units, you also need to introduce additional mechanics (like attack bonuses and weaknesses) and technologies which introduce the new units and make it fit better with existing mechanics like strategic resources and polution.

Updated 3 years ago.
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