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Cultural Osmosis should have a limit

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3 years ago
Jan 16, 2022, 11:33:42 AM

I think there should be some kind of limit placed on cultural osmosis, or if there is one, it should be increased. I get the merits to focusing on influence. The actual idea behind cultural osmosis is great; however, at higher difficulties- your choices don't matter. Every other turn I'm being "nope- nah ah. That choice wasn't the right one". I refused one cultural osmosis then immediately built a holy district to survive. While doing that- I got hit with another cultural osmosis. Limit by era, limit by turns, limit by players- plenty of ways to do it. Currently, it's hitting too frequently to the point that this isn't a strategic decision, it's just an annoyance.

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3 years ago
Jan 18, 2022, 3:59:38 AM
Divinity wrote:

declining the osmosis event doesn't stack. it just prolongs the -50 stability from what I seen.

Yeah, refusing the demands from cultural osmosis is just a flat penalty and won't stack so unless your city is already in a bad way, you should just let it ride or build a garrison or something. Influence generation is already so clutch in this game, if OP is getting overwhelmed by AI culture, maybe revisit how they're building their districts or choosing civics?

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3 years ago
Jan 20, 2022, 12:38:13 AM

He seems to want to underline how annoying it is because of the frequency and the final lack of reflexion induced by the repetition, not how difficult it makes the game.
On the topic of difficulty, the fact that the penalty stays the same between the first and last era should probably be addressed.

Updated 3 years ago.
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3 years ago
Jan 20, 2022, 1:02:55 AM
Cure_off wrote:

He seems to want to underline how annoying it is because of the frequency and the final lack of reflexion induced by the repetition, not how difficult it makes the game.
On the topic of difficulty, the fact that the penalty stays the same between the first and last era should probably be addressed.

In addition to this, I think its very odd that something as drastic as cultural osmosis is so simultaneously easily manageable and more of an annoyance than an actual challenge. You're literally changing a significant aspect of your culture for the demands of a cultural minority, which should be a meaningful, difficult, and relatively uncommon choice you have to make that actually affects your empire in a significant manner. Not some trivial button you press no or yes on every other turn.

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